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Neverwinter Nights
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Total Units
| Europe: | 0.00m | 80.1% |
| + Rest of the World: | 0.00m | 19.9% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Neverwinter Nights | Atari | North America | 16th June 2002 | Retail |
![]() | Neverwinter Nights | Atari | Europe | 28th June 2002 | Retail |
Characters
| Character |
|---|
| Aribeth de Tylmarande |
| Nasher Alagondar |
People
| Person | Role |
|---|---|
| Aaryn Flynn | Tools Programmer |
| Aidan Scanlan | Core Design Team Member |
| Alan Miranda | Associate Producer |
| Alan Miranda | Audio Producer |
| Alex Rodrique | 3D Artist |
| Alex Scott | Effects Artist |
| Andrew Gardner | Lead Programmer (Mac Team) |
| Andrew Nobbs | Scripting and Data Entry |
| Arnel Labarda | 3D Artist |
| Bob McCabe | Additional Design |
| Brenon Holmes | Programming |
| Brent Knowles | Lead Design |
| Brent Knowles | Core Game Design |
| Carman Cheung | Game Animation |
| Carman Cheung | Cinematics Animation |
| Casey Hudson | Prototype Artist |
| Cass Scott | Additional Art |
| Charles Randall | Additional Programming |
| Chris Christou | Tools Programmer |
| Chris Hale | Game Animation |
| Chris Hale | Cinematics Animation |
| Chris Mann | 3D Artist |
| Christopher Mann | Lead Character Modeler |
| Christopher Mann | Cinematics Additional Effects |
| Cori May | Additional Design |
| Creative Sound Design | Sound Effects Design |
| Dan Morris | Programming |
| Dan Whiteside | Additional Design |
| Darcy Pajak | Assistant Producer (Mac Team) |
| Darren Wong | Tools Programmer |
| Dave Gaider | Core Design Team Member |
| David Chan | Sound Design/Integration |
| David Chan | Sound Design and Integration |
| David Falkner | Additional Programming |
| David Hibbeln | Cinematics Director |
| David Hibbeln | Director of Art |
| Derek French | Producer (Mac Team) |
| Derek Watts | 2D Artist |
| Don Moar | Lead Tools Programmer |
| Don Moar | Core Game Design |
| Don Yakielashek | Assistant Lead Programmer |
| Drew Karpyshyn | Core Design Team Member |
| Duff Studios | Sound Effects Design |
| Elben Schafers | Additional Art |
| Enrique Deo Perez | Lead Animator |
| Enrique Deo Perez | Cinematics Animation |
| Frank Bry | Sound Effects Design |
| Greg Zeschuk | Co-Executive Producer/Joint CEO |
| Greg Zeschuk | Co-Executive Producer |
| Henrik Vasquez | Cinematics Animation |
| Henrik Vasquez | Game Animation |
| Howard Chung | Lead Programmer (Mac Team) |
| Howard Chung | Programming |
| James Ohlen | Lead Design |
| James Ohlen | Core Game Design |
| Jason Knipe | Graphics Lead |
| Jason Spykerman | Additional Art |
| Jeremy Soule | Music Composer and Performer |
| John Bible | Graphics Programming |
| John Bible | Graphics Programmer |
| John Gallagher | Director of Conceptual Art |
| John Henke | Sound Design/Integration |
| John Henke | Sound Design and Integration |
| John Santos | Cinematics Animation |
| John Santos | Game Animation |
| John Winski | Scripting and Data Entry |
| Jono Lee | Model |
| Jono Lee | 3D Artist |
| Jono Lee | 2D Artist |
| Justin Smith | Additional Programming |
| Kalvin Lyle | 3D Artist |
| Keith Soleski | Line Producer |
| Kelly Goodine | Additional Art |
| Kevin Martens | Core Design Team Member |
| Larry Stevens | Game Animation |
| Larry Stevens | Cinematics Animation |
| Lindsay Jorgensen | Prototype Artist |
| Lindsay Jorgensen | 3D Artist |
| Luke Kristjanson | Core Design Team Member |
| Marc Audy | Tools Programmer |
| Marc Holmes | Core Game Design |
| Marc Holmes | Art Director |
| Marc Holmes | 2D Artist |
| Marc Holmes | Prototype Artist |
| Marc Holmes | Promotional Art |
| Mark Brockington | Core Game Design |
