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The Elder Scrolls III: Morrowind
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | The Elder Scrolls III: Morrowind | Bethesda Softworks | North America | 01st May 2002 | Retail |
![]() | The Elder Scrolls III: Morrowind | Ubisoft | Europe | 02nd May 2002 | Retail |
Characters
People
| Person | Role |
|---|---|
| Absolute Pitch Studios | Voice Recording |
| Ahn Hopgood | Programming |
| Andrew Nunn | Additional Programming |
| Andrew Rai | Additional Character and Creature Art |
| Ashley Cheng | Associate Producers |
| Ashley Cheng | Associate Producer |
| Bill Burcham | Additional Writing and Quest Design |
| Bill Burcham | Additional Writing & Quest Design |
| Brain Chapin | Additional World Art & Building |
| Brian Chapin | Additional World Art and Building |
| Bryan Card | Additional World Art and Building |
| Bryan Card | Additional World Art & Building |
| Cami St. Germain | Voices |
| Casey O'toole | Additional Programming |
| Catherine Flye | Voices |
| Chris Innanen | Programming |
| Christiane Meister | Lead Character Artist |
| Christiane Meister | Character and Creature Art |
| Christine Miller | World Art & Building |
| Christine Miller | World Art and Building |
| Craig Walton | Programming |
| Craig Walton | Lead Programmer |
| Dave DiAngelo | Additional Programming |
| David DeBoy | Voices |
| Douglas Goodall | Writing & Quest Design |
| Douglas Goodall | Writing and Quest Design |
| Dude Walker | Voices |
| Elisabeth Noone | Voices |
| Erik Parker | Additional Programming |
| Frank Ward | Additional World Art & Building |
| Frank Ward | Additional World Art and Building |
| Gary Noonan | World Art and Building |
| Gary Noonan | World Art & Building |
| Gavin Carter | Additional World Art and Building |
| Gavin Carter | Additional World Art & Building |
| Gayle Jessup | Voices |
| Guy Carver | Programming |
| Guy Carver | Lead XBox Programmer |
| Hal Bouma | Additional Programming |
| Hope Adams | World Art and Building |
| Hope Adams | World Art & Building |
| Jason Ruddy | Sound Effects |
| Jason Rudy | Sound Effects |
| Jeff Baker | Voices |
| Jeremy Soule | Original Music Composed and Produced By |
| Jonathan Bryce | Voices |
| Josh Jones | Additional Character and Creature Art |
| Juan Sanchez | Character and Creature Art |
| Ka-Kei Wong | Additional Character and Creature Art |
| Ken Rolston | Writing and Quest Design |
| Ken Rolston | Writing & Quest Design |
| Ken Rolston | Original Concept |
| Ken Rolston | Lead Designer |
| Kerry Sergent | Programming |
| Kevin Shriner | Additional World Art and Building |
| Kevin Shriner | Additional World Art & Building |
| Linda Canyon | Voices |
| Lynda Carter | Voices |
| Mark Bullock | World Art & Building |
| Mark Bullock | World Art and Building |
| Mark Jones | Additional Character and Creature Art |
| Mark Nelson | Writing and Quest Design |
| Mark Nelson | Writing & Quest Design |
| Mat Krohn | Programming |
| Matt Picioccio | Programming |
| Matthew Carofano | World Art and Building |
| Matthew Carofano | World Art & Building |
| Matthew Carofano | Lead Artist |
| Melissa Leebaert | Voices |
| Michael Kirkbride | Concept Art |
| Michael Kirkbride | Concept Art |
| Michael Kirkbride | Additional Writing and Quest Design |
| Michael Kirkbride | Additional Writing & Quest Design |
| Michael Mack | Voices |
| Michael Smith | Additional Character and Creature Art |
| Mike Fridley | Quality Assurance Lead |
| Mike Lipari | Programming |
| Noah Berry | World Art and Building |
| Noah Berry | World Art & Building |
| O'dell Hicks | Additional Programming |
| Royal Connell | Additional World Art and Building |
| Royal Connell | Additional World Art & Building |
| Scott Franke | Programming |
| Scott Hofmann | Additional Programming |
| Sean Ekanayake | Additional Character and Creature Art |
| Sean Foyle | Additional Character and Creature Art |
| Shari Elliker | Voices |
| Shirin Alkaissi | Additional World Art and Building |
| Shirin Alkaissi | Additional World Art & Building |
| Steve Meister | Programming |
| Ted Peterson | Additional Writing and Quest Design |
| Ted Peterson | Additional Writing & Quest Design |
| Todd Howard | Additional Writing & Quest Design |
| Todd Howard | Project Leader |
| Todd Howard | Original Concept |
| Todd Howard | Additional Writing and Quest Design |
| Todd Vaughn | Additional Writing and Quest Design |
| Todd Vaughn | Additional Writing & Quest Design |
| Todd Vaughn | Associate Producers |
| Todd Vaughn | Associate Producer |
| Tohan Kim | Character and Creature Art |
| Victor Breuggemann | Additional Programming |
| Wan Chiu | Additional Character and Creature Art |
| Wes Johnson | Voices |
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- Diablo II (2.79m)
- Star Wars: The Old Republic (2.32m)
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- Fallout: New Vegas (0.84m)
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- Final Fantasy XIV Online (0.63m)
- Mass Effect (0.53m)
- RIFT (0.51m)
- Mass Effect 3 (0.48m)
- Dragon Age II (0.42m)
- Dragon Age: Origins (0.38m)
- The Witcher: Enhanced Edition (0.32m)
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Comments
| FaRmLaNd (on 09 February 2010) Just replayed this. Still better then Oblivion. | |
| indodude (on 22 August 2009) Haha, I remember begging my parents to get a new computer just for this game back in the day. Ah, good times. | |
| sc94597 (on 15 August 2009) I take back what I said. Oblivion with mods>>>>>>> Morrowind with or without mods. All you need is OOO, and MMM, both great mods and it makes the game MUCH MUCH MUCH better. Other ones I recommend are Open Cities, and if you want better graphiics Qarl's Texture Pack + Natural Environments. | |
| Adobo (on 30 June 2009) I thought Oblivion was better than this so I went back and bought the 2 expansions. | |
| terislb (on 26 December 2008) when people say they like oblivion they mean they love morrowind i dare you to find me a rpg on an system that has a story as gripping and unique as this one .. you can easily spend 100-200 hours with this game.. and its 2 expansions and the hundres of mods.... in comparisson oblivion is just a now dated looking tech demo devoid of life and soul | |
| sc94597 (on 30 July 2008) Much better than oblivion. I always liked to play as bretons. The mods, better graphics, shorter load times, and better controls made the pc version the definitive one. | |
| View all | |




