Disruptive Dangers Posed to Sony and Microsoft by the Wii U

by Jacob Mazel, posted on 25 June 2011 / 5,475 Views

Nintendo launches the Wii U sometime after March 2012. The new system follows the Wii, one of the greatest gambles in the history of consumer electronics. Attending Nintendo's E3 2011 event, I wasn't quite sure what Nintendo was intending to do with the Wii U, but I've come up with quite a few proposals that feel are very bold and potentially disruptive to Microsoft and Sony based on what has been accomplished with the X360 and PS3. If nothing else, the leap from Wii to Wii U looks much more impressive than the DS to 3DS jump, for graphics, game play, and features. If 3DS to DS was GBA to GB, Wii U to Wii looks more like DS to GBA.

Disrupting Living Room Dominance

Microsoft and Sony have long been battling to control the living room, by trying to make their boxes the dominant box of the room, instead of TV + Cable. That you can now watch movies, TV shows, sports, and so on with your X360 or PS3 is tantamount to this drive.

The Wii U however turns this approach on this head. For the first time in the history of console video games, a non-competitive relationship can exist between users with dramatically different tastes who share the same living room. No longer is the living room an 'all TV', 'all movies', or 'all video game' experience at any given moment. Wii U will make the living room far more social - it is now supportive of users playing video games and watching TV. You might think so what - but if the Wii U can stream Zelda from your console to its screen it can sure as hell stream, at least theoretically, Gone With the Wind on Netflix to the screen too. With the capabilities of the new screen Nintendo will be giving everyone with an internet connection essentially, a proprietary second television for their living room - a portable television that plays console video games without wires.

My guess is, the original Wii controller could be used to play a (non-online) game, in the room, while a Wii U controller is used for downloading or watching a movie in a room as well - the potential for Netflix and other media companies NOT to be in competition with games while the games machine is on and PLAYING GAMES should assure support from new media companies that could make Microsoft and Sony quite nervous, simply because usage rates for other, non-games media could sky-rocket.

Dangers of Wii U for the PS3 to PS4 Transition & the X360 to X720 Transition

The Wii U, if it launches well, is a problem for Microsoft and Sony for a couple of reasons that are similar to the original Wii. To date, every attempt to argue the inferiority of the Wii to date has been blunted pretty well by Nintendo. Initially graphical fielity was the argument - but even now that doesn't seem to matter very much as millions continue to buy Wii.

Other attempts followed. Sony & Microsoft asked the market, if we add motion controls will you kill Wii? The market said Wii still has more motion games and at a cheaper price. Stronger core third party support? Wii has more exclusives from third parties said the market. Drop the price hundreds of dollars in four years? Wii is still cheaper, and publishers like the size of the base. 

This isn't to say that these moves by Sony and Microsoft have been completely ineffective but they came far too late to knock Nintendo back to pre-2007 levels of success in the near future. In 2007-2010 Nintendo profited nearly $10 billion, most of it from Wii, and directly at the expense of Sony's decade of console dominance. Having already added motion controls to their hugely expensive console investments, adding the 'Wii U controller' to X360 or PS3 is highly unlikely - it would be tantamount to adding Move or Kinect to PS2 or Xbox.

Nonetheless, Sony and Microsoft probably don't have the balls to release a PS4 or X720 that isn't a quantum leap graphically over PS3 / X360 / Wii U since they've just spent five years taunting Nintendo about Wii's graphical capacity. That means the new boxes will, wait for it, be far superior visually once again to Wii U but far more expensive, while the older systems, X360 and PS3 will be inferior visually to Wii U in the same way that PS2 was to Wii. Moreover, the new X360 and PS3 will probably need new control schemes again, or else, if the Wii U launches well, Wii U will simply create entirely new types of game play and form a very broad audience. On the other hand, Wii U is not predestined to be a smash hit either, so Sony and Microsoft will need some time to decide if the controller is worth copying, a very high risk / reward proposition for each of the big three.

Overall, what this means is, funded by its recent cash intake, Nintendo has developed a new console with similar, but slightly superior tech to X360 and PS3, as well and a plethora of control options. Moreover, Nintendo has already begun to push back against Sony and Microsoft advantages from the Wii era, just as Kinect and Move were meant to contain Wii. The Wii U, because of its reported 50%+ increase in power over PS3, should have superior versions of some major HD games, as well as "core" HD exclusives that are simply impossible, due to graphical fidelity or the new controller, on X360 / PS3.

Wii U still will be missing Gran Turismo and Halo and a hand full of other major franchises, but for some people, particularly Wii fans and those into the 'best graphics', X360 and PS3 could begin to look obsolete within a year or two of the Wii U launch if Western third party support is strong. EA, Activision, THQ, Ubisoft, and Take Two all look like they're solidly on board with the Wii U. For consumers that want top core games from almost everybody - Mario, Zelda, Madden, Battlefield, Call of Duty, Pokemon, Assassin's Creed, Arkham City, Darksiders, etc, and the strong library of motion-gaming franchises Wii has built up, Wii U will be a very strong proposition. Much of the reason Wii has only slowed, but not collapsed, in the wake of X360 / PS3 price cuts, Kinect, and Move is that it is ultimately Nintendo, almost by itself, that brought motion controls to the position that they are in now. Move and Kinect are not failures, but the software libraries will always be behind Wii for motion controls. In contrast, Wii U will have dozens of great motion-titles at launch simply by being compatible with Wii, plus whatever new content it gets and apparently, a lot of major Western content.

