Assassin's Creed: Unity

Global Total as of 14th Nov 2015 (units): 3.06m
Platform: Xbox OneAlso on: Microsoft Windows, PlayStation 4
Developer: Ubisoft Montreal Genre: Action

Total Units

North America: 2.04m 66.7%
+ Europe: 0.86m 27.9%
+ Japan: 0.00m 0.1%
+ Rest of the World: 0.16m 5.3%
= Global 3.06m

Release History

Assassin's Creed: Unity UbisoftNorth America11th November 2014Retail
Assassin's Creed: Unity UbisoftEurope13th November 2014Retail
Assassin's Creed: Unity UbisoftJapan20th November 2014Retail

Game Overview

Assassin's Creed: Unity is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft on Microsoft Windows, PlayStation 4, and Xbox One in November 2014. As the seventh game in the Assassin's Creed series, the game takes place in Paris during the French Revolution.

Arno Dorian, the game's main character, is a young boy with an assassin father. After his father is killed, the young boy is adopted into a new family. Arno quickly learns that his foster parents are part of the Templar Order within Paris. After his foster father is killed, Arno sets out to find the one responsible. He quickly runs into the Brotherhood of Assassins, where he joins the ranks to complete his mission.


TheGoldenBoy (on 10 March 2015)
It's weird to call this the second best
selling game on XBO.
Mr Puggsly (on 26 February 2015)
I just finished this game the recently
and... its not terrible. The game is a
buggy mess, no doubt. But if you stick
with it, become skill with the new game
mechanics, and you're fan of the series
it can become an addictive game until
the end.

It a solid 3/5. I'd argue
AC3 is still the worst game in the
Mr Puggsly (on 16 December 2014)
@Kerotan - Yet Far Cry 4 has been doing

If anything, this hurt the AC
IP and it may impact the sales of next
year's release.
Kerotan (on 16 December 2014)
Ubisoft stock plummeted after they
released this. They would have been
better off delaying. They could have
released it in December instead/ People
will be wary buying any Ubi title for a
few years now.
darkneal (on 07 December 2014)
Unfortunately the logistics in selling a
'worldwide' product makes delaying
absolutely impossible. You have to see
the problems real early in development
to delay, like alot of games have done
this gen. When the problems involved are
just a few weeks away from being fixed
all you can do is do as much as you can
and get to work early on thoses patches!
To miss that xmas release window for the
sake of a month is too much of a sales
risk for publishers to take as well.
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