Tom Clancy's Splinter Cell: Blacklist

Global Total as of 06th Sep 2014 (units): 0.07m
Platform: Wii UAlso on: PlayStation 3, Xbox 360, Microsoft Windows
Developer: Unknown Genre: Action

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
24th August 2013112,262N/A12,262
31st August 201323,826-68.8%16,088
07th September 201332,443-36.1%18,531
14th September 201341,803-26.2%20,334
21st September 201352,14418.9%22,478
28th September 201361,188-44.6%23,666
05th October 20137976-17.8%24,642
12th October 20138907-7.1%25,549
19th October 20139893-1.5%26,442
26th October 201310760-14.9%27,202

Global Annual Summary (Units)

YearYearlyChangeTotal
201346,098N/A46,098
201421,933-52.4%68,031

Comments

drake_tolu (on 03 July 2014)
62,000, probabily 100,000-120,000 on the
end of generation.
Bad sales... sin,
best Splinter cell of story. T-T
NintendoSupporter (on 26 February 2014)
@fleischr ikr :/
fleischr (on 20 February 2014)
Among all the WiiU flops, this one makes
me the saddest somehow.
oniyide (on 18 November 2013)
why put the game on Wii U in the first
place then?
Arfen (on 24 September 2013)
We all know this will be the less sold
version. But if you put less content on
a console with less install base seems
pretty obvious that people will buy
other version of it. Developers think
people have just one console and that is
not true
View all