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America - Front

America - Back

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P Squared

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Action

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01/01/94 Unknown
01/01/94 Unknown
01/01/94 Unknown

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Traffic Department 2192 Episode Alpha Walkthrough by DeathXI (David Nelson) ========================== ~ This entire document is (C) 2005 David Nelson. All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. All the sites mentioned below have permission to do the above. Please email me at nels2756@metnet.edu to inquire about gaining permission to use this document. www.gamefaqs.com ^^ Thanks to Michael Sarich for this copyright. ~NOTE~ I am playing the undedited version, so if your conversations are slightly different then what I say, you're playing the edited version. ~END NOTE~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~TABLE OF CONTENTS~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~EPISODE ALPHA: PROCESS OF ELIMINATION~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traffic Department 2192 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05486 : Back Story. 05487 : Ship Description 05488 : Mission I: Operation Recon 05489 : Mission II: Search and Destroy 05490 : Mission III: Broken Wing 05491 : Mission IV: Fly By Night 05492 : Mission V: Attitude Adjustment 05493 : Mission VI: Pair of Aces 05494 : Mission VII: Enemy Mine 05495: Mission VIII: One Fell Swoop 05496: Mission IX: Egg in your Face 05497: Mission X: Scrambled Eggs 05498: Mission XI: Stiletto Heels 05499: Mission XII: Clipped Wings 05500: Mission XIII: A pressing engagement. 05501: Mission XIV: Piece of Mind 05502: Mission XV: A Matter of Trust 05503: Mission XVI: The Nemesis 05504: Mission XVII: Defenses Down 05505: Mission XVIII: Time Bomb 05506: Mission XIX: The Vulture's Nest 05507: Mission XX: Mean Machine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05486 : Back Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traffic Department 2192 is a game set in the future, and possibly in a far, far away galaxy, but we don't know that for sure. A group of humanoid aliens, called Vultures. The vultures are an advanced race, and have spacecrafts, and "Skids." Now skids, are just hovecraft like cars, that have Ion cannons and missles for weapons. They used these to conquer the galaxy (Not very friendly people, are they?) The planet you begin on is Seche, and you are Lt. Velasquez, a member of the Traffic Department, who is fighting the vultures to keep the planet free, and safe from both the Vultures and any other criminals they find. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05487 : Ship Library ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~TD Ships: Hornet: 2 Medium Powered Ion Cannons 1500 Armor, 1800 Shields Top Speed of 120 MPH Stiletto: 4 Light Powered Ion Cannons 1500 Armor, 1800 Shields Top speed of 316 MPH. Stingray: 2 Light powered Ion Cannons 1500 Armor, 1800 Shields Top speed of 125 MPH ~Vulture Ships: Vulture I: 2 Medium Powered Ion Cannons rmor 2500, Shields 2500 Top speed: 118 MPH Vulture II 4 Light Ion Pulsers Armour 2000 Shields 2500 Top speed 185 MPH ~Civilian/General Ships: Transport Truck No armament Armor 3200 No shields Top speed of 76 MPH Transport No armament Armor 2400 No shields Top speed 115 MPH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05488 : Mission I: Operation Recon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You begin in a hanger, in your skid talking to the Dispatcher. Your First mission? Take out some vulture supply trucks in the city. Here is where we first find out that Velasquez absolutely, DETESTS working with others, when the dispatcher informs her that she has a wingman for this mission. Velasquez does her normal "threatening" and gets her way, getting her Hornet (The name of the skid) Cleared for departure, without a wingman, despite her commanders orders. Controls are standard for a '94 game. The arrows move you, down is down, left is left, etc. Spacebar shoots your cannon. Your OSD (On screen Display) Is fairly simple, the lower half is your stats, including missles, armor, shields, and what not. You'll notice a line that at the start of the mission is red near your skid, this is your directoinal mission finder. Red means you detroy what it is pointed at, green means you defend it, and light blue just means you have to get there. You have to destroy a few trucks and their escorts, followed by some vulture patrol skids. The AI in this game isn't all that great to begin with, so it should be fairly easy for you. The trucks are slow and unarmed, and the vulture 1's are also slow. They, however, are armed with two Medium Ion Cannons, same as your hornet, so destroy them quickly. You return from your mission to another quick round with the dispatcher, followed by a scene with your commander. Commander Satair, who was a friend of your fathers (Which we find out later.) He's quite unhappy about your insubordination, and takes you off of active