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Kane & Lynch: Dead Men
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Total Units
| North America: | 0.36m | 49.1% |
| + Europe: | 0.28m | 39.2% |
| + Japan: | 0.01m | 1.2% |
| + Rest of the World: | 0.08m | 10.5% |
| = Global | 0.73m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Kane & Lynch: Dead Men | Eidos Interactive | North America | 13th November 2007 | Retail |
![]() | Kane & Lynch: Dead Men | Eidos Interactive | Europe | 23rd November 2007 | Retail |
![]() | Kane & Lynch: Dead Men | Spike | Japan | 10th July 2008 | Retail |
Characters
| Character |
|---|
| James Lynch |
People
| Person | Role |
|---|---|
| Alan Cameron Boyle | Environment Artist |
| Anders Poulsen | Concept Artist |
| Arie Doron Meir | Animator |
| Balazs von Kiss | HiRes Artist |
| Craig J. Christensen | Animator |
| Frank Lindeskov | Sound Director |
| Frederik Fusager | Associate Producer |
| Henrik Kragh | Environment Artist |
| Hugh Grimley | Producer |
| James Lee | Coder |
| Jamie Benson | Level Designer |
| Jens Peter Kurup | Game Director |
| Jens Skinnerup | Online Coder |
| Jesper Kyd | Music Composer & Producer |
| Jesper Kyd | Music |
| Jim Malmros | Coder |
| Johan Flod | Technical Character Artist |
| Jonas Lind | Level Designer |
| Kasper Storm Engelstoft | Lead Online Coder |
| Kim Krogh | Lead Online Game Designer |
| Marek Bogdan | Environment Artist |
| Marit Abrahamsen | Lead Character Artist |
| Martin Harring | Coder |
| Martin Kramme Guldbaek | Art Director |
| Martin Madsen | Lead Animator |
| Martin Poulsen | Animator |
| Miklos Bute | Environment Artist |
| Morten S. Larsen | Coder |
| Ole Steiness | Level Designer |
| Oleksandr Pshenychnyy | Level Designer |
| Peter Andreasen | Lead Coder |
| Peter Andreasen | Technical Producer |
| Peter Eide Paulsen | Lead Environment Artist |
| Peter Kyd | Music Composer & Producer |
| Peter Von Linstow | Concept Artist |
| Pia Bojer Larsen | Animator |
| Rasmus Sigsgaard | Coder |
| Roberto Merchesi | Concept Artist |
| Rune Vendler | Online Coder |
| Simon Boscaro | Animator |
| Simon Holm List | Lead Sound Designer |
| Thomas Lofgren | Level Designer |
| Thomas Storm | Environment Artist |
| Thor Frolich | Lead Level Designer |
| Timothy Evison | Technical Character Artist |
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Comments
| goldeneye0065r (on 03 January 2012) the sequel sucked | |
| Salem (on 13 November 2010) Awesome idea, terrible exexution, could have been great, bit i think its not as bad as people say it is | |
| zzyoshiman (on 10 November 2009) lol the Japanese knows not to buy a crappy game | |
| Kasersky (on 06 November 2009) this is so fucking stupid, how does this pos sell this many copies then good games get neglected... | |
| Sanzee (on 15 August 2009) Oh lordy lord, how this game sucks ass | |
| drakesfortune (on 30 May 2009) I guess they took a huge number off the totals for this game. | |
| View all | |