Many game players are likely to ask, at least in 2012-2013, in what appears to be the window before PS4 / X720, why they should wait for PS4 / X720 when a system with better graphics, major Nintendo & Core games, major motion games, and new ways to play is already available at what is likely to be a cheaper price than the next Sony and Microsoft systems particularly if they have currently own a Wii and / or a X360 / PS3.

Going After Sony:  Preventing the Return of Third Party Exclusivity

Offering substantial economic and base advantages for publishers, Sony had dominated video games from about 1997 to 2006. Cracks in the economic advantages began to show in 2005-2006, when DS sold absurdly well in Japan and took up an increasingly large portion of Japanese publisher resources. X360 also built up a temporary monopoly on 'next generation' hardware in 2005-2006, getting exclusive titles that were impossible to make on PS2, or superior on X360. By the end of 2007, as Wii exploded and PS3 struggled, with PS2 game purchasing rates negating its huge base, the model of exclusivity was destroyed. Major games went to as many platforms as possible, exclusives became increasingly rare and uneconomical. Sony's dominance was based on exclusives, when the exclusives ended, so did Sony's dominance.

In the years to Wii U, little has changed on this front. When Wii U launches in 2012, Sony looks like it will once again be ceding base and economic advantages as has been the case in the most recent era. As far as base goes, if you want to make a motion game that uses a 'wand', Wii / Wii U will be better options than Move. For shooters, X360 will still be a better option. Games that need a lot of computing power for physics will be on Wii U exclusively or Wii U / PS3 / X360, games using assymetrical game play or the newest motion controls will be Wii U exclusive, and by the time PS4 releases it will be more economical to support Wii U than PS4.

Initially, Wii U will of course be a much a smaller software market than PS3. However, publishers like to experiment with new properties when usage rates for a console are highest and the base is set to grow the most. So long as the Wii U base grows somewhat quickly, publishers should be happy to support Wii U with a lot of games, even with graphics similar to PS3 / X360 because Wii U can do things those machines can't. Wii had dozens of motion-experiments early on, and even in the past two years, as publishers focused on how Wii stood out from PS2 (motion) instead of how it was similar (graphics).

Should Sony (and / or Microsoft) ape the feature-set of Wii U in 2013-2015 if it proves to be successful, Nintendo should be able to ride out the base (from launching first) and economic advantages (cheaper development) to pretty large numbers, once again preventing Sony from building a huge cache of exclusives as it had in the PS1 and PS2 eras.

Going After Microsoft: Taming the Online Advantage

Much of what has been said about Sony applies to Microsoft. Since Microsoft is dependent on third parties as Sony is, Nintendo does have to keep Microsoft from building up a cache of third party hits. Initially, Kinect looked like it might be a threat to build up a huge amount of third party exclusive content, but right now most of the content is in dancing, sports, and fitness, where Wii is still strong. The danger had been core games performing very well with Kinect, but that hasn't happened yet.

Given all of that, Nintendo looks like it will attempt to bridge the gap between the online services between X360 and Wii with Wii U. The main reason for this is to prevent Call of Duty and other major shooter franchises from being gimped on Wii U compared to the X360 and PS3 since they are heavily reliant on online multiplayer modes. For players that want top content, solid online play, motion gaming, the best graphics, and Nintendo content, Wii U could end up being the only necessary console if the online setup is handled correctly. Nintendo probably doesn't even need all of the online features on X360 / PS3 for it to be 'enough', the game play just has to be comparable given the other features of the console.

If the game play is comparable, the screen on the controller should be able to help with the other online services, simply by allowing media companies to sell their content to users when the Wii U is on but not being played. High usage rates, due to the screen, should help Nintendo bridge the gap between Live and Wii U even with a less sophisticated online infrastructure.

The other advantage is that Nintendo could in theory develop a game store for simple downloadale games just to be played on the new controller. An entire new set of indie developers that is used to making titles for the Ipad could be drawn in to develop for the new controller, rather than for the TV - while publishers and existing indies already making games for WiiWare, PSN, and XBLA continue to support the system with console-ish downloadable titles. The controller will likely be an excellent market for downloadable games like Risk, Monopoly, Checkers, and Chess, as it can literally be set down on a table like a real board game without the mess of metal top hats and paper money. Once again, in theory two adults could be playing a downloadable game of Scrabble on the controller while the kids play / watch Pokemon on the TV. The ability to handle this kind of digital content, board games, literally anywhere in the house will be a nice online family feature for Nintendo that isn't really possible on X360. By the time it might be possible on the X720, Nintendo will again have the base / economic advantages over its rival.

The Cherry on Top: Hidden Wii U Potential

In addition to the four main dangers above, Wii U has the potential to be dangerous in a couple other ways, that while individually aren't too worrisome, together amount to many criteria to try to blunt.

