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Folklore
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Total Units
| North America: | 0.17m | 72.6% |
| + Europe: | 0.00m | 1.5% |
| + Japan: | 0.05m | 18.9% |
| + Rest of the World: | 0.02m | 6.9% |
| = Global | 0.24m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | FolksSoul: Ushinawareta Denshou | Sony Computer Entertainment | Japan | 21st June 2007 | Retail |
![]() | Folklore | Sony Computer Entertainment | North America | 09th October 2007 | Retail |
![]() | Folklore | Sony Computer Entertainment | Europe | 12th October 2007 | Retail |
People
| Person | Role |
|---|---|
| Akira Muramoto | Animator |
| Akira Yamamoto | Battle System Programmer |
| Akiyo Suzuki | 3D Character Model & Texture Designer |
| Aoi Yoshimoto | 3D Character Model & Texture Designer |
| Arugo Shinohara | Lead VFX Designer |
| Asami Okouchi | Animator |
| Atsushi Numata | 3D Landscape Designer |
| Atsuto Kuroe | VFX Designer |
| Aya Yamamoto | Animator |
| Chiharu Shindo | 3D Landscape Designer |
| Chihiro Kondo | VFX Designer |
| Chihiro Mutsukura | Lead Character Illustrator |
| Daishi Sekimoto | Game System Programmer |
| Daisuke Katagi | Graphics Programmer |
| Daisuke Oikawa | Battle System Programmer |
| Daisuke Yamada | Network Programmer |
| Eisuke Sagawa | Animator |
| Eitoshi Ashihara | Program Supervisor |
| Eri Harata | Animator |
| Franklyn Tamalenus | Graphics Programmer |
| Fumihiro Asami | Dungeon Trial System Designer |
| Goichi Watanuki | 3D Landscape Designer |
| Hidehisa Miyashita | Scenario Writer |
| Hidekazu Nakajima | VFX Designer |
| Hideto Takegami | Animator |
| Hidetomo Komaki | Landscape Artist |
| Hikari Yamamoto | VFX Designer |
| Hiroki Uchida | 3D Landscape Designer |
| Hiroki Uchida | 3D Character Model & Texture Designer |
| Hiromasa Suzuki | Manga Sequence Designer |
| Hiroyuki Hamada | Lead Animator |
| Hiroyuki Nakamura | Battle System Programmer |
| Hiroyuki Shimai | Landscape Artist |
| Hiroyuki Tanaka | Lead Game Programmer |
| Hisashi Kanie | Animator |
| Hitoshi Nakagawa | Network Programmer |
| Hitoshi Togawa | Battle System Programmer |
| Ippei Onishi | Sound Programmer |
| Ippei Onishi | Movie Programmer |
| Issei Kutsuzawa | Character Illustrator |
| Jiro Yoshida | VFX Designer |
| Katsuo Suzuki | Battle System Designer |
| Katsushige Hayakawa | Battle System Designer |
| Kazuki Sakurai | Battle System Programmer |
| Kazumasa Ohashi | Battle System Programmer |
| Kazunori Nakanishi | Animator |
| Kazuya Matsumura | 3D Character Model & Texture Designer |
| Kazuya Takei | Game System Programmer |
| Kazuya Yamamoto | Dungeon Trial System Designer |
| Kei Honda | Network Programmer |
| Keiichi Kawakami | Gameplay Architect Designer |
| Keiichiro Akashi | Manga Sequence Designer |
| Keisuke Higuchi | 3D Landscape Designer |
| Keisuke Shibutani | 3D Landscape Designer |
| Kohei Toda | Landscape Artist |
| Kohei Toda | Art Director |
| Kohei Toda | User Interface Designer |
| Kotomi Negishi | 3D Character Model & Texture Designer |
| Kunihiko Suzuki | Animator |
| Makiko Kubo | 3D Landscape Designer |
| Makoto Fukahori | Animator |
| Makoto Hasegawa | VFX Programmer |
| Mamoru Odake | 3D Landscape Designer |
| Manabu Koga | Manga Sequence Programmer |
| Masahiro Oyama | Lead 3D Landscape Designer |
| Masanori Mottate | Gameplay Architect Designer |
| Masayo Horie | 3D Character Model & Texture Designer |
| Masayuki Hino | Battle System Designer |
| Michiaki Nakanowatari | Gameplay Architect Designer |
| Miki Toyota | VFX Designer |
| Mitsuo Kosaka | Animator |
| Mitsuru Sakamoto | 3D Character Model & Texture Designer |
| Mitsuyuki Suzuki | In-game Movie Programmer |
