America - Front
America - Back
Nerve Software
Shooter
04/04/05 Activision
(Add Date)
04/08/05 Activision
Owners: | 67 | |
Favorite: | 1 | |
Tracked: | 0 | |
Wishlist: | 0 | |
Now Playing: | 0 | |
Press [Ctrl] + [Alt] + ~ to display
the console window. Then, enter one of the following codes to
activate the corresponding cheat function.
Code
Unknown _attack
Unknown _back
Switch to indicated weapon slot, regardless if you have a weapon there
_button0
Switch to indicated weapon slot, regardless if you have a weapon there
_button1
Switch to indicated weapon slot, regardless if you have a weapon there
_button2
Switch to indicated weapon slot, regardless if you have a weapon there
_button3
Switch to indicated weapon slot, regardless if you have a weapon there
_button4
Switch to indicated weapon slot, regardless if you have a weapon there
_button5
Switch to indicated weapon slot, regardless if you have a weapon there
_button6
Switch to indicated weapon slot, regardless if you have a weapon there
_button7
Unknown aas_goalArea
Unknown aas_pullPlayer
Unknown aas_randomPullPlayer
Unknown aas_showAreas
Unknown aas_showFlyPath
Unknown aas_showHideArea
Unknown aas_showPath
Unknown aas_showPushIntoArea
Unknown aas_showWallEdges
Unknown aas_test
Unknown aasstats
Show AAS stats aasStats
Unknown addarrow
Adds debug arrow addarrow
Core to game chat lines addChatLine
Unknown addline
Add debug line addline
Scale contact friction af_contactFrictionScale
Force the given friction value af_forceFriction
Name of the body to highlight af_highlightBody
Name of the constraint to highlight af_highlightConstraint
Scale the joint friction af_jointFrictionScale
Maximum angular velocity af_maxAngularVelocity:
Maximum linear velocity af_maxLinearVelocity
Show structures of articulated figures not at rest
af_showActive
Show bodies af_showBodies
Show body names af_showBodyNames
Show two bodies constrained by the highlighted constraint
af_showConstrainedBodies
Show constraint names af_showConstraintNames
Show constraints af_showConstraints
Show the inertia tensor of each body af_showInertia
Show joint limits af_showLimits
Show mass of each body af_showMass
Show primary constraints only af_showPrimaryOnly
Show articulated figure CPU usage af_showTimings
Show the total mass of each articulated figure
af_showTotalMass
Show tree-like structures af_showTrees
Show velocity of each body af_showVelocity
Skip friction af_skipFriction
Skip joint limits af_skipLimits
Skip self collision detection af_skipSelfCollision
Test for bodies initially stuck in solid
Code | Effect |
---|
![]() |
Zkuq
posted 23/08/2011, 07:15
I didn't really like this too much: the corridors were too narrow which also resulted in environments looking too similar, too many doors were closed behind the player, most battles mostly consisted of enemies spawning behing the player after seeing the first enemy (in Doom 3, enemies didn't spawn behind the player all the time), voice acting was too silent (made following the story pretty hard), almost no voice tapes, boring email messages in PDAs, most weapons were useless thanks to the double-barreled shotgun. All in all, I loved Doom 3 but this, not so much. Message | Report |
![]() |
|