Japan: It is no secret that Japan likes playing games on portable systems. With a second portable screen, and more power than PS3, the Wii U should in theory be able to support DS like two-screened games with more power than any other video game hardware ever released. DS is easily the most popular video game hardware that has ever been released in Japan, with a userbase three times larger than Wii. The Wii U still can't do what 3DS can do, because it isn't in 3D, and the screens aren't next to each other. Nonetheless, the semi-portable aspects of Wii U, give it, theoretically, the ability to merge portions of the Wii, PS3, DS, and PSP lineups on to one machine in Japan. That means the system could potentially be much more successful than Wii in Japan. If Japanese support and Western support come together strongly with strong Nintendo support, you're looking at a machine that will over the long term obliterate Wii sales if its released at under $400.

Portable Console Game Demos: With the new controller able to communicate with Wii U, the question is whether the controllers can communicate with each other. Nintendo has said they only plan to have one of the special controllers sold per system. Since the controller isn't fully portable, it likely has some kind of locking mechanism to stay 'virtually tethered' to one Wii U. Nonetheless, the controller isn't physically attached, so I don't see why Nintendo couldn't design the new controller with some internal memmory so that when I go to my buddy's house or to Game Stop I can download trailers, or demos, or share a list of what I've been playing. Being able to interact with any Wii U, even if not fully, could allow players to see what their friends are playing, and even demo the games, but still force them to buy the titles due to the locking mechanism that prevents the controller from being a full portable device. Being able to take demos with you, at least around the house, means the Wii U will have an innate advantage in spreading what games are good via 'word of mouth', closer to the model seen with games like Angry Birds then say, Demon's Souls, which was an internet-based spread primarily. In 2006-2008, part of the reason Wii exploded in December was because Americans shared it with loved ones on Thanksgiving - the Wii U controller is conducive for a similar spread which could make it mainstream very quickly compared to X360 / PS3 by fostering powerful word of mouth.

User Level / Game Design: Wii U's screen can not only detect its own motion and stream games from the TV, but utilize touch and drawing mechanisms. Given the horsepower of Wii U, there is little reason to believe Nintendo or third parties won't include advanced level design and editing features into their games. Imagine being able to design, trade, or even sell levels you've designed in Mario Kart using the touch screen and buttons. In theory, you could add features to your Miis, change the height or girth of Mario to make a difficult long jump a little easier, or have a second player add or erase enemies while you played. Hell, why stop there, it could even be possible to have a player using the new controller design much of a given level, one half screen at a time, while the second player rushes left to right to complete it. The horse power should be there for this kind of experimentation. With strong enough tools and the correct vision, Nintendo could even have its users try to design basic games and sell them as cheap digital titles. Assymetrical game play and drawing go together very well, the question is whether or not Nintendo / third parties will utilize it correctly to prevent Wii from looking like nothing more than a clocked-up Wii.

Apps and Projecting Innovation: The idea of assymetry does not neccessarily stop with game play. If you drew 4-4 time signature and g-clef on the controller screen, along with various notes, would it really be impossible to have your buddy design a song for his girlfriend, or for your game's music while you play? That specific mechanism might not work, but drawing several combinations of notes, i.e. music, ahead of time, and entering a symbol on the controller screen to upload them into the game, with each triggering AI cues or 'in game events' certainly seems possible. There are probably dozens of similar little game enhancements that are possible with assymetrical control. Some could be sold as 'game services' of fun standalone applications on an online store, others could be packaged with games - but the potential exists for a lot of very interesting applications to enhance / change game play. Most importantly, none of these mechanisms are possible on X360 or PS3 - and so even if they are copied eventually, Nintendo has a window where these innovations are completely unique.

All of this of course, will depend on what games Nintendo and third parties release for the Wii U at launch, and how well it sells initially. After thinking about it though, and assuming the device sells somewhat well from the Wii-branding alone, there is far more potential locked just under the surface not only for game play but to really damage Sony and Microsoft than meets the eye.

Contact VGChartz at jmazel@vgchartz.com


47 Comments

Seece (on 26 June 2011)

'Given all of that, Nintendo looks like it will attempt to bridge the gap between the online services between X360 and Wii with Wii U.' Indeed, if Microsoft do nothing with 720 Live, which won't be the case. I agree with kowen, this is a wishlist and best case scenario.


Alby_da_Wolf (on 27 June 2011)

LOL, yes, as I answered scottie too, too many "ifs". Maybe The Source got a contract to pave the road to Hell. :-P


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scottie (on 26 June 2011)

lol @ all the people calling this a biased/fail post. The title is "Disruptive dangers posed to Sony and MS by Wii U". This is not a thread about discussing how likely the Wii U is to succeed, we have enough of that in the forums. It is not about discussing the dangers posed to the Wii U by PS360, PS4720 and tablets, we have more than enough of that in the forums. This post is about explaining what Nintendo are aiming to do with their console, and what the dangers are to their competitors if they can succeed in these aims.


Alby_da_Wolf (on 27 June 2011)

Too many "ifs", disruption requires very good and effective, and possibly simple ideas that for some reasons competitors couldn't see before or underestimated or rejected to stick to their old business models. What made Wii successful and disruptive? List everything and you'll still get a simpler scenario than what The Source suggests for Wii U to be disruptive too.