duty and puts you onto training detail. Now you have the option to do the next mission, or save it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05489 : Mission II: Search and Destroy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We start later that night with Velasquez in a room with the Op Coordinator Amiel. Who she is forcing to hack into Satair's system and re-assign her from "Nursery" detail. Amiel finds a classified file, and Velasquez has him reassign it to her and reassign Stryker to "nursery detail." After you destroy the first vulture skid you're assigned to, you will get a transmission, press f6 to view it. It's a guy calling and asking for help, notice how your line turns green? Defend him as best you can as he exits out the south. Now finish off your mission by destroying the other vulture skids you need to and returning to base. (Now is a good time for me to mention that you don't have to return to base when it says to. You can stay out and search the city for more vulture skids if you want to.) Our favorite dispatacher informs us upon our return that our Commander would like to see us, so off we go! He's not happy, in fact he's extremely ticked off. Angry to the point where even Velasquez doesn't argue, simply agrees and leaves. Now we get our first look at the Vultures! You appear to have caugh their attention, as they ponder doing something about you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05490 : Mission III: Broken Wing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Velasquez is in the hanger with the dispatcher, who informs her that a squad of TD Members was taken by surprise in the north quadrant, only one of the 3 survived. Montgomery, is badly damaged and being pursued, your mission is to go and rescue her. You're assigned a wingman, and while Velasquez isn't happy about it, the dispatcher talks her into taking her wingman. Go and save her, part way on your way back You will run into a ship you haven't seen yet. This is the new Vulture Mark II, it's faster then your hornet and equipped with 4 light Ion cannons. Take Montgomery back, then go after it. It will escape, and tell you to go home, but don't go home yet. Give it a short bit and your icon will turn red, indicating you have more enemies to go kill first. Kill the vultures, and then return to base. There's a brief convo the with the Dispatcher, then we see Vulture HQ again. We learn that the Mark II wasn't supposed to be seen yet, and that the TD has it's hands on it's info. Apparently, there's a leak in the vulture Ranks, and they now have a splinter faction to deal with in addition to us. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05491 : Mission IV: Fly By Night ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We're in a briefing now, discussing the Vulture Mark II. Nothing fancy, some brief talk, then to the hanger for our mission briefing, it's your first Night mission! Once you hit the streets, hit ALT to switch to your infra-red scanners. This is a simple patrol (although it is harder to see your line now, since the whole screen is red.) Mission complete, hopefully, including the destruction of your first Mark II! (Quick little buggers, aren't they?) Vulture HQ again, we find out that Demeter was responsible for the splinter faction, and he has made his move and "Flown the vulture nest" and is probably on his way to us for protection from his former employers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05492 : Mission V: Attitude Adjustment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We start in the quarters of Velasquez, and note that she is dreaming of her father's death. She wakes up, and goes to the Op Coordinator's room later that night to find out who killed her father. Recognize him? That's Commander Moloch, we saw him earlier talking with the Vulture Colonel. Koth comes to get Velasquez to inform her that Satair wants to see them, some sort of escort mission. We meet Demeter, remember him? He's the leader of the Splinter Faction from Vulture, called E.G.G. He hits on Velasquez, and she knocks him out cold. He wakes up 3 hours later, and finds out that Velasquez is his escort out of the city, needless to say he's pretty scared. You'll note that Demeter is piloting a stingray, an unarmed Civilian ship, so he'll really need your help. He'll go South, and after a few vulture encounters, he'll message you hit f6 to view it, and he'll say the souther exit is to heavily guarded. So he runs like a coward to the east gate. Escort him there, kill any left-over vultures, and return TD HQ. We get back, the dispatcher hits on Velasquez, she insults and turns him down. Now we're back at Vulture HQ. We find out that Moloch intends to eliminate Velasquez. The Vulture Mark II's shields are set for another test, and he intends to test it on Velasquez. