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Doom 3: Resurrection of Evil
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Doom 3: Resurrection of Evil | Activision | North America | 04th April 2005 | Retail |
![]() | Doom 3: Resurrection of Evil | Activision | Europe | 08th April 2005 | Retail |
Characters
| Character |
|---|
| Dr. Malcolm Betruger |
| Imp |
| The Maledict |
People
| Person | Role |
|---|---|
| Adam Bellefeuil | Designer |
| Adrian Carmack | Artist |
| Amy Chang | Artist |
| Brandon James | Designer |
| Brian Cavett | Artist |
| Brian Matt | Programmer |
| Christian Antkow | Sound Designer |
| Darin McNeil | Programmer |
| David Kelvin | Designer |
| Eric Webb | Animator |
| Fredrik Nilsson | Animator |
| Gregory Stone | Designer |
| Jake Hernandez | Artist |
| James Houska | Animator |
| Jason Kim | Associate Producer |
| Jay Brushwood | Animator |
| Jennifer Hale | Voice of Dr. Elizabeth McNeil |
| Jerry Keehan | Designer |
| Jim Dose | Programmer |
| John Carmack | Technical Director |
| John Root | Animator |
| Jon Paul Van Waveren | Programmer |
| Jonathon Wright | Programmer |
| Kenneth Scott | Lead Artist |
| Kevin Cloud | Artist |
| Mal Blackwell | Designer |
| Matt Hooper | Executive Producer |
| Matt Hooper | Designer |
| Pat Duffy | Media Artist |
| Pat Jones | Artist |
| Patrick Hook | Designer |
| Patrick Thomas | Artist |
| Philip Clarke | Voice of Betruger |
| Robert A. Duffy | Lead Programmer |
| Ronn Harbin | Animator |
| Sean Mitchell | Programmer |
| Seneca Menard | Artist |
| Steve Maines | Artist |
| Steve Rescoe | Designer |
| Ted Anderson | Artist |
| Tim Willits | Lead Designer |
| Timothee Besset | Programmer |
| Wally Wingert | Voice of Dr. Cloud |
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Comments
| Zkuq (on 23 August 2011) I didn't really like this too much: the corridors were too narrow which also resulted in environments looking too similar, too many doors were closed behind the player, most battles mostly consisted of enemies spawning behing the player after seeing the first enemy (in Doom 3, enemies didn't spawn behind the player all the time), voice acting was too silent (made following the story pretty hard), almost no voice tapes, boring email messages in PDAs, most weapons were useless thanks to the double-barreled shotgun. All in all, I loved Doom 3 but this, not so much. | |
| Gamer2112 (on 27 December 2008) This is also released on the Xbox | |
| View all | |



