Cheats
Various Cheats and Hints
Cheatcodes
While playing a game, press [Ctrl] + [Alt] + C, then enter one of the next codes to get the results:
Result - code:
Level skip - do not fear the reaper
All monsters' skills set to 10 - feel the power
All rooms - this is my church
All rooms and traps - fit the best
All magic - i believe its magic
Extra money - show me the money
Full map - now the rain has gone
Level select:
Start the game with the "dk2.exe -level (level name)" command line,using one of the following level names:
level1
level2
level3
level4
level5
level6a
level6b
level7
level8
level9
level10
level11a
level11b
level11c
level12
level13
level14
level15a
level15b
level16
level17
level18
level19
level20
secret1
secret2
secret3
secret4
secret5
Invisible Imps:
You can sometimes have an Invisible Imp, or II, by an error in the game. It's not
dangerous or something but actually very handy. An II can claim land, dig (I'm not
sure if they dig Gold) and reinforce walls, like normal Imps, but they're never
fleeing and never die, and also can claim land underneath traps, like Sentry Traps
or Lightning Traps, so that the trap will be destroyed. If you're lucky, it also claims
paths with doors, if the door is open by a creature standing nearby, for example.
II's can only be seen by footsteps when coming out of the water. How to get II's:
have a bunch of Imps who are trying to claim land but are fleeing because there
are, for example, Sentry Traps firing on them. Pick up all Imps when the traps fire
another fireball. Some will get hit if you pick up them just before the fireball
reaches them. That is the trick! If you timed good there will be 1 or more II
claiming the land without being fired on! If you picked all Imps up, you have a
chance of only 1 II, but if you pick up only the working and fleeing ones there will
be more coming to claim. Pick them up when they are attacked and you can get
more II's. If you have an II, NEVER let ANY of the Imps go from your hand,
otherwise the II(s) will disappear. You can pick up and drop any other creatures
exept the Imps, and saving is also possible. I'm not sure if the II is still there after
loading. If all the land is claimed by the II, it will go find other work, so look where
land can be claimed or digging can be done. You have he best chabce of an II in
King Reginald's realm. But, when you're dropping the Imps, you have a chance
that many of them die if you don't look for a minute. I don't know if this works with
Dwarves.
Easter Eggs:
Start the game up between midnight and 1AM and the Evil Voice gives you a
special greeting.
Play until early in the morning and he''ll come out with some more special
messages, at around 2AM and 4AM. There are a few other such goodies: try
playing the game on specific holidays.
100,000 Gold:
Enable cheat mode and type 'show me the money' to have 100,000 gold pieces
added to your treasury.
Temple Sacrifices:
Sacrifice Result
2 Salamanders 1 Dark Mistress
2 Rogues 1 Salamander
2 Warlocks 1 Goblin
2 Bile Demons 1 Rogue
2 Black Knights 1 Vampire
1 Salamander + 1 Dark Elf 1 Dark Mistress
2 Skeletons 1 Dark Elf
2 Wizards 1 Bile Demon
1 Skeleton + 1 Troll 1 Bile Demon
2 Dark Elves 1 Troll
2 Vampires 1 Bile Demon
2 Dark Mistresses 1 Skeleton
2 Trolls 1 Warlock
3 Monks Mana Boost
1 Bile Demon + 1 Warlock + 1 Dark Elf Receive Imps
2 Dwarves + 1 Dark Mistress Make Safe
Easy level ups:
Note: This trick will only work on levels that have at least one level up special.
When you find a level up special , have your Imps take it to your library. If you do
not have a library, build one. Next, go into the Keeper Spells window. Then, go
into the pause menu and click on the level up icon until you reach the desired level.
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