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Dr.Grass (on 26 June 2011)

I think the main question will be whether Nintendo actually tries to implement all these cool ideas in this article. I was just bouncing some ideas of a buddy last night and its obvious that the extra screen holds a possible revolution. I'm not sure how much of that we'll see though considering there were only a handful of Wii games that really pushed the envelope.


ryuzaki57 (on 26 June 2011)

I agree with kowenicki, those are many best case scenarios that will have to realize... but a agree with the living room dominance thing : the small presentation at E3 alone made me want to buy the device. I times when publishers want immediate return and are very risk-adverse, I doubt we'll see a flurry of WiiU exclusives especially if the system suffers from a 3DSish launch (I'll come to that just after). 3rd parties might prefer to release their existing HD games on WiiU (sort of catch-up period for former Wii owners) to maximize profitability on those projects. In the same way, multiplatform projects may very well be scaled down on WiiU to avoid unnecessary costs (as it is currently done for PS3/360 common games). In that case WiiU loses its technical advantage. The launch period will be the most difficult because : - Casual gamers to whom video games is a secondary leisure might not feel the need to upgrade from Wii to WiIU (phenomenon that we can currently witness seeing the DS/3DS respective sales) - Gamers' defiance is generally high given how Nintendo failed to address them with Wii (and still does by the way, the Xenoblade/The Last Story case doesn't help) Finally, if WiiU technical advantage truns out to be decisive with lot of superior versions etc. Why wouldn't it be exactly the same thing for PS4/720. Price! You say. How do you know WiiU's price will be low enough to compete with PS3/360? WiiU faces a lot of distruptive dangers too.


sirroman (on 27 June 2011)

I don't think your "WiiU faces a lot of distruptive dangers too." sentence makes sense. Not disruptive, dangers, issues, competition even, but not "disruption". I also believe that your "Price! You say. How do you know WiiU's price will be low enough to compete with PS3/360?" is kinda of unnecessary, after all, nobody knows how much it will cost. We may raise the issue, but not use it as a "smoking gun". (not that you tried to do it, some tried).

Yet, I T-up you, 'cause you reasoned, made good points and were polite, much different from some here that seems to T-down indiscriminately.


  • +1
kowenicki (on 26 June 2011)

This is a very positive article. . . of course. However, it is essentially a wish list of best case scenarios, much of which won't materialize as for one thing it is too much to achieve from scratch IMO. For example, LIVE has been years in the making, nintendo isn't going to match that in a few months. The first point made is puzzling, it seems to ignore the facts and the reality of the here and now. That kind of streaming is very very commonplace now, I stream to my phone and pad regularly, even when im in another country. And more basically. . . most homes have at least 2 or 3 tv's now don't they? It is also a list of predictions made in a vacuum of information regarding the next Sony and Microsoft iterations and prior to full WiiU information, which is convenient for the author as it allows for an article that can only exist in a very small timeframe, good for hits I guess.


Teo (on 26 June 2011)

This is like the 3DS posts by VG chartz all over again. Overhype, calling out dangers to the PS vita, now to the 360 and PS3. Wii U will sell in line with the 3DS no more no less. Everyone buying a wii is for wii fit, not hardcore gamers that need an HD wii fit.


scorptile (on 26 June 2011)

It wasnt solely about wii fit it was about being social. showing wii sports to friends and family. that is how wii sold so well. as for wii fit yes people bought wii fit. well guess what a complaint is about wii fit? everyone that lives in the same house sees how much you weigh with this you can step onto the Bboard and your weight and other info is displayed on the controller instead of the TV. You say Wii U is going to sell like the 3DS i beg to differ i think the Wii U will sell just like the Wii did. Ill give you a reason why. Its not the way we see games now by looking on the TV. they took the idea of the 3ds in where if you turn the controls the screen changes into an immersive environment meaning lets say your playing battlefield 3 and your getting shot from behind on the kinect and ps3 or any other controller driven system the whole screen on tv has to be made to turn by hitting a control pad which compared to a mouse takes three times as fast.

Now with the Wii U instead of hitting the control pad to turn you turn yourself, aim with the crosshairs on the controller screen at the enemy and press the fire button ya know alot like how you do with a mouse. and to move and strafe on the Wii U then you use the control pad. This would take the dominance of online multiplayer shooters on the pc and give it a run for its money cause that is the biggest complaint by pc gamers that console shooters using a controller is sooooo sloooowwww


  • +2
Rainbird (on 26 June 2011)

I think the article makes some good points, although the one about the Wii U portability doesn't really match. To my knowledge it is very constrained and is so through the streaming technology. You won't be using it for any kind of portable tasks, gaming or not.


theprof00 (on 26 June 2011)

