Sunset Overdrive

Global Total as of 22nd Nov 2014 (units): 0.39m
Platform: Xbox One
Developer: Insomniac Games Genre: Shooter

Total Units

North America: 0.24m 61.5%
+ Europe: 0.12m 29.6%
+ Japan: 0.00m 0.9%
+ Rest of the World: 0.03m 8.0%
= Global 0.39m

Release History

TitlePublisherRegionDateDistribution
Sunset Overdrive Microsoft Game StudiosNorth America28th October 2014Retail
Sunset Overdrive Microsoft Game StudiosJapan30th October 2014Retail
Sunset Overdrive Microsoft Game StudiosEurope31st October 2014Retail

Game Overview

Sunset Overdrive is an open-world, third-person shooter game developed by Insomniac Games and published by Microsoft Studios exclusively for Xbox One. It is set to release October 28, 2014.

After the company FizzCo. throws a party to celebrate its new energy drink, OverCharge Delirium XT, the city becomes infested with mutated humans called OD's. It is now the Awesomepocalypse and you, a FizzCo. employee, are tasked with cleaning up the mess using various weapons, methods, and factions throughout the city. 

http://gamewise.co/games/47582/Sunset-Overdrive

Comments

fireburn95 (38 minutes ago)
390k for a highly advertised title is
not good at all.
MS showed the sales
are bad by doing that 24 hours free
thing early on.
I couldnt stop getting
SO ads in the UK on youtube and saw a
lot on channels like comedy central, e4
and sky sports.

This has cost
Microsoft a fair bit of dollahs. Good
thing Insomniac wont be affected too
much.
Time for ratchet and clank.
Kerotan (2 hours ago)
That goal post moving. If I make a text
game tomorrow that costs be 100$ to make
and sell it for 60$ and it sells 2
copies lifetime I make a profit. By your
logic my games wasn't a flop. Do
yourself a favor and stop defending it.
It flopped and god only knows what the
sales would have been like without a MS
bundle and without all their
advertising.
Mr Puggsly (23 hours ago)
Well first of all its MS taking the
risk, that's why it was exclusive to
X1.

Now use your head. A flop can get
a company shut down. But breaking even
can keep a company afloat to work on
another project. Also, the game was a
critical success so Insomniac will get
other opportunities. Whether it be from
MS, Sony, or some other
publisher.

Anyhow, its a unique
title, life time sales could be decent,
and a critical success. MS was smart to
publish this game even if it struggles
to earn a profit. Not every game needs
to be a big hit to be worthwhile,
that's what Sony said.
DrTregay (1 day ago)
Squeaking a small profit in the long run
is not a middle ground. It is pure luck
and a risk that can get your studio
shutdown. Look at the amazing legs on
this flop LMAO
Mr Puggsly (2 days ago)
@DrTregay - Actually, there is a middle
ground. Alan Wake for example was not a
big hit, but according to Remedy it did
make a profit in the long run. It
didn't sell well enough to encourage an
immediate sequel but it made a profit,
that is a middle ground.

I don't
know how Sunset Overdrive will do in the
long run and I doubt MS gave them a mega
budget. Especially given they haven't a
big hit in a long time.

If it did
flop, no big deal. MS isn't going to
have to sell a building because of this.
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