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05493 : Mission VI: Pair of Aces ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We start in the TD hanger. The normal thing with the Dispatcher ensues, and he clears us, informing us it's just a normal run-about mission. Destroy some vultures, come home. This is the first time you will be piloting the Stiletto. My personal favorite ship! It's faster then the Hornet, and is equipped with 4 light ion cannons, and more missles. Hit the Insert Key, or the large plus plus on your numeric keypad. After you leave the hanger, you'll note you want to go west and some north. Shortly after leaving, Moloch will send you a transmission. Kill him, then the rest of the vultures including the 3 in the southeast. Return to base. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05494 : Mission VII: Enemy Mine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We start in the Vulture Command Institute. The Colonel is talking to esteemed Vulture scientest, Dr. Ramses, both of them (twins.) He's not happy that the shields failed with Moloch, when you killed him. Their latest invention, and the new vulture plan, is to coat the city with special mines. These special mines will detonate when a skid passes over them unless the skid has a special device to ID itself. Obviously, the vulture skids will have this, but civilian and TD skids won't. Not a fun thought. 6 hours later, Satair is brefieng Velasquez, and informs her that E.G.G. has provided TD with the info and schematics on the mines. Neither the hornets nor stilettos are fast enough to avoid the explosion or sensor, so you will have to shoot down the mines as you go throughout the city to vape the trucks laying them, stopping this new vulture plan. Once you exit the hanger, go south to the highway. Once there, turn west. I recommend you hold down your fire key so your constantly firing your Ion cannons. This way you won't accidently run over any mines. After that, follow the red arrow and destroy the rest of the mines and vultures in the city. There's some to the south, and then to the north. A brief discussion/insult fest with the dispatcher ensues upon your return, as always, followed by a dissapointed Colonel in his newest (now ex) commanders abilities, it seems you once again eliminated him! The scientists, however, say that their newest invention/surprise is almost ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05495: Mission VIII: One Fell Swoop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems that TD intercepted a coded transmission, the vulture's are transporting some moloton bombs for spice mining. We suspect that E.G.G. may try and get their hands on them for future terrorist exploits. Your job is to blow up the trucks before E.G.G. gets their hands on them. More complaining by Velasquez about having a wingman, and Satair insists. Somewhat surprisingly, Koth comes to her rescue and says that the two of them can take it out, they Don't need Kendrick. You'll go to the highway, then west. Don't turn when your light tells you to, because there's 3 skids waiting for you. Instead, go past to the next turn, then double back behind them and wipe them out. Follow your arrows and wipe out the trucks and V1 (Vulture 1) Skids. In the lower right hand corner you'll see text scroll by that 2 V2's have entered from the west. On the way, you'll get an incoming transmission. Hello, what's this? It's Moloch! Or..maybe a clone? In any case, you and him talk then you destroy him, or rather, both of them since there is two, then return to base. The dispatcher informs you that Satair and "Lt. Commander White" are waiting for you in Satair's office. Apparently, White has the personality of a sandshark. Velasquez informs them of the cloning technology, and we also find out that the trucks weren't carrying anything. Probably a ploy to get us to do just what we did so E.G.G. would be mad at us, thus making us have 2 enemies instead of one, making life easier for the Vultures. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05496: Mission IX: Egg in your Face ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We begin in Satair's office. We're still talking about the last mission where we angered E.G.G. now they're not talking to us. Satair issues new orders to avoid engaging E.G.G. skids unless they attack first, with the threat that if she doesn't, he'll send her to E.G.G. with a side of bacon and a formal apology. Back in the hanger with the dispatcher, he informs us that there are four vulture radar trucks patrolling the city. Probably looking for the E.G.G. base. He also informs us that none of the other officers want to fly with us, we're a "health hazard." (Finally! I don't know about you, but I agree with Velasquez, I hate wingmen, they always get in my way!) Soon after you hit the streets, you get a transmission from the E.G.G. Squad leader, Frank Marko, requesting assistance in taking out the Vulture Radar Trucks. Velasquez denies his request, and informs him she is going take out any vultures she sees, so he better keep his skids out of her sights! Your hornet is far superior to anything the vultures throw at you this mission, so follow your red line and destroy every vulture you see, you don't get any penalties for wiping out E.G.G. skids, just more confirmed kills! A brief talk with the dispatcher about how you made some new enemies, and now we're at vulture command! The vultures captured Frank Marko, and are torturing him for information using chemicals. