The Elder Scrolls Online

Global Total as of 05th Aug 2017 (units): 0.98m
Platform: Microsoft WindowsAlso on: Mac OS X, Xbox One, PlayStation 4
Developer: Glu Genre: Role-Playing

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
05th April 20141127,377N/A127,377
12th April 2014224,547-80.7%151,924
19th April 2014311,651-52.5%163,575
26th April 201444,926-57.7%168,501
03rd May 201453,439-30.2%171,940
10th May 201463,122-9.2%175,062
17th May 201472,801-10.3%177,863
24th May 201482,324-17.0%180,187
31st May 201491,646-29.2%181,833
07th June 2014101,8019.4%183,634

USA Annual Summary (Units)

YearYearlyChangeTotal
2014223,479N/A223,479
201549,727-77.7%273,206
201631,449-36.8%304,655
20176,130-80.5%310,785

External Links

Comments

SlayerRondo (on 25 June 2014)
Wonder how the console versions are
going to perform and the impact Destiny
may have on subscriptions/sales.
derdrik (on 10 May 2014)
Glad this game hasn't sold poorly, due
to seeing a massive amount of people on
since day 1 and not to mention digital
sales. Also happy its not F2P because
once that happens, the community will go
to crap and I'll just quit altogether.
tapout (on 04 May 2014)
I'm glad this game has sold poorly. I
boycott subscription-based schemes, and
as such, would like to see games that
embrace such greedy antics fail.
Ganoncrotch (on 15 April 2014)
guess a lot of this games sales are
going to be digital so we wont really
know how it's launch sales went until
bethesda releases figures as to how many
were online or... it goes free to play
haha.
View all