America - Front
America - Back
Use one of the following values with the "event [number]" code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.
Result Number
Reformation 100
Jean Calvin 101
Council of Trent 102
Edict of Tolerance 103
Treaty of Tordesillas 110
English Pirates 1000
One Province revolts unprovoked 1001
Religious turmoil; one revolt 1002
Conversion of heretics; changes religion in one province
1003
Gift to the state; +200 gold 1004
Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months
1005
Excellent minister; ADM, DIP, MIL set to 9 for 12 months
1006
Scandal at Court 1007
Wave of Obscurantism; +3 revolt risk 1008
Exceptional year; -5 inflation, +100 gold
1009
Rush of colonists; +3 colonists 1010
Diplomatic move; +50 relation, +1 diplomat
1011
Great reputation; +10 relation with 7 countries
1012
Colonial Dynamism 1013
Colonial Dynamism; +1 conquistador, +3 colonists
1013
Unexpected invention; +1 manufacturing
1014
Rush of Merchants 1015
Plague; -5000 people in province 1016
Reformation of army; +250 land tech 1017
Reformation of navy; +250 naval tech 1018
Enthusiasm for army; +5000 troops 1019
Enthusiasm for navy ; +5 warships 1020
Agricultural Revolution 1021
Devastating fire; -1 manufactory 1022
Good government policies; +1 stability, +250 infrastructure and trade tech
1023
Poor government policies; -1 stability, -250 infrastructure and trade tech
1024
Unhappiness with Clergy 1025
Unhappiness among Artisans 1026
Unhappiness among Peasants 1027
Unhappiness among Merchants 1028
Valuable mineral 1029
Political Crisis 1030
Corruption 1031
Deflation 1032
Diplomatic Insult 1033
Fortification effort; +1 fort to province
1034
Creation of bank; -5 inflation, +200 gold
1035
Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech
1036
Creation of company of trade; +2 merchants, +500 trade tech
1037
Colonial uprising; 1 colony rebels 1038
Heretic Uprising 1039
Explorer; +1 explorer, +0 colonists 1040
Conquistador; +1 conquistador, +0 colonists
1041
Nobles (-2 stab) 1042
Trading Company Disaster 1043
Internal Trade 1044
Meteor Sighted 1045
Fire Ordinance 1046
Saint performs miracle; +1 stability, -3 revolt risk
1047
Code | Effect |
---|
![]() |
Time Lincoln
posted 23/04/2009, 12:05
I've had several friends up at school ask me what this game is about. And I told them, well essentially you are just balancing the budget for most of the game. lol Message | Report |
![]() |
|