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05497: Mission X: Scrambled Eggs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vulture ships are moving in on the E.G.G. Headquarters, they know where it is due to their torture of Frank Marko. The Vulture colonel is talking to his strike leader, a Major. The Major vows to hunt down and kill any survivors of E.G.G. Himself. Now, back to TD headquarters, 3 hours later, in the briefing room. Satair announces that our mission is to escort E.G.G. sympathizers to the city limits, Velasquez, of course, calls out to let the vultures have them. He tells you that you will be piloting a hornet, with Koth as your wingman. Velasquez complains about getting him as a wingman, and Satair responds with "you're coldblooded. You can relate." Now the mission starts, as usual follow the red line and destroy and vultures you see, the line will take you North, and somewhat west. Shortly after leaving HQ, you will get an incoming message from Major Dispator, leader of the vultures hunting down E.G.G. He tells you not to interfere. You of course, tell him that you're orders involve killing him, and he announces that his skid has a full SIX inches of extra armor plating. You'll have to take out a few vulture I's, and then you'll confront the Major. I recommend you take missles to him and be careful, since he's quite a bit faster then your hornet. After you wipe him out, the mission should be complete, return to HQ and congratulate yourself on another well done mission! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05498: Mission XI: Stiletto Heels ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We start in the Vulture Command office, and the Colonel is not happy that all the E.G.G.s haven't been found and eliminated yet. Major dispater says he will, but needs more pilots, it seems that we've done a good job hitting the vultures! We find out here that the colonel is apparently sexist, and he informs the Major that he will find somebody more...skilled, to take care of Velasquez, he needn't trouble himself any further. At the TD Shooting range, Velasquez is practicing her gunnery skills. The dispatcher pops up on her view screen, and after the normal brief interlude between the two of them, he informs her that there are some free-lance mercs piloting stolen stilettos out there vaping TD officers. Lt. Commander white seems to think that they were stolen From Vultanova. Somewhat surprisingly, Velasquez asks for some wingmen. Don't worry, they'll be in hornets so you won't confuse them with the mercenaries. Now, out you go to eliminate vultures and mercs! The stilettos will be to the west, on the highway. Remember they're exactly the same ship as you, so try to use your missles on them to kill them before they can cause you to much damage. After you eliminate them, the Major will come in from the south in a V2, go vape him. He should be fairly easy. You will get a message during your fight with dispater that you don't have to engage him, and to return to base. Ignore it and vape him, then return to base. We see the Vulture command center again, with the Colonel talking to.. dispater? More clones, those vultures just don't know when to stop, do They? Or perhaps he managed to eject, in any case, the Colonel gets rid of him, and puts one Commander Belial in charge now. Then we find out that Amiel is a spy for the vultures, and Colonel tells him to ensure that Velasquez is off the streets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05499: Mission XII: Clipped Wings ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Amiel apparently messed with our psyche report, and Satair has to pull Velasquez off the streets. Velasquez, later on that night, goes to the OP room to assign herself to helicopter recon, Amiel wakes up and protests. 25 radians later (which I believe are minutes) velasquez is in the helicopter, and Satair pops up on her viewscreen. This is possibly the hardest mission in the entire game, you have to defend a whole batch of trucks from the vultures, and you're in a helicopter, so you don't have to worry about the buildings. First thing you do, is completly ignore the convoy. If you stay with them for this mission, you will fail. Instead, head south to the highway, then fly west until you encounter a V2, it will head south vape it and the two V1's you encounter, making the V1's your first priority since they attack first. After you've vaped these 3, return to the convoy and protect it from the lone V1 left, and you SHOULD be able to complete the mission. Missles are your best bet here, since helicopters are equipped with quite a few. Upon return to the HQ, you'll find out that they're angry. (it's almost as if you failed the mission, which is exactly what Safari expected you to do. So it really doesn't matter whether you're succesful or not.) Seems Satair plans to put you on a LONG vacation. Meanwhile, Amiel is talking with Wolstencroft. Now we get our first introduction to the Robot