VGChartz Pro

Neverwinter Nights

Global Total as of 12th May 2012 (units): 0.00m
Platform: Personal Computer
Developer: BioWare Corp. Genre: Role-Playing

Total Units

Europe: 0.00m 80.1%
+ Rest of the World: 0.00m 19.9%
= Global 0.00m

Release History

BoxartTitlePublisherRegionDateDistribution
Neverwinter Nights AtariNorth America16th June 2002Retail
Neverwinter Nights AtariEurope28th June 2002Retail

People

PersonRole
Aaryn FlynnTools Programmer
Aidan ScanlanCore Design Team Member
Alan MirandaAssociate Producer
Alan MirandaAudio Producer
Alex Rodrique3D Artist
Alex ScottEffects Artist
Andrew GardnerLead Programmer (Mac Team)
Andrew NobbsScripting and Data Entry
Arnel Labarda3D Artist
Bob McCabeAdditional Design
Brenon HolmesProgramming
Brent KnowlesLead Design
Brent KnowlesCore Game Design
Carman CheungGame Animation
Carman CheungCinematics Animation
Casey HudsonPrototype Artist
Cass ScottAdditional Art
Charles RandallAdditional Programming
Chris ChristouTools Programmer
Chris HaleGame Animation
Chris HaleCinematics Animation
Chris Mann3D Artist
Christopher MannLead Character Modeler
Christopher MannCinematics Additional Effects
Cori MayAdditional Design
Creative Sound DesignSound Effects Design
Dan MorrisProgramming
Dan WhitesideAdditional Design
Darcy PajakAssistant Producer (Mac Team)
Darren WongTools Programmer
Dave GaiderCore Design Team Member
David ChanSound Design/Integration
David ChanSound Design and Integration
David FalknerAdditional Programming
David HibbelnCinematics Director
David HibbelnDirector of Art
Derek FrenchProducer (Mac Team)
Derek Watts2D Artist
Don MoarLead Tools Programmer
Don MoarCore Game Design
Don YakielashekAssistant Lead Programmer
Drew KarpyshynCore Design Team Member
Duff StudiosSound Effects Design
Elben SchafersAdditional Art
Enrique Deo PerezLead Animator
Enrique Deo PerezCinematics Animation
Frank BrySound Effects Design
Greg ZeschukCo-Executive Producer/Joint CEO
Greg ZeschukCo-Executive Producer
Henrik VasquezCinematics Animation
Henrik VasquezGame Animation
Howard ChungLead Programmer (Mac Team)
Howard ChungProgramming
James OhlenLead Design
James OhlenCore Game Design
Jason KnipeGraphics Lead
Jason SpykermanAdditional Art
Jeremy SouleMusic Composer and Performer
John BibleGraphics Programming
John BibleGraphics Programmer
John GallagherDirector of Conceptual Art
John HenkeSound Design/Integration
John HenkeSound Design and Integration
John SantosCinematics Animation
John SantosGame Animation
John WinskiScripting and Data Entry
Jono LeeModel
Jono Lee3D Artist
Jono Lee2D Artist
Justin SmithAdditional Programming
Kalvin Lyle3D Artist
Keith SoleskiLine Producer
Kelly GoodineAdditional Art
Kevin MartensCore Design Team Member
Larry StevensGame Animation
Larry StevensCinematics Animation
Lindsay JorgensenPrototype Artist
Lindsay Jorgensen3D Artist
Luke KristjansonCore Design Team Member
Marc AudyTools Programmer
Marc HolmesCore Game Design
Marc HolmesArt Director
Marc Holmes2D Artist
Marc HolmesPrototype Artist
Marc HolmesPromotional Art
Mark BrockingtonCore Game Design
Mark BrockingtonLead Research Scientist
Mark DarrahProgramming
Mark HowGame Animation
Mark HowCinematics Animation
Matthew GoldmanAdditional Art
Michael SassDirector of Promotional Art
Mike DevineProgramming
Mike GeistAdditional Design
Mike Grills3D Artist
Mike Grills2D Artist
Mike LeonardPromotional Art
Mike Leonard2D Artist
Mike SassPromotional Art
Mike SassCinematics Additional Art
Mike SpaldingModel
Neil FlynnTools Programmer
Noel BorstadProgramming
Nolan CunninghamModel
Nolan Cunningham3D Artist
Owen BorstadTools Programmer
Pat ChanTools Programmer
Paul GormanSound Effects Design
Paul RoffelProgramming
Peter WoytiukGraphics Programming
Peter WoytiukGraphics Programmer
Preston WatamaniukSystem Design
Preston WatamaniukCore Design Team Member
Ray MuzykaCo-Executive Producer/Joint CEO
Ray MuzykaCo-Executive Producer
Rick LiGame Animation
Rick LiCinematics Animation
Rob BabiakAdditional Programming
Rob BartelSystem Design
Rob BartelCore Game Design
Rob BartelCore Design Team Member
Rob BoydProgramming
Rob Sugama2D Artist
Ross GardnerProgramming
Ryan BlanchardLead Effects Animator
Ryan BlanchardCinematics Lead Effects Animator
Ryan BlanchardCinematics Animation
Ryan BlanchardAdditional Art
Ryan BlanchardModel
Ryan HoyleAdditional Programming
Scott GreigLead Programmer
Scott GreigCore Game Design
Sean Smailes2D Artist
Sherridon RoutleyCinematics Additional Effects
Sherridon RoutleyArt Director
Sherridon RoutleyAdditional Art
Sherridon RoutleyModel
Sherridon RoutleyCompositing
Sherridon RoutleyCinematics Art Director
Sophia SmithProgramming
Stan MelaxOriginal Graphics Engine Design
Steve GilmourGame Animation
Sung KimPromotional Art
Sung Kim2D Artist
Sydney TangTools Programmer
Tobyn ManthorpePrototype Artist
Tobyn ManthorpeLead Technical Artist
Tobyn ManthorpeCore Game Design
Tobyn Manthorpe3D Artist
Todd GrenierPromotional Art
Todd GrenierModel
Todd GrenierCinematics Additional Art
Todd GrenierAdditional Art
Tony de WaalCinematics Additional Effects
Tony de WaalPrototype Artist
Tony de WaalLead Cinematics Animator
Tony de WaalLead Animator
Tony de WaalGame Animation
Trent OsterProducer
Trent OsterCore Game Design
Trent Oster3D Artist
Trent OsterPrototype Artist
Trent OsterProject Director/Producer
Trent OsterProject Director
Yunkyung KimAdditional Art

Comments

Mordred11 (on 06 September 2011)
got this game a long time ago.Never got to play it.
droganmaster (on 07 February 2010)
The greatest game ever played!
alicemudgarden (on 27 February 2009)
Probably my favourite RPG.
Radziel (on 22 January 2008)
well... yes, you can export characters from BG1 > BG2 but you can't BG2 > NWN.
They were planing to implement that feature, but changes to the NWN system were so big that they had to give up on this one.
Mummelmann (on 28 November 2007)
Addictive, fun, engaging, long, pretty and well made!
Did you know that you can import your character from BG 1 to BG 2 then from BG 2 to Neverwinter Nights and lastly from NWN to NWN 2!! With all the expansions these franchises have, that's hundreds of hours with the same character, unparalleled in the gaming world (perhaps Ultima comes close).
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