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Forspoken Showcase Features New Gameplay and Details

Forspoken Showcase Features New Gameplay and Details - News

by William D'Angelo , posted on 12 December 2022 / 1,504 Views

Publisher Square Enix and developer Luminous Productions have released the Forspoken December 2022 Gameplay Showcase that features 11 minutes of new gameplay footage for the upcoming game.

View the showcase below:

Read new details on the game via PlayStation Blog below:

Frey’s journey & battle with Tanta Sila

After being mysteriously transported into the mystical land of Athia, Frey has little else on her mind outside of surviving in her corrupted, dangerous new surroundings and returning home to New York City.

However, her motivations to return to her hometown are quickly pushed aside after Frey discovers that Olevia, a little girl she developed a special bond with during her time in Athia, has been murdered in an attack by Tanta Sila, a once benevolent matriarch of Athia turned maddened and cruel.

Frey is heartbroken, enraged, and finds herself driven to avenge Olevia’s death and defeat Tanta Sila once and for all.

To describe this magical showdown as intense would be an understatement – Frey’s conviction and mastery of her new abilities are tested against Sila’s overwhelming strength in a fight reminiscent of a gorgeous fireworks show.

Speaking of glorious battles, Frey encounters a few other beasts in Athia that test her mettle…

Breakbeast battle

Frey’ time in Athia introduces her almost immediately to a phenomenon known as the Break – a devastating blight that corrupts anything and everything it touches.

Perhaps the greatest example of this corrupting force is a handful of extremely powerful Breakbeasts.

These terrifying creatures are found roaming across the different areas of Athia, so Frey can put her combat and magic parkour skills to the test when she comes across one. But beware: these “ultimate” Breakbeasts are no joke.

Utilizing combos of different magic types and parkour moves can be especially helpful during these high-octane fights, so it’s best to try out different strategies if you find yourself becoming bested by the beasts.

Fighting ferocious beasts may have Frey feeling homesick for New York, but even when she suddenly finds herself back in the concrete jungle, things are much more dangerous than they appear…

A trip to New York & Tanta Olas

Frey’s desire for a way to leave Athia and return home to New York City is tragically used against her in a sinister plot crafted by none other than Tanta Olas.

With her mastery of illusion, Olas is able to harness her magic to create an illusory version of New York City in an attempt to trap Frey.

Frey is perplexed when she finds herself in the familiar setting of her hometown, but by the time she’s able to detect that things aren’t quite as them seem, it’s too late.

By cleverly lowering Frey’s guard and sealing her into an illusion of her making, Olas shows she is a force to be reckoned – perhaps not with her strength like Sila, but with her mental prowess.

Forspoken will launch for the PlayStation 5 and PC via Steam, Epic Games Store, and Microsoft Store on January 24, 2023.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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8 Comments
Leynos (on 12 December 2022)

I played and finished the demo. It's bad. Bad Fisheye lense UI. Generic art style. Runs like shit on PS5. Combat input lag. Your character is a female Bubsy (she never shuts the fuck up and all teenage edglord shit) who is edgy. All the assets feel like generic UE4 assets tho I know it's not on UE. That was awful. Enemies are mindless sponges. Textures are awful in the game. The world in the demo is big but no personality and is lifeless. The menus are a pain. Gold and brown wish fisheye. Just get anxious trying to navigate them. What idiot thought that was a good idea?

  • +3
Chazore Leynos (on 12 December 2022)

It honestly just feels like SE threw a bunch of darts at the board meeting and said they wanted a team to slap it all together.

  • -1
The Fury (on 12 December 2022)

Has anyone played the Demo? It's available now. I had a go and honestly, it was good, looks fantastic but some of the controls feel... dunno, off to me. Your right hand is doing everything it feels like. I'm meant to press O to do the PARKOUR! but then also try to press R2 to shoot/attack, then hold R1 to switch magics, which is selected by the right analogue stick, which is also the lock on button. Left had meanwhile is holding movement. They need to switch the selecting of magicks to left analogue stick and it wouldn't feel so awkard.

Also, the PARKOUR! doesn't stop when you let go of O, it carries on a bit after, rather annoying.

It plays really nice, flashy as all hell and I found more success killing things, even that had resistance to the magic type by shooting from a distance instead of getting up close with the sword magic.

  • +3
axumblade The Fury (on 12 December 2022)

I had a lot of fun with it but there were some major flaws. The graphics got janky sometimes, the audio felt a little off (especially when people were talking), the fonts were too small for me to read comfortably, and the controls were confusing at first (probably due to the fact I could barely read them when they popped up).

Otherwise, it seems like a game that an update should be able to correct most of my issues.

  • +1
Qwark axumblade (on 12 December 2022)

Good to hear some positive feedback on this game. Sure it has some flaws, but it's not as terrible as many make it out to be. By no means a goty contender, but to me it seems solid enough to become a good game.

  • +1
The Fury axumblade (on 12 December 2022)

I didn't go through the settings, there might be a 'increase font size' in there. I tell you one thing, the menu was hard to read, gold on brown? Not a good choice. I could hardly tell which line was my HP bar at first too, again it's tiny, HUD controls will sort that if they exist.

I was fine on voice over, far better than a lot of Japanese made games but then the main thing keeping me interested is the western writers. A thought provoking complex story could make me overlook certain gameplay issues or HUD issues.

  • +2
Johnd The Fury (on 12 December 2022)

After playing god if war these graphics are very weak.
Frame rate tanks in spots. Up close pop in.
Crazy controller setup.
Honestly hadnt a clue what did what.

  • +1
The Fury Johnd (on 12 December 2022)

Maybe it would have been better with a more traditional action RPG setup. They could have made R2 the PARKOUR! Then square, triangle and circle for the 3 attack variations of the chosen magic.

I presume the main game will have progression, we seemed to be dumped into mid game, half the stuff was unlocked and you had no real say in progression of the demo, it was just do these 5 MMO style quests.

  • 0