Cheats
Various Cheats and Hints
Cheat mode:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "*.wam" mission file in the "wormsdatamission" directory. You can edit almost anything desired (weapons, health, disarm the enemy, make them sick, etc.) The following is a template of one of the files with comments indicating the lines of interest.
(Options)
FallDamage=50
DisplayRoundTime=1
EnableActionReplay=1
LandRetreatTime=3
RopeRetreatTime=2
RoundTime=20 (more game time)
TurnTime=40 (longer turns)
MineFuse=0
ObjectType=0
WeaponCrateDrops=0
HealthCrateDrops=0
UtilityCrateDrops=0
HealthCrateEnergy=0
EnableSecretWeapons=0 (set to 1 to disable)
SuddenDeathWaterRise=0
SuddenDeathWormDamage=0
SuddenDeathType=0
PauseBetweenTurns=0
GirderRadius=750
WormSelect=0 (set to 1 to disable worm selection and force them to go in order)
(Enviroment)
LandFile=dataland.dat
Wind=100 (set lower for less wind)
Friction=96 (set lower for less friction in the air)
IndestructableBorder=0 (set to 1 and border cannot be destroyed and you cannot drown a worm on most maps)
IndestructableLandscape=0 (set to 1 and landscape cannot be destroyed)
LogicRandomSeed=98765
AlliedGroupToGoFirst=0
(Teams)
TeamsInMission=2
(HumanTeam)
NumberOfWorms=2 (worms on your team)
Ammo_FirePunch=-1 (partial list of weapons assigned to your side; -1 indicates unlimited ammunition)
Ammo_Shotgun=-1 (you may also assign an inventory value for a specific amount)
Ammo_Uzi=-1 (weapons listed here are shared by your entire team)
Ammo_Minigun=-1
Ammo_Bungee=-1
Ammo_BatRope=-1
Ammo_Bazooka=-1
Ammo_Mortar=-1
Ammo_Grenade=-1
Ammo_blowtorch=-1
Ammo_Longbow=-1
Ammo_Girder=-1
Ammo_FlameThrower=-1
Ammo_PetrolBomb=-1
Ammo_JetPack=-1
Ammo_NapalmStrike=-1
Ammo_Parachute=-1
Ammo_LaserSight=-1
Ammo_Skunk=-1
Ammo_AirStrike=-1
Ammo_HomingMissile=-1
Ammo_ClusterBomb=-1
Ammo_HolyHandGrenade=-1
Ammo_Teleport=-1
Ammo_Prod=-1
Ammo_SelectWorm=-1
Ammo_Dragonball=-1
Ammo_Mine=-1
Ammo_MagicBullet=-1
Ammo_SuperSheep=-1
Ammo_OldWoman=-1
(each worm on team has individual settings, but share team weapons)
Worm1_Energy=500 (individual worm HP)
Worm1_DeseasePoints=0
Worm1_ArtileryMode=0 (set to 1 and this worm cannot move)
Worm1_PlaceWorm=1
Worm1_XPosition=1806 (vertical position on map)
Worm1_YPosition=190 (horizontal position on map
Worm2_Energy=500
Worm2_DeseasePoints=0
Worm2_ArtileryMode=0
Worm2_PlaceWorm=1
Worm2_XPosition=1836
Worm2_YPosition=310
(CPUTeam1] (start of enemy team or teams)
TeamNameNumber=8
TeamSkill=99 (lower is dumber, higher is smarter; range is 1-99)
NumberOfWorms=4
SoundBank=1
Flag=1
GraveStone=1
AlliedGroup=1 (will not fire on any group that is assigned to same)
Ammo_ClusterBomb=-1
Ammo_BananaBomb=1
Ammo_FirePunch=-1
Delay_BananaBomb=3
Worm1_Energy=85
Worm1_DeseasePoints=0
Worm1_ArtileryMode=0
Worm1_NameNumber=4
Worm1_FixedWeapon=0
Worm1_ActionRadius=0
Worm1_PlaceWorm=1
Worm1_XPosition=258
Home runs
Find an enemy worm standing fairly close to the edge of the level. Use the baseball bat to hit him into the water to get a "home run" complete with baseball bat cracking sound, baseball message (like "It's Outta Here", or "Bases Loaded"), and organ music.
Cool as ice
The ice mission near the start is easier than it looks. Collect as many crates as possible without using any utilities, then use the jet pack to get up to the next section near the guard. Collect all the crates there and stand on the polar bear's head. Point the flame thrower at a spot just to the left of the guard, and fire. You should get through the barrier protecting him, and the flames should send him into the water.
Super Sheep Racing
If you have collected a crate at the very left of the level, and the next crate appears at the very right, deliberately crash or detonate your current sheep and set off a new one. This will save time.
Rank up more time
To rank up more time in the training missions, and possibly to get a medal, right before the time is over DIE. Make sure that you stay on ground too. The time it takes for you to blow up, lose the energy... counts as time on the counter. (I' m not sure about this but I think the replay counts too. (send by:Ilias Jerebtzov)
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