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After ec.addobjecttoinventory type one of the following: art_add_damage_#x <- for damage art_add_protect_#x <- for resistance art_add_points_#y <- for adding points to your status art_add_maxinventoryweight_# <- for increasing the inventory's weight capacity art_close_# <- for the sealing crystals Note: y = #ePoints x = #eDamage # = Crystal's level (01 - 07)
| Code: | Effect: |
| #ePointsDexterity | Accuracy points |
| #ePointsVitality | Endurance points |
| #eDamageFire | Fire damage |
| #eDamageCold | Ice damage |
| #eDamageElectric | Lightning damage |
| #eDamagePoison | Poison damage |
| #eDamageSpirit | Spectral damage |
| #ePointsStrength | Strength points |
| #ePointsMagic | Willpower points |
| Code | Effect |
|---|