By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pikmin 3 Deluxe Gets Switch 2 Update

Pikmin 3 Deluxe Gets Switch 2 Update - News

by William D'Angelo , posted 2 days ago / 1,293 Views

Nintendo has released a free update for Pikmin 3 Deluxe that optimizes the game for the Nintendo Switch 2.

Read details on the update below:

  • Updates included: Visuals: Optimized for the Nintendo Switch 2 display and high-resolution TVs for improved image quality
  • GameShare support: Two people can play Bingo Battle together locally or online via GameChat

Pikmin 3 Deluxe released for the Nintendo Switch in October 2020.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


More Articles

4 Comments
pikashoe (1 day ago)

Nice, I've meaning to replay this.

  • +5

I’ll definitely take 4K though I’m still holding out on a 60FPS patch. From what I’ve read, it sounds like a lot of the game’s logic is tied to the 30FPS cap, so this may be the best we get unfortunately.

Game looks gorgeous in 4K, nonetheless! For having released in 2013 on the Wii U, it’s amazing just how good it looks.

  • +1
Garrus firebush03 (20 hours ago)

omg still 30 fps? Nintendo is so lazy I'm really losing patience, i already sold one switch 2, not sure how long I'll keep my second at this rate, definitely keep it until after playing Zelda Ocarina of Time Remake (I've bought almost every Switch 2 game so far, most are mid)

Can't wait for the PC port at 120fps to do it right

  • 0
firebush03 Garrus (14 hours ago)

yeah idk if you’re even going to be seeing a 60FPS PC port anytime soon. Again, the game’s logic is tied to 30FPS. Unless you’re okay with a little bit of latency that comes from frame gen?

  • 0