Rise of the Tomb Raider

Global Total as of 13th May 2017 (units): 1.69m
Platform: PlayStation 4Also on: Xbox 360, Microsoft Windows, Xbox One
Developer: Crystal Dynamics Genre: Adventure

Total Units

North America: 0.42m 24.7%
+ Europe: 0.97m 57.1%
+ Japan: 0.05m 3.0%
+ Rest of the World: 0.26m 15.2%
= Global 1.69m

Release History

Rise of the Tomb Raider Square EnixNorth America11th October 2016Retail
Rise of the Tomb Raider Square EnixEurope11th October 2016Retail
Rise of the Tomb Raider: 20 Year Celebration Square EnixJapan13th October 2016Retail

Game Overview

Rise of the Tomb Raider is an action-adventure game which is being developed by Crystal Dynamics and is due to be published by Square Enix in 2015 for Xbox 360 and Xbox One. Releases on additional platforms, including PlayStation 4 and Windows PC, are expected in 2016.

A follow-up to the series reboot, Tomb Raider, Lara Croft's adventure continues where it left off with Lara now threatened by a shadow organization intent on killing her for what she knows. To unravel the mystery of a Lost City, Lara must use her survival skills and wits, learn to trust new friends, and ultimately accept her destiny as the Tomb Raider.


Replicant (on 26 March 2017)
It seems that Square Enix wasn't at all
satisfied with the sales numbers, since
they fired Darrell Gallagher (CEO of
Crystal Dynamics who made the deal with
Microsoft) shortly after the XB1 version

With digital, Tomb Raider
(2013) sold 5 mill between PS3 and PS4,
which is the majority of its sales. How
could Darrell possibly think that
keeping RotTR away from PS4 would
benefit the IP?

I enjoy the games a
lot and I really hope this haven't
damaged the IP long term. Hopefully,
we'll see Shadow of the Tomb Raider (or
whatever it's gonna be called) as a
multiplat release without any
Kerotan (on 21 March 2017)
There's no telling him lol.

fact the ps4 version has dominated the
xb1 version in sales with such a late
release just proves this title would
have been another one like far cry 4 etc
that would have a 3:1 ratio in favor of
the ps4. Massive loss in revenue. I
highly doubt MS broke the bank to cover
the losses. And if they did I can see
why they're so reluctant to invest in
console software lately. Because if
they did it was a massive waste. Did
nothing for lagging hardware sales.
oniyide (on 19 March 2017)
@mrpuggsly pushed units?! no it didnt,
it barely moved the needle. As for
assumptions, come one now. This game
released much later on PS4 and this
version STILL managed to pass X1 version
and shows no signs of slowing down
Mr Puggsly (on 13 March 2017)
Those sales are your assumption Kero.
Also, MS paid them to compensate for
lost sales.

Revenue isn't the same
as profit, they could have made the same
profit going exclusive. Also they went
exclusive to lower the risks of
financial failure. Hence, there was no
guarantee RotTR would be a hit.

know Kero, we've been discussing this
for too long. Maybe its time to move on.
The game is doing fine either way, let
it go. No need to be bitter anymore.
Kerotan (on 03 March 2017)
If this launched day 1 on ps4 it would
have sold a minimum of 3m by now and
possibly 4m. Plus all ps4 copies were
sold at a discounted price.

Microsoft pay enough to cover roughly
$100-150m in lost revenue? If they did
what a massive waste of money. If they
didn't then SE dun goofed.

And you
keep bringing up the word bitter
regarding sales. Take a look at the
colossal software numbers all the top
ps4 titles have done. I am soooo happy
this gen as a fan of Playstation and
videogame game sales.

Can you guys
say the same? Think about that for a
bit. I'm the happiest guy here :)
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