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0.10 m Ratings DeveloperEpicenter Studios GenreAction Release Dates
Community Stats
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Videogames often attempt to place us in the boots of the hero. Be it the nameless space marine off to some distant planet to fight space mutants or the legendary hero of lore protecting the world from evil. However, it is not often that a game comes along and drops us into the world of the real heroes, those brave men and women who will walk into the heart of a blazing inferno in the hopes of saving our homes and families. These are the people who we should be emulating in games, not bloody, limb tearing ‘heroes’. Thankfully, Epicenter Studios realized this and created Real Heroes: Firefighter for the Wii.
The game plays like a first person shooter, you move with the control stick on the nunchuck and aim with the Wii remote’s pointer. Your equipment is all handled with the D-pad, up for the extinguisher, left for the Halligan tool, used for prying open doors, right is the axe for smashing through debris and down is the main hose, which can only be used if you are within distance of a water line. Both the Halligan and the axe are controlled with motion controls that are unfortunately unresponsive. I have spent up to 5 minutes just trying to get my Halligan tool to ‘catch’ the door frame to get into a burning room, and by the time I did all the civilians were like well done steaks. The game does give you some customizable options in the same vein as Metroid Prime 3: Corruption. You can adjust the turn box as well as Wii remote sensitivity but no matter how you tweak it; the controls still feel stiff and unresponsive, for comparisons sake, think of how Red Steel controlled at the Wii’s launch and you will have an idea of how Real Heroes: Firefighter’s controls work. The gameplay is broken up in several instances where you will have to use special tools like the saw to cut a new path through the stage, the Jaws of Life to free people trapped in cars and even the main water gun on the engines themselves. However, these are by no means common occurrences and you will seldom be using these tools.
In the presentation department Real Heroes: Firefighter falls flat on its face. The graphics are way below what the Wii can do, again think of the launch title Red Steel for a comparison, the human AI is stubborn and stupid and sometimes even thin air will catch on fire. The fire doesn’t even leave any damage. In one stage a banner caught fire, I put it out and it was still bright blue and yellow, not a singe. It’s not all bad however, the environments are all unique and detailed and the game does a great job and putting you in a tense environment with all kinds of flames, explosions and civilians in need of help.
The game offers up 9 levels including the tutorial stage and lasts between 5 and 7 hours which is a little on the lite side, even for a 30$ game. There are some collectibles to find in each stage such as different designs for your equipment and fire cause evidence, however most of the time you will just stumble across these items on the main path through the level. The game offers three difficulty settings, and can get pretty serious on the higher settings; however, it’s nothing veteran Wii shooter players can’t handle. One thing I would like to mention is that a portion of all proceeds the game makes at retail will go to Firefighter Cancer Support Network, which is an excellent cause to support and something that I would love to see more video game publishers do. |
Sales History
Opinion (14) |
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