Rise of the Tomb Raider

Global Total as of 29th Jul 2017 (units): 1.73m
Platform: PlayStation 4Also on: Xbox 360, Microsoft Windows, Xbox One
Developer: Crystal Dynamics Genre: Adventure

Total Units

North America: 0.42m 24.6%
+ Europe: 0.99m 57.2%
+ Japan: 0.05m 2.9%
+ Rest of the World: 0.26m 15.2%
= Global 1.73m

Release History

TitlePublisherRegionDateDistribution
Rise of the Tomb Raider Square EnixNorth America11th October 2016Retail
Rise of the Tomb Raider Square EnixEurope11th October 2016Retail
Rise of the Tomb Raider: 20 Year Celebration Square EnixJapan13th October 2016Retail

Game Overview

Rise of the Tomb Raider is an action-adventure game which is being developed by Crystal Dynamics and is due to be published by Square Enix in 2015 for Xbox 360 and Xbox One. Releases on additional platforms, including PlayStation 4 and Windows PC, are expected in 2016.

A follow-up to the series reboot, Tomb Raider, Lara Croft's adventure continues where it left off with Lara now threatened by a shadow organization intent on killing her for what she knows. To unravel the mystery of a Lost City, Lara must use her survival skills and wits, learn to trust new friends, and ultimately accept her destiny as the Tomb Raider.

Comments

drmaster2 (on 06 September 2017)
If the Microsoft deal was somehow
necessary to help this game get
made/funded, I'm ok with it, but man
I'm so happy to see worldwide sales on
PS4 higher than Xbone.
oniyide (on 05 September 2017)
SE probably wont make this mistake again
Jedidiah-Rose (on 02 September 2017)
This just confirms that the deal with
Microsoft was bordering on lunacy. They
should have been thankful that the game
was being released on their Xbox at all,
this is as close to a Playstation
franchise as one can get without it
being exclusive. less than a year on and
it's already surpassed the retail
sales, can't imagine how much the
digital sales have added to boot.
Mr Puggsly (on 26 June 2017)
@Replicant - He left to go work on Call
of Duty.
Replicant (on 26 March 2017)
It seems that Square Enix wasn't at all
satisfied with the sales numbers, since
they fired Darrell Gallagher (CEO of
Crystal Dynamics who made the deal with
Microsoft) shortly after the XB1 version
released.

With digital, Tomb Raider
(2013) sold 5 mill between PS3 and PS4,
which is the majority of its sales. How
could Darrell possibly think that
keeping RotTR away from PS4 would
benefit the IP?

I enjoy the games a
lot and I really hope this haven't
damaged the IP long term. Hopefully,
we'll see Shadow of the Tomb Raider (or
whatever it's gonna be called) as a
multiplat release without any
exclusivity.
View all