The gameplay is focused on finding children, all of whom resemble Katie from the movie, which are scattered throughout the level, some behind certain objects such as doors. Most of the objects are empty or contain enemies. In contrast to the arcade version, Michael's moves more closely resemble his trademark dancing moves. For example, the standard attack is a stylized high kick that is commonly incorporated into his dance routines. The player has combination health/ability bar. One button will allow Michael to spin, being invulnerable in the process. However, this spin move will depreciate health. If the spin is held for more than two seconds, Michael will throw his hat in a fashion of a boomerang which will destroy most enemies. The longer the spin move is held, the wider distance that the fedora will cover. If held down long enough, a dance magic scene similar to the arcade version would play, featuring dance moves taken from the film clips of whatever song is playing in the background. Michael can also use the magic to slide down banisters and eliminate multiple enemies in the process. Almost every stage has three levels, designated in Super Mario Bros. fashion as X-1,X-2,X-3. However, the final level of the Sega Genesis/Mega Drive version was a first person "flight sim" type battle between Michael (now transformed into a space ship) and Mr. Big's ship.