By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Bandai Namco Shutting Down Unknown 9: Awakening Developer Reflector Entertainment

Bandai Namco Shutting Down Unknown 9: Awakening Developer Reflector Entertainment - News

by William D'Angelo , posted 4 days ago / 1,283 Views

Bandai Namco announced it has passed a resolution to dissolve and liquidate subsidiary Reflector Entertainment.

Reflector Entertainment was acquired by Bandai Namco in September 2020. It most recently rele,ased Unknown 9: Awakening for the PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC via Steam in October 2024.

Bandai Namco says it "continuously reviews its business portfolio and intra-Group developmental structure for its medium- and long-term growth and to enhance corporate value. 

"After comprehensively considering future business plans, necessary additional investment, and the possibility of profitability and business continuation, the Company has decided to discontinue Reflector’s business, dissolve and liquidate it.

"Liquidation is expected to be complete once the necessary procedures according to local laws are completed. However, a concrete schedule is undecided as of now. The Company will advance the necessary procedures according to local laws and regulations, and once said procedures are completed, the liquidation will be complete."

Bandai Namco expects to post a loss of €21 million on its consolidated financial statements for the third quarter of the fiscal year ending March 31, 2027.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


More Articles

13 Comments
JRPGfan (4 days ago)

Kim Belair (sweet baby inc COO) was the lead creative writer on this, and set the tone and universe for the game.
Which is why it was so mega woke, and girl bossy... and why this project flopped.

  • +8
Helloplite JRPGfan (4 days ago)

So only game companies that support (your) toxic white masculinity succeed in your fantasy world?

  • +2
Qwark Helloplite (4 days ago)

Companies that succeed make games that are designed for an audience that is willing to pay good money to play them. Happens to be that a lot of them are male. The far east doesn't really care about feminism (huge market) and a lot of white men also don't care for it. So alienating those isn't a recipe for success to say the least.

You could say Devs are artists and they should be free to express all their views in the game. However nobody is forced to buy a game and publishers are allowed to close studios that don't make money. At the end the purpose of every game is to make money

  • +3
Leynos Helloplite (4 days ago)

Don't bother with mental midgets like him. If he ever had an original thought it would die of lonliness. Hell look at his name. Could not even come up with something interesting. That's the mental capacity of bigots.

  • +3
Mr Puggsly Leynos (2 days ago)

Bro, it's the video game industry. You don't see Asian studios struggling like this because they cater to the people actually buying their games.

  • 0

Video games have and always have been a medium facilitating escapism, played by people of all genders. Transgender people, for example, were part of the medium as both players and famous developers since the 1970s (Jennell Jaquays, Rebecca Heineman, Danielle Bunten Berry - and so many more). If you are young enough (and lucky in that regard) to not know this fact, that's OK. But let's not assume that today's toxic and highly politicised environment can replace historical fact.

  • 0

You are just using rhetoric. The reality is when gamers smell progressive ideology crowbarred into a game, they generally avoid it.

You need to acknowledge modern media is pushing very different ideas than previous eras of gaming did. And it has very much changed many aspects of character design, story telling, etc.

Progressives simply don't accept the average person actually buying games rejects the media that's being pushed by many western studios.

Notice how I expressed my feelings without calling you names or suggesting you are ignorant? If studios don't respect what we want, then they don't need our money.

My backlog is finally shrinking because a lot of new stuff has been so disappointing for years at this point.

  • 0

Can you provide the instance where I called you names? I always try to keep things civil. At worst, I said "if" you are lucky enough to be young (i.e. not experienced the industry in the 80s, or know people who did so in the 70s). Social movements, perspectives, ideas, are all products of their time. Both then but also now.

  • 0

Not to me. But you were rude to someone for pointing out accurate info.

I agree products tend to reflect their time. But never have we seen media so overt about the crap they are pushing and it's literally killing studios.

  • 0

Yes. It's not our job to support projects we never asked for.

  • 0
JRPGfan (4 days ago)

Another studio that worked with Sweetbaby inc, and then released a flop.... and closed studio?
Colour me surprised... Not!

  • +6
Qwark JRPGfan (4 days ago)

It's becoming as predictable as Playstation making a live service game by themselves. They also helped with Wolverine.

  • +1
Dante9 JRPGfan (3 days ago)

I wonder when companies will finally get that if you want mass market appeal for your game, Sweetbaby is not the way to go. It is poison. It's basically a racket: hire consultants or the game might be racist and sexist and whatever, we can make that go away.

  • +1