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America - Front

America - Back

Review Scores

Ratings

 

Alternative Names

グランディア

Developer

Game Arts

Genre

Role-Playing

Other Versions

PSN, SAT

Release Dates

09/30/99 Sony Computer Entertainment
06/24/99 ESP
03/30/01 Ubisoft

Community Stats

Owners: 149
Favorite: 12
Tracked: 1
Wishlist: 5
Now Playing: 3
 
8.9

Avg Community Rating:

 

A Grand adventure harking back to a simpler age...

27th Nov 2018 | 1,807 views 


SammyGiireal

User Score
9.0
                         

Presentation - 9.0
Gameplay - 8.0
Value - 10
A look back on a Classic JRPG that will soon get new life in the Switch as a remaster along with its equally venerable sequel.

Grandia was Sega Saturn's answer to the PS's FFVII, it was an RPG that promised to eclipse any RPG before it, and while it's not as good as FFVII, it did  a good job and it is one of those few RPGs that can be defined as a classic.

Being that the Saturn was almost on its deathbed in the US at the time Grandia was about to be released, that particular version of the game was canned for the states. This caused much suffering to true RPG fans that had been eagerly awaiting for this masterpiece. However thanks to a collaboration between GameArts (the developers) and SCEA about two years later in 1999 the game was released in the States as a PS1 game.

A Stunner….

Graphically Grandia follows the same visual style of Xenogears. The game features full 3-D backgrounds that are viewed from a 3/4 top-down perspective, the characters and enemies are 2-D sprites. However I have to say that after playing both of these games, graphically they are in the same class. Grandia's artwork however is more colorful, with amazing water effects for a 32 bit title. The environments are full of details that can be interacted with, for example, glass bottles in a kitchen can be knocked down, and brooms resting on walls can be knocked over. There was an incredible level of attention paid to each visual element in the overworld.

If there is one flaw graphically is the fact that a noticeable slowdown occurs in the screen when there are many sprites moving at a time, or when the are many effects on the screen at once. This slowdown was not present on the Saturn version, a testament to that defunct system's power.

The visuals in the battles are sort of uninspiring, the characters and the monsters sprites retain the same visual quality as in the over world back grounds. However the back grounds take a dive as they look pixilated and flat almost as if they were drawings, they seem to lack life, which is annoying considering that the over world back grounds are full of it.

Aurally Competent….

Musically the game is on par with its sequel Grandia 2, some of the sadder compositions are great however the rest of the soundtrack is merely good. However the songs get the job done and are never particularly annoying. However the same cannot be said for the voice acting, Justin is just plain annoying, while Feena does a good job as long as she is not in a dramatic scene. I have some bad memories of a scene in which Feena cries or so it seemed as it sounded more like she was trying to laugh but was constipated. There rest of the cast is terrible too with the possible exception of Mullen's and Baal's voice work.

In the sound department the game is way below the Square RPGs of that era.

Pedestrian navigation with an invigorating battle system….

The gameplay in Grandia is your standard RPG fare one, in fact like in Grandia 2 there isn't much to discover in the over world, but at least in this game there a few hidden swords and equipment to be found in treasure chests.

The world might have the Grandia series to thank for the lack of true over world maps in a lot of 00’s JRPGs. Since Grandia was perhaps the most revered game to start the tradition of ditching a real-time over world map in favor of a drawing with dots that connect to the places you want to go.

 Obviously this is one of the worst things that could have happened to the RPG industry. It was fine when Grandia used this approach as it was the only big time RPG that I can think of that at the time used this particular style of World Map. Yet it now makes my blood boil when Game series like Suikoden (3) and Final Fantasy (10) went on to follow this approach. I always saw the lack of a real time world map in a game as a product of laziness on the developers part; no real time world map kills the Immersion in the game world and the sense of exploration.

The battle system in Grandia is today the industry’s ( as far as turned based systems go) best as it obviously was in 1999. The system feels like an action RPG but with turns. The battle system works this way: There are no random encounters, instead you are able to see the enemies on the environments. So you can either avoid the enemies or fight them. Avoiding the monsters of course is not recommended because like in every other RPG success on Grandia depends on how high your level is, and the only way to gain levels is by fighting monsters.

If you run into a monster and touch him from behind (without the monster noticing you) you will have a tactical advantage in the battle. In other words you will be able to attack first, if in the other hand the monster surprises you, it will have the first turn to attack your party.

