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Conan
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Total Units
| North America: | 0.14m | 91.1% |
| + Europe: | 0.00m | 1.2% |
| + Rest of the World: | 0.01m | 7.7% |
| = Global | 0.15m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Conan | THQ | Europe | 28th September 2007 | Retail |
![]() | Conan | THQ | North America | 23rd October 2007 | Retail |
![]() | Conan | THQ | Japan | 06th December 2007 | Retail |
People
| Person | Role |
|---|---|
| Adrian Sairin | Animators |
| Andrej Vakrcka | Lead Programmer |
| Anthony Chiang | Technical Artist |
| Benjamin Goodstein | Engine Programmer |
| Bob Stevenson | Additional Graphics |
| Brandon Moro | Technology Director |
| Brenoch Adams | Concept Artists |
| Britt Scott | Additional Art |
| Carson Utz | Environment Artist |
| Chanik Craig Hwang | Animators |
| Chris McGee | Additional Design |
| Chris Ocampo | Concept Artists |
| Chris Ross | Additional Design |
| Christina Pickles | Voice of: Narrator |
| Claudia Black | A'Kanna VA |
| Cole Higgins | Additional Animation |
| Dave Colclough | Programmer |
| Dave Cross | Technical Designers |
| David Durcak | Development Director |
| David Farrell | Engine Programmer |
| David Gardner | Animation and Combat Design |
| Don Howard | Music |
| Dongjoon Lee | Environment Artist |
| Dwight Shultz | Voice of: Graven, Kalden |
| Eddie Carbin | Additional UI Design |
| Elliot Roberts | Additional Animation |
| Eric Parker | Programmer |
| Eric Robinson | Programmer |
| Fred Tatasciore | Additional Voices |
| Geoff Jones | Additional Design |
| Grant Albrecht | Additional Voices |
| Greg Savoia | Motion Graphics Director |
| Jacob Pernell | Additional Art |
| Jan Kanturek | Script |
| Jason Chang | Gameplay Programmers |
| Jeremiah Stewart | Animators |
| Jim Ward | Voice of: Zaguir |
| Jim Ward | Additional Voices |
| Joe Ching | Additional Design |
| John A. Fitzpatrick | Music |
| John Butrovich | Commodore Version |
| John Nelson Rose | Gameplay Programmers |
| Jon Slavin | Technical Designers |
| Jonathan Curiel | Prop Artist |
| Jonelle Kennedy | Voice of: Argos Maiden |
| Jonelle Kennedy | Additional Voices |
| Lee Adams | Engine Programmer |
| Lee Greenwood | Animators |
| Leo Martinez | Lead Animator |
| Lubomir Ruttkay | Music |
| Maarten Kraaijvanger | Character Artist |
| Marian Ferko | Lead Artist |
| Marion Dreo | Combat Designer |
| Mark Cale | Producer |
| Mark Cale | Design |
| Mark Cooke | Lead Gameplay Programmer |
| Martha Richter Smith | Production Director |
| Matt Tateishi | Additional Design |
| Michael Ludlam | Technical Artist |
| Michael Shahan | Animators |
| Michal Smrkal | In-Game Texts |
| Mike Bates | Animators |
| Mike Parsons | Visual Effects Supervisor |
| Mike Reagan | Music Composed and Produced |
| Mike Teperson | Technical Artist |
| Milan Dubnicky | Lead Level Designer |
| Myung Lee | Animators |
| Nathan Cox | Level Designers |
| Neil Kaplan | Bone Cleaver VA |
| Nestor Angeles | Animators |
| Nick Eastridge | Music and Sound Effects |
| Nolan North | Additional Voices |
| Patrick Smith | Technical Designers |
| Paul Docherty | Additional Graphics |
| Peter Mayberry | Level Designers |
| Peter Rjapos | Managing Director |
| Phil Thornton | Additional Graphics |
| Robert Huebner | Project Director |
| Robin Levy | Graphics |
| Rodney Huff | Lead Engine Programmer |
| Ron J. Fortier | Commodore Version |
| Ron Lee | Lead Character Artist |
| Ron Perlman | Conan VA |
| Sara Szundi | Lead Environment Artist |
| Shao Wen Lim | Environment Artist |
| Shawn Foreman | Environment Artist |
| Stella Balmoria | Art Coordinator |
| Stephen Stanton | Additional Voices |
| Steve Kuroki | Senior Level Designers |
| Steve Mariotti | Gameplay Programmers |
| Steve Thoms | Design Director |
| Susan Boyd Joyce | Voice of: Sorceress Queen |
| Susan O'Connor | Writer |
| Tim Miller | Lead Level Designer |
| Tyler Thornock | Character Technical Design |
| Vanessa Marshall | Additional Voices |
| Yujin Kiem | Art Director |
| Yves Borckmans | Lead Tools Programmer |
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Comments
| ghostpast (on 13 May 2010) It was alright until the end. The final boss is ridiculous | |
| DanBal76 (on 22 December 2009) Not the greatest production values around, but a surprisingly entertaining hack and slash action game. | |
| Malio (on 02 September 2009) Lots of bo0bies, but not a very good action game. Difficulty is stupid hard at times. | |
| Barozi (on 02 April 2009) Good game I enjoyed it (naked chicks FTW!!!) No really it was good. Oh... but FUCK the end boss. | |
| palitococo (on 20 August 2008) Sad game with some good ideas. | |
| MrBubbles (on 26 July 2008) its got a bit too much thinking (combat wise) compared to the normal hack and slashers i like, but i have really enjoyed this game. its a nice piece of work. | |
| View all | |