Bartender, Screwdriver! Velasquez is at the bar, drinking, probably trying to forget about being taken off active-duty, and losing her security clearance. We get a brief story about Velasquez's father, and how screwdriver knew him. Two weeks later, White and Satair are discussing the current situation. They lost two more officers on patrol last night, and it seems there are less vultures on the street, they're up to something! Satair is considering putting Velasquez back on the streets, but white disagrees she doesn't think enough time has passed yet. Seems it doesn't matter, however, because later that night, in Velasquez's room, a thin hum fills the air, and Velasquez vanishes! Now we're in the vulture institute, and it seems something IS up, they're talking about mind manipulation, the colonel and one Dr. Ramses. Vulture Lt. Col Velasquez, reporting for duty sir! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05500: Mission XIII: A pressing engagement. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We begin with Colonel Wolstencroft talking with Lt. Colonel Velasquez, asking if she knows who he is. It seems despite the mind manipulation, you can't take the attitude out of Velasquez, as she is still full of it when talking to Belial before her mission. It seems this will be a timed mission, as if you don't come back in a certain amount of time, your skid will explode. You'll have to eliminate a few stingrays, a couple of stilettos, and 3 hornets. Piloting a V2, this should not be a problem. Follow the red line, and use your Ion pulsers to vape them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05501: Mission XIV: Piece of Mind ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We start in TD HQ, with Satair discussing with White about Velasquez being part of the vultures. White wants to deal with you, Satair wants to get you back. Now we're back in Vulture HQ, in the scientist labs with Dr. Ramses. They're purging your memory, you will no longer be the Velasquez we all know and loved...or hated, whichever it is. 2 hours later, Velasquez wakes up. If you're paying attention, you'll notice that under her picture it does NOT say Lt. Colonel Velasquez, but just "Lt. Velasquez" .. her TD Rank! Seems vulture technology can't take care of Marta Velasquez so easily! She breaks free of it, and of whatever restraints were holding her in the laboratory, seems you stabbed ramses with a syringe, took his ID card, overrode security in the hanger and have disabled the timebomb on your ship, and escaped! Upon exiting, you'll have to quickly vape two V1's and a V2, not a problem since you're in a V2. After that, follow the red-line towards TD HQ. You will get a message from Striker, who will radio TD HQ and clear your ship for landing. Vape whatever vultures you haven't, and then return to TD HQ! Satair wants you to be studied, since you're ... defection, and you Certainly don't seem like the Velasquez that he's come to know. You tell Dr. Weathers the next day that you resisted the vulture mind erasure, but you don't know how. It seems you sacrafice the memory of your father's death to the machine, to save the rest of your memories. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05502: Mission XV: A Matter of Trust ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We begin in the Vulture Command area, two days later. Wolstencroft and Ramses are talking. It seems that General Kreel is on his way here, so no vengance can be attempted at this time. Wolstencroft also hints that he'll be going after Satair next. Back at TD HQ, Satair is talking with Velasquez, and tells her he isn't ready to put her back on the streets just yet. We now meet one Lt. Cartel, who is apparently Velasquez's temporary replacement. She's just as big of a, well, you know, as Velasquez. However, Velasquez somehow overrides Satair's judgement, and we get a combat mission. Your job this time, is to pilot the helicopter again, and take out the skids guarding the trucks. The first convoy comes in from the north highway entrance, fly there and vape them quick, since they can't hit you it should be fairly easy. The second convoy is coming from the west, fly to that entrance and vape them, same thing here, you can't die, so pretty easy. Return to base. Upon returning to the base, Velasquez seeks out Satair, and finds him in the bar, here we find out more about her father and Satair. Next, Amiel transports Satair out of the HQ, and probably right Back to the VCI. (Vulture Command Institute) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05503: Mission XVI: The Nemesis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Satair is in the VCI labs, talking with Ramses. Shortly thereafter, Kreel arrives and talks with Wolstencroft, we now have the distint DISpleasure of watching Satair executed, on live TV. Afterwards, back at TD HQ Velasquez is talking with White about how they got Satair. White attempts to remove us from investigation, pending the investigation. We get Cartel as a wingman for this mission, lucky us! Our mission is to vape Vulture Ion Convoys and any vulture skids we encounter. Head south, and almost immediatly you should run into a V2, vape it and follow the red line south-southwest, to the southern highway, where three trucks will be coming, vape them and move on to the east entrance. Ignore the V1 and V2 you encounter, go straight to the trucks and vape them, since they're going to the northern base. Upon return to HQ, we go to the VCI, and it seems that Amiel has a little surprise for us. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05504: Mission XVII: Defenses Down ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remember when I said that heli mission was the hardest one? Well this is the 2nd hardest one. We begin in TD HQ, to find that an unauthorized Hornet has been granted security clearance to leave the hanger, I wonder if that's Amiel? Use your afterburners, and quickly reach and vape the hornet that Amiel is piloting! Since you're in a Stiletto, it should not be a problem at all. Upon defeat of Amiel, you will receive a transmission from TD HQ, Amiel's surprise seems to be the sealing of the TD hanger doors, and the dropping of the Ion Defense screen, so you have to fly back and defend the base from any vultures that are coming to destroy it! Completely IGNORE the red line, don't go chasing after skids, defend the hanger at ALL costs. If you think you've got the skills, you can go first to the south entrance, and vape the two skids coming in there. This is where the problem starts, the next skids are two coming in from the east, AND one coming in from the west, I recommend afterburning straight to the HQ and defending it as they come, with missles. After those 3, you have 3 V1's coming in from the south entrance. You're to far away to get there in time to vape them all at once, so stay near the base and take them as they come. After these 3 get vaped, the mission is complete, so head into the hanger. The first thing you do upon your return? Head to the bar. It seems with Satair's death, the old angry, kill everything in sight, Velasquez has returned. One more failure for Wolstencroft, and Kreel will be replacing him, it seems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05505: Mission XVIII: Time Bomb ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems one of our dear doctors has escaped. Back at TD HQ, what a surprise, Cartel and Velasquez are arguing like there's no tomorrow. It seems that Ramses has not just escaped, but defected! A new startling revelation as well, they're not brothers, but clones! There are 3 trucks for you to take out, when you get near the right one, you'll get a transmission telling you he's activated the timer. You Will only have 30 seconds to eliminate the truck before the bomb explodes! So follow the red line, and vape all vultures you see. Since trucks are unarmed, this should be a fairly easy mission for you. I Don't think it matters what order you get the trucks in, the last one you fight will be the one with the bomb so, good luck! Upon completion return to HQ as usual. Kreel shoots Wolstencroft, and takes command of the city himself. However, a clone of Bram Wolstencroft is being developed... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05506: Mission XIX: The Vulture's Nest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 days later, in the TD HQ, we find out that we plan to vape the entire Vulture base using information given to us by ramses. You will pilot a truck to the base, plant a bomb, and escape in a V2. Do NOT engage anything in the V2, you'll have SEVERELY reduced armor, as in if your shields go down, you die, so just fly back to base. Quick and easy, since the VCI isn't far from TD HQ. Upon completion of the mission, you'll have to take a helicopter out to attack the VCI. Fly away, and your helicopter explodes! YOU'VE BEEN SABOTAGED! Now, you are a cyborg, part woman, part machine, thanks to Dr. Ramses. Kreel, in space, decides to launch a lander class ship to vape us and the city. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05507: Mission XX: Mean Machine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems, during your rebuilding, you were "reactivated" once, and you twisted Carters head off, so, not a total loss I suppose. Although Velasquez isn't to happy about this. Here we go, for a final mission, this is pretty easy. Head to the highway that travels north, fly to where it becomes just a straight line with no turns, then turn left (i prefer the left side, either side will do) Turn so you are facing the highway, and wait for the lander. Basically, avoid the main cannons of the lander, hit it in the head, or cockpit, with everything you've got. When the cockpit moves below you, go south to the next open spot, wait, repeat until the blasted thing is spacedust! It should only take 4-5 times to do this. After the mission, you're back in the TD labs, with Dr. Ramses. You talk with him, then with white, specifically about who sabotaged your chopper. Although White doesn't believe it was sabotage, we do! Later, in your quarters, whoever it was who sabotaged your chopper Admits it, then shoots you.
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