America - Front
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Celtic Kings: The Punic Wars; Imperivm II: La Conquista de Hispania
Haemimont Games
Strategy
03/25/04 Enlight
(Add Date)
01/01/04 Enlight
Owners: | 3 | |
Favorite: | 0 | |
Tracked: | 0 | |
Wishlist: | 0 | |
Now Playing: | 0 | |
During game-play press 'Enter' and type in the following codes to active the following
Pause and resume game: pause
Exit game: quit
Save game: save
Debug selected Unit: debugselected
Describes selected Unit: usr
Displays "Abe ti me buzikash s tezi parametri maj,a?" message: rayoflight
Displays danger for current selection: _dbgsel
Displays information about enemy squads: esg
Displays settlement count: settlementcount
Displays memory statistics: printmemstats
Displays mouse position: mousepos
Displays pointer coordinates: gmp
Displays selected units ability: dumpobj
Displays green tiles over the non-objects and black tiles under Objects: gaikafd
Displays white tiles all over non-object areas; black tiles over object areas: addfd
Dumps desync_test.txt file: desync
Dumps dump_try.xml file: dumpfunctoxml
Black Screen: _black
Print indicated string: pr ()
Remove bushes, trees, and other decorations: removedecors
Reverses AddFD code: remfd
Save .BMP format screenshot: screenshot
Spawns indicated number of units: spawn(,)
Switches player in multi-player mode: setplayer
Tests adventure integrity: testadventure
Translation test: ttest
View level properties: ae
Built-in MYTH option: advexplorer
MYTH function: explorer
MYTH function: shrinkentities
Show BuildLight() value: prelit
Show rectangles over units: _toggleinvrects
Flat terrain: flatterrain
Strange terrain: showflatterrain
Exports all objects into indicated file: exportobjs ()
Exports all terrain into indicated file: exportterrain ()
Toggles fog of war: togglefog
Toggles houses and decorations: togglevis
Code | Effect |
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Darwinianevolution
posted 10/01/2018, 12:16
Imperivm II and Nemesis of the Roman Empire are the same game. Message | Report |