| Mark Brockington | Lead Research Scientist |
| Mark Darrah | Programming |
| Mark How | Game Animation |
| Mark How | Cinematics Animation |
| Matthew Goldman | Additional Art |
| Michael Sass | Director of Promotional Art |
| Mike Devine | Programming |
| Mike Geist | Additional Design |
| Mike Grills | 3D Artist |
| Mike Grills | 2D Artist |
| Mike Leonard | Promotional Art |
| Mike Leonard | 2D Artist |
| Mike Sass | Promotional Art |
| Mike Sass | Cinematics Additional Art |
| Mike Spalding | Model |
| Neil Flynn | Tools Programmer |
| Noel Borstad | Programming |
| Nolan Cunningham | Model |
| Nolan Cunningham | 3D Artist |
| Owen Borstad | Tools Programmer |
| Pat Chan | Tools Programmer |
| Paul Gorman | Sound Effects Design |
| Paul Roffel | Programming |
| Peter Woytiuk | Graphics Programming |
| Peter Woytiuk | Graphics Programmer |
| Preston Watamaniuk | System Design |
| Preston Watamaniuk | Core Design Team Member |
| Ray Muzyka | Co-Executive Producer/Joint CEO |
| Ray Muzyka | Co-Executive Producer |
| Rick Li | Game Animation |
| Rick Li | Cinematics Animation |
| Rob Babiak | Additional Programming |
| Rob Bartel | System Design |
| Rob Bartel | Core Game Design |
| Rob Bartel | Core Design Team Member |
| Rob Boyd | Programming |
| Rob Sugama | 2D Artist |
| Ross Gardner | Programming |
| Ryan Blanchard | Lead Effects Animator |
| Ryan Blanchard | Cinematics Lead Effects Animator |
| Ryan Blanchard | Cinematics Animation |
| Ryan Blanchard | Additional Art |
| Ryan Blanchard | Model |
| Ryan Hoyle | Additional Programming |
| Scott Greig | Lead Programmer |
| Scott Greig | Core Game Design |
| Sean Smailes | 2D Artist |
| Sherridon Routley | Cinematics Additional Effects |
| Sherridon Routley | Art Director |
| Sherridon Routley | Additional Art |
| Sherridon Routley | Model |
| Sherridon Routley | Compositing |
| Sherridon Routley | Cinematics Art Director |
| Sophia Smith | Programming |
| Stan Melax | Original Graphics Engine Design |
| Steve Gilmour | Game Animation |
| Sung Kim | Promotional Art |
| Sung Kim | 2D Artist |
| Sydney Tang | Tools Programmer |
| Tobyn Manthorpe | Prototype Artist |
| Tobyn Manthorpe | Lead Technical Artist |
| Tobyn Manthorpe | Core Game Design |
| Tobyn Manthorpe | 3D Artist |
| Todd Grenier | Promotional Art |
| Todd Grenier | Model |
| Todd Grenier | Cinematics Additional Art |
| Todd Grenier | Additional Art |
| Tony de Waal | Cinematics Additional Effects |
| Tony de Waal | Prototype Artist |
| Tony de Waal | Lead Cinematics Animator |
| Tony de Waal | Lead Animator |
| Tony de Waal | Game Animation |
| Trent Oster | Producer |
| Trent Oster | Core Game Design |
| Trent Oster | 3D Artist |
| Trent Oster | Prototype Artist |
| Trent Oster | Project Director/Producer |
| Trent Oster | Project Director |
| Yunkyung Kim | Additional Art |
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Comments
| Mordred11 (on 06 September 2011) got this game a long time ago.Never got to play it. | |
| droganmaster (on 07 February 2010) The greatest game ever played! | |
| alicemudgarden (on 27 February 2009) Probably my favourite RPG. | |
| Radziel (on 22 January 2008) well... yes, you can export characters from BG1 > BG2 but you can't BG2 > NWN. They were planing to implement that feature, but changes to the NWN system were so big that they had to give up on this one. | |
| Mummelmann (on 28 November 2007) Addictive, fun, engaging, long, pretty and well made! Did you know that you can import your character from BG 1 to BG 2 then from BG 2 to Neverwinter Nights and lastly from NWN to NWN 2!! With all the expansions these franchises have, that's hundreds of hours with the same character, unparalleled in the gaming world (perhaps Ultima comes close). | |
| View all | |