| Morikazu Nagaro | Animator |
| Mutsuhiro Furuya | Network Programmer |
| Naoki Taguchi | Animator |
| Noriaki Matsunase | Battle System Designer |
| Norikazu Miwa | Gameplay Architect Designer |
| Nozomi Ishii | User Interface Designer |
| Nozomu Ikeuchi | 3D Character Model & Texture Designer |
| Rui Fukuma | Animator |
| Ryo Shibuichi | Game System Designer |
| Ryotaro Takahashi | 3D Character Model & Texture Designer |
| Ryuichi Tobe | Manga Sequence Designer |
| Ryuta Inoue | Animator |
| Saori Kurita | 3D Landscape Designer |
| Satsuki Kuwana | 3D Landscape Designer |
| Shigeo Takaai | Battle System Designer |
| Shingo Oba | 3D Character Model & Texture Designer |
| Shinichi Ueyama | Network Programmer |
| Shinpei Hosono | Animator |
| Shinya Suda | Program Supervisor |
| Shuko Mitsuda | Battle System Designer |
| Sosuke Honda | Animator |
| Sosuke Miyaura | Landscape Artist |
| Sugitaro Kitayama | Battle System Designer |
| Sumire Yonemoto | 3D Character Model & Texture Designer |
| Syuji Komatsu | Event Sequence Scripter |
| Syunsuke Kitano | Lead Battle System Programmer |
| Tadahisa Uchino | Game System Designer |
| Tadashi Satomi | Game Design Supervisor |
| Takaaki Ishihara | Event & Quest Assistant |
| Takashi Izutani | Battle System Designer |
| Takashi Shono | Director |
| Takeshi Ishizu | 3D Landscape Designer |
| Takumi Nakamura | VFX Designer |
| Takuya Sakamoto | Animator |
| Tatsuhiko Murai | Animator |
| Tatsuya Oshima | 3D Character Model & Texture Designer |
| Tetsu Fukada | 3D Landscape Designer |
| Tetsu Shoji | VFX Designer |
| Tetsuya Wagatsuma | Character Illustrator |
| Tomoaki Honma | VFX Designer |
| Tomoaki Sugiura | Animator |
| Tomoaki Takagi | Quest Sequence Scripter |
| Tomohiro Kaneko | Game System Programmer |
| Tomohisa Kano | Gameplay Architect Designer |
| Toshihiko Kumazaki | Animator |
| Toshiyuki Kajiwara | Game System Designer |
| Tsutomu Ono | 3D Character Model & Texture Designer |
| Tsuyoshi Otaki | 3D Character Model & Texture Designer |
| Yasushi Shimajiri | Animator |
| Yasuyuki Kudo | Event & Quest Assistant |
| Yoichi Yamaji | Battle System Designer |
| Yoko Fukumoto | Lead 3D Landscape Designer |
| Yoshihiro Haji | Animator |
| Yoshiki Okamoto | Executive Director |
| Yoshinori Takenaka | Game Design Supervisor |
| Yosuke Yamaguchi | 3D Character Model & Texture Designer |
| Youhei Yanase | Scenario Editor |
| Yuichi Shimizu | Battle System Designer |
| Yuichiro Okamura | VFX Designer |
| Yukari Hoshi | 3D Character Model & Texture Designer |
| Yukihiro Kitada | Quest Sequence Scripter |
| Yukihiro Tamura | Event & Quest Assistant |
| Yukiko Ueda | Animator |
| Yuma Tanimoto | 3D Landscape Designer |
| Yuma Tanimoto | 3D Character Model & Texture Designer |
| Yumiko Otori | 3D Landscape Designer |
| Yuta Amino | Battle System Designer |
| Yuta Hanawa | Event Sequence Scripter |
| Yuya Kuroyabu | Lead 3D Character Model & Texture Designer |
| Zin Ueba | Battle System Designer |
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Comments
| pezus (on 16 December 2011) Game is quite good but I didn't finish it unfortunately :/. It is very unique though | |
| pots555 (on 18 November 2011) Just got my copy today. Looking forward to playing it tonight. The visual style seems interesting. | |
| Mordred11 (on 02 September 2011) should i give this game a try? | |
| arcane_chaos (on 21 June 2011) damn...I didn't know the sales were this low, this game was so good, truly a shame | |
| yoh7686 (on 02 February 2011) Majin | |
| MiSan7573 (on 01 February 2011) loved this game too bad it bombed so hard!!! I guess Sony isn't gonna touch this franchise for a while; too bad I was looking forward to a sequel. | |
| View all | |