I don't buy a lot of it. First off, yes the console will be able to coexist with the tv and people in the same room, but when has that ever been a problem that there's only one tv in the house? And furthermore, isn't that what handhelds are for? And then, when you're streaming video to the controller, then what about the funcitonality of the controller? DO you remember seeing those parts where you hold up the controller to the tv and blocking arrows? Does that portion of the game just disappear? I'm asking more questions that distinctly disputing it, but from where I'm standing, streaming to the controller will remove some functionality (probably a lot from games like warioware), and just seems unnecessary in a time where most houses have 2 tvs outside of tiny Japanese apartments. Secondly, Sony was not dominant because of exclusives. Back in the day, every console had exclusives. It was the xbox that changed that when MS made a console exactly like the ps2. Sony continued to be dominant with their sales numbers and FORCED exclusivity. They weren't dominant because of exclusives, they were dominant and forced exclusives through that dominance. Are you in denial that Wii has more exclusives than both other systems combined? Having exclusives doesn't make one dominant. Also, Sony doesn't RELY on third parties. MS to some extent doesn't either. They do help, but third parties make games for them because they're the systems with the gamers that those developers want. Yes, they will make games on the Wii U, but it's a fundamental flaw to think that they will take a potential multiplat, and make it Wii U exclusive. In addition to that idea, it's not like people are going to suddenly flock to a new system to play a game that's on another system already. It will be a benefit, but it won't hurt the others that much. In the end, it's going to be exclusive games and exclusive experiences that sell the console. Saying that Wii U will kill exclusivity is beyond logic. I read disruption in the title, and yet didn't see anything alluding to it. I saw red ocean. I saw competition. This article didn't show anythign disruptive at all.


Machina (on 26 June 2011)

Great post. I agree with you.


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Alby_da_Wolf (on 27 June 2011)

Nice post. You have a good point about the usual functions of the controller's screen, when it's used as main screen, streaming on it what normally would be displayed on TV, where do the other functions and images go? I feel too that multiplatforms will be the vast majority amongst 3rd parties. And neither I see much room for disruption, there could have been some elements for it, but Ninty itself hampered the new tablet controller with too many constraints.


  • 0
snowdog (on 26 June 2011)

Why aren't these comments in chronological order..? Makes it very difficult to keep track of things being in score order :o/


Kantor (on 26 June 2011)

I don't agree about challenging living room dominance. The Wii U is definitely not a media centre - hell, it doesn't even play DVDs, let alone Blu-rays, and I don't see physical media dying off that quickly. The success of the Wii U depends largely on whether those casual owners of the Wii will be willing to put down a fair bit of money for a new console. That is difficult to predict.


SaviorX (on 26 June 2011)

A lot of the ideas mentioned here are plausible, but won't happen. For the past 3 generations, Nintendo has always made their consoles with fatal flaws that go against attaining 3rd party support. @theprof00 Sony did not win without exclusives? HAHA. The PS2 had exclusive Square Enix support, along with timed-GTA and host of RPGs. If the current Xenoblade issue has told me anytihng about Nintendo, it is that they are not really aware of how they became successful. Nintendogs + Cats stagnant sales are prrof of that. The fact that their first Mario on the 3DS was NOT another NSMB is proof of that. Adding more story into a sub-2 million series (Metroid) is proof of that. They have not been able to balance a steady release schedule for their consoles in 15 years. Nintendo only has 3 months left in them throughout any given year. If you think gamers are going to put up with that nonsense next-gen you can forget it. Besides, within the next year, I doubt they will be able to produce much content in time to launch the Wii Ultra. It will be the same situation as the 3DS but worse. But if all this happens, I will be very happy. When Nintendo completely fails, I end up winning with great damn games when they claw back to the top.


snowdog (on 26 June 2011)

Why aren't these comments in chronological order..? Makes it very difficult to keep track of things being in score order :o/


Albion (on 26 June 2011)

I'm playing my 3DS Oot with the gyro control to shoot, and managing my inventory with the touch screen, both are really making game play very natural and pleasant compared to clicking threw with a remote. Don't underestimate these new features.. --------------------------------------------------------------------------------


Joelcool7 (on 26 June 2011)

Good article, I had a more negative outlook on WiiU. But some of your suggestions really make me believe that Nintendo could possibly have a big success on their hands. I think its all up to Nintendo and how they support and market the device. If Nintendo can market this device to the casuals and hardcore's as they have said they are trying to. Then they could potentially rule the market. I also think its alittle early to write PS4 and Nex-Box out, but if Sony and Microsoft really stick to their platforms till 2015 or so then they will be dead in the water. If they don't release their new units in 2013 I don't have much faith in their ability to compete!


Michelasso (on 27 June 2011)

What a bunch of wishful dreaming.. We still do not know what hw is made the Wii U of, and here it is described as a console form Alpha Centauri. For less than $400, sure!! The main reasons why the Wii sold so much is that it was cheap and it got out just at the right time. The PS2 was still selling like crazy. But sure, it had the motion control. Then, is it me or I have read that after Nintendo unveiled the Wii U the share price dropped of 10% in 2 days?


