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Super Mario Galaxy
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Total Units
| North America: | 5.22m | 51.6% |
| + Europe: | 3.04m | 30.0% |
| + Japan: | 1.20m | 11.9% |
| + Rest of the World: | 0.66m | 6.5% |
| = Global | 10.12m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Super Mario Galaxy | Nintendo | Japan | 01st November 2007 | Retail |
![]() | Super Mario Galaxy | Nintendo | North America | 12th November 2007 | Retail |
![]() | Super Mario Galaxy | Nintendo | Europe | 16th November 2007 | Retail |
Characters
| Character |
|---|
| Bouldergeist |
| Bowser |
| Bowser Jr. |
| Coach |
| Dino Piranha |
| Guppy |
| Kamek |
| King Kaliente |
| Luigi |
| Luma |
| Mailtoad |
| Mario |
| Petey Piranha |
| Polari |
| Princess Daisy |
| Rosalina |
| Tarantox |
| Toad |
| Toadette |
| Topmaniac |
People
| Person | Role |
|---|---|
| Andy Fey | European Localisation Management |
| Aquiles Kei Takahashi | Translation |
| Atsushi Mishima | Character Design |
| Atsushi Yamaguchi | System Programming |
| Barbara Pisani | Translation |
| Catey Sagoian | Voice |
| Charles Martinet | Voice of Luigi |
| Charles Martinet | Mario (Voice) |
| Daisuke Tsujimura | Level Design |
| Daisuke Watanabe | Character Design |
| Damien McBrindle | Key grip |
| Daniel Campbell | Translation |
| David Causseques | Translation |
| Elena Nardo | Translation |
| Emilio Gallego | Translation |
| Futoshi Shirai | Level Design |
| Haruka Kakinuma | Level Design |
| Haruyasu Ito | Movie Scene Effect Design |
| Herve Lefranc | Translation |
| Hideaki Shimizu | Player Character Programming |
| Hideyuki Sugawara | Event Programming |
| Hirokazu Matsuda | Collision System Programming |
| Hiroko Ihara | Character Animation Design |
| Hiromu Takemura | Planet Design Manager |
| Hisashi Tohyama | Movie Scene Animation |
| Katsuki Hisanaga | Movie Scene Animation |
| Katsuyasu Ando | Camera Programming |
| Kay Hermann | Translation |
| Kazuhiro Saito | Character Design |
| Kazuma Norisada | Artwork |
| Kazumi Yamaguchi | Planet Design Lead |
| Kazunori Hashimoto | Planet Design |
| Kenji Ishii | Planet Design |
| Kenneth W. James | Voice |
| Kenta Motokura | Character Design Lead |
| Kiyoshi Takeuchi | Enemy Character Programming |
| Koichi Hayashida | Level Design Director |
| Koji Kondo | Music Composer |
| Kouichi Terasawa | Movie Scene Animation |
| Mahito Yokota | Music Composer |
| Martin Weers | European Localisation Management |
| Martina Deimel | Translation |
| Masafumi Kawamura | Sound Director |
| Masaki Yokobe | Movie Scene Director |
| Masanori Esaki | Character Design |
| Masayuki Kawakita | Character Animation Design |
| Mei Ide | UI Design |
| Mercedes Rose | Voice |
| Motoaki Fukuda | Movie Scene Effect Design |
| Nanako Kinoshita | Artwork |
| Naoki Koga | Program Director |
| Naoyuki Yoshida | Movie Scene Animation |
| Nicole Mills | Voice of Peach |
| Norihiro Aoyagi | Boss Character Programming |
| Noriko Urita | Planet Design |
| Rikuto Yoshida | Character Design |
| Ritsuko Tanaka | Planet Design |
| Ryusuke Yoshida | Illustration |
| Ryutaro Kanno | Level Design |
| Samantha Kelly | Voice |
| Sanae Suzuki | Planet Design |
| Satoru Iwata | Executive Producer |
| Shigehisa Nakaue | Illustration |
| Shigeru Miyamoto | Producer |
| Shigeru Miyamoto | Game Design Concept |
| Shigetoshi Gohara | Sound Program & Effects |
| Shinsuke Yamasaki | Movie Scene Object Design |
| Takao Shimizu | Producer |
| Takashi Tezuka | Producer |
| Takayuki Ikkaku | Script |
| Takeshi Hayakawa | Game Programming Lead |
| Takeshi Hosono | Design Coordinator |
| Takumi Ishii | Character Design |
| Tatsuro Ota | Movie Scene Programming |
| Tauro Shimizu | Planet Design |
| Tetsu Shoji | Planet Design |
| Tetsuro Horimizu | Character Animation Design |
| Toshihiro Kawabata | Level Design |
| Yasuhiko Matsuzaki | UI Design & Visual Concept |
| Yoshiaki Koizumi | Designer |
| Yoshiaki Koizumi | Director |
| Yumiko Matsumiya | Effect Design |
| Yuri Adachi | Illustration |
| Yusuke Nakano | Illustration Supervisor |
| Yuya Takezawa | Sound Program & Effects |
Similar Games
- Super Mario Galaxy 2 (6.75m)
- Donkey Kong Country Returns (5.49m)
- Super Paper Mario (3.28m)
- Disney Epic Mickey (2.62m)
- Super Mario All-Stars: Limited Edition (2.54m)
- Sonic and the Secret Rings (2.53m)
- