Sunset Overdrive

Global Total as of 04th Apr 2015 (units): 0.79m
Platform: Xbox One
Developer: Insomniac Games Genre: Shooter

Total Units

North America: 0.45m 56.8%
+ Europe: 0.30m 37.5%
+ Japan: 0.00m 0.5%
+ Rest of the World: 0.04m 5.2%
= Global 0.79m

Release History

Sunset Overdrive Microsoft Game StudiosNorth America28th October 2014Retail
Sunset Overdrive Microsoft Game StudiosJapan30th October 2014Retail
Sunset Overdrive Microsoft Game StudiosEurope31st October 2014Retail

Game Overview

Sunset Overdrive is an open-world, third-person shooter game developed by Insomniac Games and published by Microsoft Studios exclusively for Xbox One. It is set to release October 28, 2014.

After the company FizzCo. throws a party to celebrate its new energy drink, OverCharge Delirium XT, the city becomes infested with mutated humans called OD's. It is now the Awesomepocalypse and you, a FizzCo. employee, are tasked with cleaning up the mess using various weapons, methods, and factions throughout the city.


darkenergy (on 14 June 2015)
I also feel like this game is
undertracked as well.

@fire no it
wasn't easy for the R&C games to be at
1 million, in fact Into the Nexus never
made it at 1 million and that game was
released on the PS3 with an 80 million
plus userbase.
FloatingWaffles (on 29 May 2015)
@Ryng_Tolu I feel like it might be as
well. Its been in the 0.77-0.78 range
for a long time now and has barely
changed. I find it hard to believe that
it would just stop selling like that.
Ryng_Tolu (on 15 May 2015)
Imo, i think is a little undertracked. I
haven't a source, is just what i think.
Mr Puggsly (on 28 March 2015)
With sales like this a PC port is more
likely to happen. That way MS can give
Windows users a notable game and boost
fireburn95 (on 16 March 2015)
@dark, Competition is never an excuse.
They can choose to release whenever, MS
chose to release in october. The SO
bundle is still available in GAME here
in UK, I know it continued to be on sale
all throughout christmas in USA. R&C has
been heavily milked for one generation,
but thing with R&C it wasnt high but it
was consistent, approx 1 millionish was
easy for each game.
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