Alby_da_Wolf (on 27 June 2011)

Phase 1: Collect underpants Phase 2: ????? Phase 3: PROFIT!!! :-P


scorptile (on 26 June 2011)

I think its not really nintendo that needs to implement alot of these cool ideas its 3rd parties. namely the COD's and battlefields and valve games etc. or even rpg's


vic_viper (on 26 June 2011)

I just get the feeling that Nintendo has trolled the videogame industry on a massive scale and it hasn't quite sunk in yet. So many played off the motion control as a mere fad, which may ultimately be the case, but Nintendo has already made their billions. Years later, here comes Sony and MS with their motion solutions, both years late to the party. Once again, Nintendo is on the cusp of a revolution, something so out there,so unique, that many have already dismissed the WiiU outright. I remember these same dessenting voices when the Wii initially released and I remember how they shut up once the Wii began dominating the scene. At anyrate, an excellent, well-written article with many valid points. Kudos to the author.


silicon (on 26 June 2011)

The best case scenario for Nintendo is the mass market sees the WiiU as a cheap Ipad and buy it because of the hype around tablet. It won't actually be the same, since it'll have less features and be tethered by how far the WiiU can stream. Then they'll collect dust the same way Wiis are collecting dust in a lot of households... but at least it can capture that market.


snowdog (on 26 June 2011)

A very interesting article and some interesting points made as well as some interesting opinions, although I have to say I don't agree with them all. One thing I think I ought to make clear to the author and other readers alike is the sort of power that the U is going to have under the hood. Reports have stated that the U is 50% more powerful than the PS3 but everyone needs to take note that the dev kits that developers have been using are unfinished prototypes comprised of underclocked hardware. We have confirmation from IBM that the U is going to be powered by a Power7 CPU with 'a lot' of memory. The lowest spec Power7 on the market is a 3.0GHz quad core with 16Mb eDRAM and 4 SMTs per core. Even if the clockspeed is turned down to 2.5GHz and it only has 3 cores it'll still run rings around the Cell in the PS3. You'll be looking at a CPU being around 4 times more powerful than the PS3's Cell. Next up is the GPU. AMD have confirmed it to be a 'modern' Radeon HD. People on forums all over the place seem to think that it'll end up being of the r700 or r770 chipset, a 4000 series Radeon HD Mobility GPU. Even if that were true (which I doubt for reasons I'll give in a moment) the GPU will piss all over the 256Mb X1900 with a 128 bit bus in the 360 and the 256Mb 7800 with a 128 bit bus in the PS3. For starters, the Radeon HD in the U will have at least double, and more likely quadruple, the VRAM and use a 256 bit bus. And a Radeon HD from the Evergreen chipset (a 5000 series GPU) will be cooler to run, more powerful and - most importantly - cheaper to use than an r700 or r770 chipset GPU. You're going to find the U being 4 or 5 times more powerful than the current gen consoles, and the next gen efforts from Sony and Microsoft will be around the same sort of power when released. This gen has been a bit of an oddball tbh in terms of the difference in power between the 3 consoles...next gen will be more like the previous one with the U being the PS2 equivalent in terms of power and marketshare. Sorry for the novel lol


Alby_da_Wolf (on 27 June 2011)

I don't know about Wii U market share, but I totally agree about the tech analysis: Ninty, or anyone else, for what matters, should search components in a junkyard to make any next gen console less than twice as powerful as current top ones.


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ctalkeb (on 26 June 2011)

So: A wishlist combined with some weak argumentation. What will make or break the Wii U is if Nintendo shows some experiences that will be impossible outside of it. I don't really think they have, so far. On the other hand, it would be silly to discount Nintendo's ability to create those experiences.


binary solo (on 26 June 2011)

Sony already has PSP/PS3 interaction / streaming. So it already has a set up like Wii U - lite. It could seek to integrate Vita and PS4 much more. So in some ways Nintendo took what Sony did with PSP/PS3 and expanded on it. But of course if Sony do a similar thing as Wii U then Sony will be the copy cats, because, you know Sony can't innovate, only copy. There's also the possibility, for movies at least, for PS4 to integrate with any Android tablet, or even Android phone. In some way that would be better than Sony having to make a special device to go with PS4, because the Android install base is already pretty big, albeit the Android Tablet base is pretty small and struggling for relevance.


sirroman (on 27 June 2011)

Nintendo was the fist to implement console/portable interaction. So, yeah. Technically Sony copied Nintendo. Again.


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sirroman (on 26 June 2011)

@Superman4 First off: the controller comes with the console, so it's "free". Stop using this as an argument, please. Second of: you didn't get what disruption means. It's not that what Wii U (or PS Vita, as the "other new gaming machine", for all that matter) will do is something unprecedented. It's that it makes a division on that market with something that specific market doesn't offer. So, Wii U *may be* disruptive in the sense that it bridges console and portable gaming. That *is* new and potentially disruptive. And all that without forcing you to buy TV+console+[tablet/PSP/DS/Cellphone], you have to buy only TV+console (or only console, as it's more probable). The PSP-streaming also falls down in this category: it needs another product. And remember, third parties don't like to have a restricted user base when making a game. Why should they make the PSP-PS3 connection the selling point when that would restrict them not only on the PS3 *or* PSP user base, but actually on the PS3 *and* PSP user base. Third of: In the sense that the new controller gives the user a "super-remote with a screen", there are a lot of hidden potential on this functionality for the "One Machine to Rule all Media in the Living Room" scenario, maybe even matching the "minority report-like" kinect. Fourth of: Sorry, but the new controller does add a whole new dimension to LBP-like games. And even if we don't use that as a selling point, it's almost impossible to believe that someone won't make a LBP-like game for WiiU. Which is very different from the actual state of the market, where LBP has the monopoly for that specific niche.


o_O.Q (on 26 June 2011)

"the new controller does add a whole new dimension to LBP-like games"

theres an lbp being made for the vita what features will the wii u controller have that would allow for functionality unavailable on the vita? if it doesn't have any how can it "add a new dimension"


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sirroman (on 26 June 2011)

@o_O.Q : LBP in Vita isn't the original LBP. Right now the market doesn't have any game with that functionality.

