America - Front
America - Back
door_ignore_locks = 1 unlocks all doors for you ai2_kill kills all nearby AI chr_nocollision 0 1 'noclip' mode, allows you to walk through avoid jumping. The designed levels are beautiful.
More stuff can be found in the docs file created by dump_docs command.
Code | Effect |
---|
Total Sales |
0.00m
Japan |
0.00m
NA |
0.00m
Europe |
0.00m
Others |
0.00m
Total |
1 | n/a | n/a | 12 | 1 | 13 |
2 | n/a | n/a | 44 | 3 | 47 |
3 | n/a | n/a | 15 | 1 | 16 |
4 | n/a | n/a | 15 | 1 | 16 |
5 | n/a | n/a | 15 | 1 | 16 |
6 | n/a | n/a | 15 | 1 | 16 |
7 | n/a | n/a | 15 | 1 | 16 |
8 | n/a | n/a | 15 | 1 | 16 |
9 | n/a | n/a | 15 | 1 | 16 |
10 | n/a | n/a | 13 | 1 | 14 |
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famousringo
posted 11/05/2008, 10:53
I feel like this game just didn't quite get fully realized. The fighting was well implemented, but the environments were pretty plain and some of the bosses came across as bland. Multiplayer could have been really fun and unique with this combat system, I think. The nightmare level was one of my favourite game levels ever, though. Reminds me of the strange Tain levels in Myth. Message | Report |