Tomb Raider (2013)

Global Total as of 25th Feb 2017 (units): 0.62m
Platform: Xbox OneAlso on: PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4
Developer: Crystal Dynamics Genre: Action

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
01st February 2014150,267N/A50,267
08th February 2014221,099-58.0%71,366
15th February 2014311,261-46.6%82,627
22nd February 2014416,10643.0%98,733
01st March 2014510,297-36.1%109,030
08th March 201465,218-49.3%114,248
15th March 201473,743-28.3%117,991
22nd March 201486,38570.6%124,376
29th March 201496,284-1.6%130,660
05th April 2014106,216-1.1%136,876

Global Annual Summary (Units)



raulbalarezo (on 22 October 2016)
@darkenergy - nah
darkenergy (on 13 December 2015)
ROTTR surpassed this in 3 weeks, it will
surpass the 360 version in a year.
darkenergy (on 25 November 2015)
Rise of the Tomb Raider on the X1 will
likely outsell this by the time the
holidays are over, especially the ROTTR
bundle that is available in selected
Mr Puggsly (on 21 November 2015)
@SlayerRondo - People keep looking at
sales, but the reason for exclusivity
was a money paid by MS.

I'm sure
Capcom wanted to make SFV a multiplat
game. But Sony gave them enough money
simply to stop Xbox owners from having
SlayerRondo (on 07 November 2015)
The exclusivity deal did hurt the sales
of this game. look at timed exclusivity
deals in the past, the later version
always under performs by a significant
amount. Not to mention the appalling way
they announced the game BEFORE the
exclusivity was made public hyping the
PS4/PS3 fans up then dropping them down.

This PS4 version of the 2013 port
sold more than 2.5 copies for every one
sold on the Xbox One, numbers like that
should not be ignored.
View all