I acknowledge that PSV will offer that "whole new dimension" to that niche, as well as (possibly, there's nothing confirmed) WiiU. What I don't acknowledge is what you try to infer: that this specific user interface already exist in this specific niche. With that said, WiiU (and PSV, also, happy now?) both add a whole new dimension in that niche.

Again, the point isn't that the technology is unprecedented (neither was motion controlling, gyroscopes, analog sticks...). After all, touch functionality already existed in the DS, so mentioning PSV is kinda pointless (... and then somebody says: "But there's no LBP in DS!". And then I say: "Neither there's LBP in PSV. Heck, there isn't even a PSV yet"). The selling point of WiiU is adding new functionalities to consoles.


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sirroman (on 26 June 2011)

@@o_O.Q : Besides, I did mention PSV in my original post "It's not that what Wii U (or PS Vita, as the "other new gaming machine", for all that matter) will do is something unprecedented. It's that it makes a division on that market with something that specific market doesn't offer.".


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Superman4 (on 26 June 2011)

It comes with the console but is not "Free". The cost of materials to make the controller will drive up the cost of the system. Just like the BD drive in the PS3 drove up it's price. It wasn't "free" because it came with the PS3.

I did get what disruptive meant, you apparently didn't get that the PS3 and PSP do the same thing as what the Wii-U is touting as "new". The PSVita only enhances that experience.

It seems to me that Nintendo is trying to get more people into the portable space of gaming. That is fine however the "controller" is huge and doesn't lend itself to portability. Also, for a company coming from the Wii space of multiple people playing games at the same time, it seems to be complete 180 from that. I can't imagine the family or even two people huddled around the screen playing games. I guess if you are a 1 TV household and people are vying for the same TV all the time this helps, but for the majority of Americans at least, their are TVs in almost every room. If the kids want to play games in their room, put the console in their room.

That said, the Wii U is an ok idea.....one that is already available. I just have a feeling that it will be upwards of $500 which would put it at or above the cost of a PS3/PSP combination and still would not be worth it considering most people have phones that stream and play games. Hell, I have Mario on my Android already.


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sirroman (on 26 June 2011)

"The cost of materials to make the controller will drive up the cost of the system...".

That's why I said "free". You won't buy the CONTROLLER, but the CONSOLE. If it's price is too high, then the CONSOLE is expensive, not the controller.

It's different from what the PS3+PSP does. You have to buy BOTH of them. SEPARATELY. And, as I said in my post, that constricts the user base. And, by itself, this guarantee that this functionality is useless for the 3rd-party.

Wii and DS does have a connection. Both sold as hot cakes. Where're the games that use this functionality? See?

Also, about "If the kids want to play games in their room, put the console in their room." This specific proposition is counter-intuitive on everything the industry is trying to sell: the consoles as a Media-center, with which you play movies/browse the net/whatever in the living room.

Putting the console in a separate place is NOT what M$/Sony want you to do.

WIth that, I'm pretty sure you can see that WiiU has an edge about the "One Machine to Rule all Media in the Living Room" scenario. Like I said.


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WiseOwl (on 26 June 2011)

This post have some really good points and I totally agree with most. Nintendo could win another generation and I think they will with the headstart.


sirroman (on 26 June 2011)

That's the article I was waiting for: Jacob Mazel talks about WiiU. As usual, very well thought and great writing. I just don't buy that "japan" section on the "hidden potentials", I did read that most of portable gaming is played "at home", but I believe that the portable screen won't make it as successful as DS just for the sake of it. It lacks the "true portability" that let japanese (and everyone else, of course) play in the train while going to school/work. It doesn't hurt, of course, and may sell some more because of it, but... hmmm... ... Maybe I just got what you are trying to say, Jacob! That's why you put it in the "hidden potentials", huh? Damn! You got me in this one, good job. ^^


Podings (on 01 July 2011)

Why does this rile people up so much? Why do people feel the need to argue against these observations as though they were predictions, which clearly they are not? And lastly, why do pople with three tvs and a PS3/360 feel the need to assume that everyone and their mother are as priveliged as they themselves are? I see very little on-topic thinking going on in these comments, and a whole lot of misplaced anger and ignorance.


askel50 (on 29 June 2011)

Imo WiiU will be priced in the $300-$400 range, while PS360 will likely rest in the $120-$220 range. WiiU third party games will mostly be in common with PS360 (rough power between these consoles is close enough). PS4 (or Xbox720) will be 10 times more powerfull that current gen machines and will cost a little more than the WiiU. I really don't see any "disruptive danger" here. I think microsoft and sony will continue to support PS360 as a casual low price option, while promoting the new hardware as the hardcore choice. On the other side nintendo will have a really hard time making the present wii audience migrate to WiiU.


