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0.00 m Ratings DeveloperMindware Studios GenreFPS Other VersionsRelease Dates
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You may not have heard of Dreamkiller before so I’ll bring you up to speed. Dreamkiller is a short little run-and-gun FPS title, available for the PC and Xbox 360. You play as Alice Drake (most certainly no relation to Nathan), a sort of self-made psychologist who is able to actually enter the minds of her most troubled patients in order to root out the demons lurking within by shooting them, naturally. By wiping out all of the monsters within her patients’ minds she is effectively able to cure them of their phobias. The concept is quite interesting; there’s clearly potential for a great story with unique and interesting gameplay mechanics to match it. Unfortunately, as you may have guessed from the score I’ve given the game, any potential remains largely (but not wholly) untapped. The concept is mainly let down by bland, repetitive, mindless gameplay and dated graphics.
This set-up means that each patient (read: level) is different, and this is clearly one of the game’s strengths. The level design certainly has its moments. The asylum level, based on patient's a fear of madness, is particularly well crafted, and during the ponophobia level there’s a large room, scaled on either side by massive office filing draws which are spewing out reams of paper. Moments like these are inspired and interesting; it’s almost enough to distract you from an otherwise unpleasant gaming experience. The enemy designs can also prove a highlight, for example in the aforementioned asylum level there are tall enemies constrained by strait-jackets who lumber towards you wearing face masks which look like something out of a Saw movie. That said, sometimes the concept is forgotten and falls by the wayside, so enemies you’ve encountered with one patient will arbitrarily be featured in the level of another who has a completely different and unrelated problem.
Dreamkiller is not a subtle shooter. This is as much an all out run-and-gun shooter as you’re likely to find released these days. Enemies are numerous and always in your face, so there’s little opportunity to mix up your play style, and you’re always trapped in the room until you’ve cleared it. Here’s your basic encounter: you’ll enter a room via a door which will then shut behind you straight away. Enemies will then continuously spawn for a couple of minutes, coming straight at you en masse. You’ll run around the room mindlessly shooting away at the constant stream of enemies until you’ve cleared the room and they’ve stopped re-spawning, at which point the exit door will unlock and you advance to the next room where the process repeats itself. You’ll do this over and over again, in exactly the same way each time, until you reach the end of the level where you’ll encounter a boss (who is typically just a larger version of a standard enemy, and is pumped so full of health that it will typically take a few minutes of constant firing to bring it down). And that’s it, there’s almost nothing else to this game, and this is both frustrating and tedious and completely disappointing.
Dreamkiller should take around 5 hours to complete. After that you can of course choose to replay the game, and there are additional difficulty settings and modes to select, such as a time trial. But the question is: will you want to? Almost certainly not; this is a game which is almost complete devoid of replay value, not because there aren’t the extras there, but purely because the gameplay is so boring and repetitive that you won’t want to make use of them. Indeed, I imagine many owners won’t even get as far as completing it the first time around. There is also a multiplayer mode, unfortunately every time I’ve gone online to try and play it there hasn’t been a single other person playing. This is a genuine shame because I can see how this game could be enjoyable online, but with no one playing it the multiplayer part of Dreamkiller is rendered obsolete. |
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