Final Fantasy XIII

Global Total as of 28th Oct 2017 (units): 5.35m
Platform: PlayStation 3Also on: Xbox 360
Developer: Square Enix Genre: Role-Playing

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
19th December 200911,464,964N/A1,464,964
26th December 20092179,951-87.7%1,644,915
02nd January 20103107,330-40.4%1,752,245
09th January 2010433,571-68.7%1,785,816
16th January 2010516,595-50.6%1,802,411
23rd January 201067,268-56.2%1,809,679
30th January 201075,256-27.7%1,814,935
06th February 201083,720-29.2%1,818,655
13th February 201093,517-5.5%1,822,172
20th February 2010102,147-39.0%1,824,319

Japan Annual Summary (Units)


External Links


COKTOE (on 08 September 2017)
A fantastic entry in the series, with
it's main flaw being that it takes a
very long time for the combat to reveal
it's greatness. Makes FF VII look like
a pile of oily rags. Set that shit on
fire and give FF XIII a try. Before
long, you'll be glad Aeris is dead.
Dadrik (on 05 December 2016)
Combat was pretty aight, graphics were
great, musics were godlike, game was
pretty long, but the thing is that the
game takes pretty much 25 hours to
actually take off and feel like an
actual FF game. And it still has meh
characters and an average story.

game isn't THAT awful, but it's
certainly painful to play at times,
since we know it might end up be great,
but we have to stick through hours of
ultralinear gameplay before it finally
gets interesting.

FF X was very
linear too at the beginning, but it at
least made up for it with a great story
and a shorter "intro", imo.
VXIII (on 09 January 2016)
The 4th best selling in the franchise (
7.45M ) behind VII, X, and VIII .That is
without counting the PC version. :-)
fatslob-:O (on 31 July 2015)
Looking back I can say it was a great
game ... :)
ExplodingBlock (on 19 June 2015)
Walk in a straight line, fight easy
battle. Repeat
There you go, the entire
game in one sentence
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