Eddie_Raja (on 27 June 2011)

Good article... Problem is, as far as I can tell the Wii U has no good third party games that I can't already get on a PS3. Why would I buy a whole new system when it is only up to twice as powerful?


pariz (on 27 June 2011)

Wii U might be a very appealing system but it should push really hard to look and play different than PS360 to do well. Things are looking very interesting for the industry in the following years.


EyeAmTJ (on 26 June 2011)

I wanna know where all them people at that was saying the first XBOX controller was big at now that Nintendo is releasing this iPad controller for their new console SMH... I don't want a huge control in my hand sorry


spurgeonryan (on 26 June 2011)

I am sure that unless it pulls a Virtual boy, Nintendo will push them hard.


riders42 (on 26 June 2011)

That was really long but gives you some things to think about.


Aiddon (on 26 June 2011)

well, whaddya know, a positive article for once actually trying to discuss the disruptive nature of the Wii U's release. To me it's almost like Nintendo is saying "Sooooo, ya wanna give us two years to build a significant user-base, OR do you wanna jump the gun, make yourselves too expensive for the audience YOU wanna take from us, and just end up repeating the Wii scenario?" Nintendo is steering the conversation at this point and Sony and MS would be foolish to not be sweating bullets at this point.


thelastsoldier (on 26 June 2011)

full of what ifs and could happen...........do better


GeekNative (on 26 June 2011)

Really good, thoughtful and argued post. Do you think Nintendo is thinking like this, though? It seems that they've not put their focus on the areas you predict they could be disruptive in. In particular, the chance to do disruptive "living room" positioning would surely have been much higher if the Wii U console had native wi-fi capabilities or if the Wii U was better with media.


naimisharanya (on 26 June 2011)

Awesome article. Can see your passionate about games.


TheDarkBender (on 26 June 2011)

Very good article! :) Found it very interesting, maybe Wii U could be succes or maybe not. We'll just have to wait and see... :)


Killy_Vorkosigan (on 26 June 2011)

My only problem is.... we had the same articles about the Wii back in the years. I remember the posts on this very site with all the gaming community with teary eyes thinking about the possibilities offered by the Wii. Look at now. Nonetheless, very nice article as usual from The Source


z101 (on 26 June 2011)

Great article. If Nintendo gets the number position in the next console generation too, it would be possible that microsoft or sony left the market. Sony and microsoft both had big losses with their consoles, they can not do this in the next generation again.


BluGamer23 (on 26 June 2011)

anyway good written article.. its what may happen .. and NOT a definite!.. stupid ppl stop being so attached at the butt to the ps3/360.. stop the spooning.. you will be a lot happier to discuss in a logical civilized manner.. "but but.. this articol is the fail.. biasssedd!".. right.


Gintoki (on 26 June 2011)

PS4 and720 won't higly surpasse PS3 and 360. it would kill both franchises. they won't make any profit.


specialops787 (on 26 June 2011)

One thing I think would be neat is building the Wii U into a mini-van or something. Then children can play their Wii U games streaming straight to their handheld. Offer 4G wi-fi and cloud saving and you can stop playing a game in the living room when its time for a trip, and continue it on the go. I doubt they will do this though.


BluGamer23 (on 27 June 2011)

hahaha emotional retarded trolls downvote me naow! truth hurts doesnt it!.. you people prolly the same dicks who still chose to believe the wii is not a success because its in decline after 5 years.. how sad. lol


Comments below voting threshold

o_O.Q (on 25 June 2011)

disruptive dangers posed to the wii u by tablets and other devices http://www.youtube.com/watch?v=tpQ7GamEfnI http://www.youtube.com/watch?v=mASdFCTNA7I http://www.youtube.com/watch?v=L6S1KMEDXV0


Superman4 (on 25 June 2011)

OK, wall of text aside, The first statement is already huge fail. You can already watch TV and play games in the same room. You can also stream Netflix and watch TV from the same room. It's called a portable gaming device. Their are quite a few options, PSP, DS, Cell phone, tablet etc. that allow that type of activity already. The PSP can already stream games from the console as well, so again no change. Little big Planet and Mod Nation Racers have allowed people to design levels and games for a few years now. LBP 2 expands on that greatly and the PSP version is much the same. People like to hype Nintendo and their products based on name alone. Apple is the same with their iPhone, Ipad, I whatever. All are always inferior to what is out, don't have as many features as what is already on the market yet seem to draw people to believe that they are revolutionary. At the end of the day, the Wii did well due to great marketing and a lower price point. The Wii-U, unless around the same price point, will not do as well. The controller alone will be so expensive most people will not buy it.


BluGamer23 (on 26 June 2011)

..massive LOL on the comments section already!.. and the ps3/360 gamers cries.. this bullshiitt!! .... is teh biassed articol !!.....!! .. hahahaha such emotional retards.. 'no no wii u wont do those things you say .. because your arguements areee fail..!!!" ...LOL!


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demonfox13 (on 26 June 2011)

WOW what a super fail bias post. Author you outright FAIL!!!! Everything outside of the tablet in a console novelty is nothing but fail and already existant. The 360 and PS3 both offer a multimedia where no other device is necessary, the PS3 moreso because of the bluray/dvd combo existing. Please learn to make a better argument before posting something this stupid, thanks.


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