Street Fighter X Tekken

Global Total as of 29th Dec 2018 (units): 0.84m
Platform: PlayStation 3Also on: Xbox 360, PlayStation Vita, Microsoft Windows
Developer: Capcom Genre: Fighting

Total Units

North America: 0.42m 49.8%
+ Europe: 0.22m 26.6%
+ Japan: 0.10m 12.0%
+ Rest of the World: 0.10m 11.5%
= Global 0.84m

Release History

TitlePublisherRegionDateDistribution
Street Fighter X Tekken CapcomNorth America06th March 2012Retail
Street Fighter X Tekken - Special Edition CapcomNorth America06th March 2012Retail
Street Fighter X Tekken - Collector's Package CapcomJapan08th March 2012Retail
Street Fighter X Tekken CapcomJapan08th March 2012Retail
Street Fighter X Tekken CapcomEurope09th March 2012Retail
Street Fighter X Tekken - Special Edition CapcomEurope09th March 2012Retail

Game Overview

Street Fighter X Tekken is a fighting game developed by Capcom and released on Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360.

External Links

Comments

Ganoncrotch (on 07 September 2012)
capcom blames these sales on the market
being over saturated with fighting
games.
Street fighter X Tekken,
Street
fighter 4,
Super Street fighter
4,
Super Street fighter 4 arcade
edition,
Marvel Vs Capcom 3,
Ultimate
marvel vs capcom 3,
Street fighter
3rd strike (psn/xbl)
Capcom digital
collection (main game being Super street
fighter 2 hd remix)
yeah.... you keep
on tripping balls capcom, GOD DAMN YOU
BLAZ BLUE SATURATING OUR LOVELY MARKET
WAHHHHHHH...
GalvatronType_R (on 09 June 2012)
I don't know about you guys, but I am
EXTREMELY happy about the SFxTK flop.
This is UMvC3 flop brings a smile to my
face.

I went out of my way to buy
SFxTK, UMvC3, and UMvC3 Vita all used.
I look forward to buying SFxTK Vita used
this fall, connect it to my PS3, and get
the 12 "DLC" characters for free, all
while not paying Capcom a single red
cent. I also plan on buying ALL Capcom
games used for the foreseeable future.
Cyrip (on 05 June 2012)
For a cross over of two HUGE fighting
franchising these numbers are downright
embarrassing. Capcom has blamed market
over saturation for low numbers, but in
essence, are basically blaming
themselves. Too many re-releases confuse
consumers at retail. Also, releasing a
"definitive" version at a lower price
too close after the original release
rewards those who hold off and burns
early adopters.

I expect a $20 price
drop in the next couple of weeks to
clear overstock at retail.
krafty89 (on 26 May 2012)
@Garland
Yeh, thats why i put "I
doubt there is 830,000 copies lying on
shelves". I know there numbers were
shipped to retailers, but 830,000 copies
difference between shipped and sold is
probably too much, so i think its
slightly under tracked on here. Possibly
by 2/300,000.
Garland (on 20 May 2012)
@krafty89:

That 1.4 million sales is
actually sold to retailers, not to
consumers.
View all