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dsister44 said:
Rei said:
Like I said, you've spent too much time on the internet, Xxain. It seems like for you every thread is a "battle" that you must win at all costs.

What I dont get however is what "facts" you are talking about, as I dont see any facts brought by you, just excuses and damage control.

Do you have any facts? Or does your word count?


http://www.youtube.com/watch?v=vVF4d9-LqDc Battle tutorial vid.

   It's hard to understand everything from it so read this explanation I found at neogaf as well:

it works like this.

turns are seamless meaning the enemy acts as you act. the enemy will automatically target the character you are currently controlling. the game is semi-real time, enemies move as you move, time freezes when you don't move. This gives you time to think of strategies and plan your moves.

there are 2 types of damage. Scratch and Direct. Scratch Damage is for automatic weapons, while they deal plenty of damage, the damage dealt isn't permanent and it can be healed over time. Direct damage on the hand is not as high as Scratch, but the advantage of direct damage is that it takes the scratch damage and makes it permanent. This system is universal in the game, it works both against enemies and playable characters.

when you want to attack, you select your target (with the dpad according to impressions) and hold down the attack button to load bullets. there's a circle around the crosshair that fills up, once it does a complete 360 lap you load a bullet. Let go of the attack button and the character will fire the bullets loaded. Now this circle fills faster the closer you are to the target, and obviously fills up slower the farther you are.

the game has Invincible Actions, which are basically special attacks. you are completely invulnerable during these and this is where all those acrobatic moves come from. the game prompts you to make a path the character will follow during IA, and you'll unleash lead upon the enemy until the character reaches her/his destination. the use of IA are limited, in the bottom part of the screens there are these hexagons which basically tell you how many times you can use IAs, you can recover these by simply attacking or killing baddies. if you happen to run out of them, the characters will go into a danger status, which will drop their defense, make them slower and will take awhile to load bullets for attacks. this is obviously done so people can't spam IAs.

the director confirmed that the IAs animation will get more elaborate as you level up, so they will keep changing.

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   All these crazy acrobatic moves I've been referring to in my very 1st post in this thread are activated via these "Invincible Actions". The game is full of them and judging by the impressions from people who played this at TGS you spend more time watching your character fly and shoot than doing anything else in battles.

   And that in my opinion sucks, like I said - this game tries to look cool way too hard and forgets about trying to do anything else.