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Midnight Club: Los Angeles
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Total Units
| North America: | 1.19m | 62.3% |
| + Europe: | 0.43m | 22.4% |
| + Japan: | 0.05m | 2.6% |
| + Rest of the World: | 0.24m | 12.7% |
| = Global | 1.91m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Midnight Club: Los Angeles | Rockstar Games | North America | 20th October 2008 | Retail |
![]() | Midnight Club: Los Angeles | Rockstar Games | Europe | 24th October 2008 | Retail |
![]() | Midnight Club: Los Angeles | Spike | Japan | 05th February 2009 | Retail |
People
| Person | Role |
|---|---|
| Corey Shay | Audio Programmer |
| Michael Bagley | Game Designer |
| Tony Barnes | Design |
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Comments
| Riku148 (on 31 December 2011) There is no split screen mode and it's missing a lot of good cars from mc3 and handling is rubbish.... | |
| MetalGearSolid_4ever (on 26 November 2009) 1 million ! | |
| headshot91 (on 20 November 2009) million seller next week! | |
| Munkeh111 (on 29 October 2009) It is going to get to 1m eventually... I am very tempted to pick this up, looks like a good game | |
| drinkvault (on 07 August 2009) C'mon 1 Mil! It's only $40 new now. A ton of replay value for the money: a vinyl editor like on Forza plus free roam and 16 player online. | |
| drinkvault (on 07 August 2009) Well, there is no McLaren F1 on Midnight Club: LA so... The handling is fine, and IMO overall better than most arcade racers out there. The overall physics are great. | |
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