Once in battle there is a gauge on the bottom of the screen called the IP gauge. In here you can see an icon for each one of your party members and for each one of your enemies. The icons will move toward the right side until an icon reaches the COM point in the gauge at which point the battle will freeze and a menu will open up allowing you to chose a command for the one character that has reached the COM point. After the command is selected the icon will move towards the end of the bar into the ACT point at which point the character will perform the attack.

This adds incredible strategy and depth because you can see what the enemies are doing and performing. A critical or a special move on an enemy that is traversing the gauge between the COM and ACT points will result in the cancellation of that enemy's move. This will give you either more time to breath or a chance to attack or cure depending on how far the characters in your party are in the gauge.

The enemies of course can also cancel your attacks, when you choose an attack you can actually see in a small menu how much life and enemy or boss has left. The best way to describe Grandia's battle system is as a turn-based/action hybrid system. Depending on how well you play your strategy you can finish up some enemies before they have a chance to attack and in boss battles you can get many hits in before the boss can get a turn. It all depends on how you use the gauge system.

You can learn spells in the game from Mana eggs, and as you learn spells and levels you will learn new special moves too. If there is one gripe I have about Grandia's leveling system is how freaking long it takes to gain levels and how freaking tough the bosses are. This is why the game takes 60+ hours to beat, because you have to spend hours upon hours leveling up, this was flaw that was later corrected by Grandia 2 in which leveling up was easy, and the Bosses lacked difficulty (perhaps too much on the easy side).

But to be fair to Grandia, the game is twice as long as the sequel because the story and the world are twice as big!

Epic...

The Story in Grandia is a simple one at first. It’s about a boy named Justin, who wants to follow on his dad's footsteps as an adventurer. His sidekick a younger girl named Sue is also into this adventuring gig, at first when you start playing in Parm you get the feel that they are just playing like normal kids play at pirates or at cop and robbers.

However, as the story progresses you can see that Justin is very serious about this and a fateful trip to some nearby ruins sends the boy in a globe trotting quest to solve the mysteries of the Angelou Civilization and to find out if indeed his fathers memento a "Spirit Stone" is a true Spirit Stone. Unfortunately for him the Garlyle Empire is searching for spirit stones, and so the adventuring boy Justin is destined to face off against the mighty Garlyle forces. While the introduction to the plot seems stupid, and indeed when compared to FFVII's Sci Fi tour de force it is, as you play things will get more serious and many shockers and twists await. There is even a tragic death scene that was played out almost in the same way that the FFVII "death scene" was played out, but obviously it didn't come close to matching FFVII's sentimental experience. But at least they tried.

The story is full of humor, and is light hearted. It is one of the better tales out there, if only the translation were as good, maybe then the game would have cracked my top ten. I would go on record by saying that the game has a very satisfying finale very long and very well done. It is not the Sci Fi thriller that FFVII is, and it is not the Fantasy romance masterpiece that FFIX is, but it's a light hearted, very well told tale of a boy who went from dreaming in adventures to saving the world.

Get it!

Grandia stands in my book as a classic that I recommend all RPG fans to experience at least once. Being that the Switch will receive a remastered edition there is no excuse to miss this game.

Gameplay: 8.0-The Best Battle System in the market, Yet difficulty pushes the score down, as grinding becomes a necessity late in the game. The layout in some of the dungeons can cause confusion.

Graphics: 9.0-As far as the 32- bit generation goes this is one of the most stunning looking RPGs.

Music: 8.0- Terrible voice acting. But the soundtrack is solid and some of the sadder tunes are great.

Story: 8.5-It is long and entertaining and it contains some interesting twists and shockers

Replayability: 6.0-Not too much to explore but being that the game is long, it will keep you glued to the TV for at least 50 hours the first time through.

Overall: 9.0-A classic RPG that could have ranked higher had the translation and the leveling up system been better.


Sales History

Total Sales
0.00m
Japan
0.14m
NA
0.09m
Europe
0.02m
Others
0.25m
Total

Opinion (5)

ice posted 14/08/2013, 06:11
No Japanese numbers? It sold almost 100k in the first 3 weeks. I love this game
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Beoulve posted 05/03/2009, 12:15
I love this game! The story and characters had lots of charm.
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Jalocin posted 26/10/2008, 05:52
I miss this game. Was truly epic..
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Simulacrum posted 26/09/2008, 01:15
Agreed.Best of best.
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Wickedshyn posted 03/06/2008, 07:19
This is the best RPG. Has the best combat system ever.
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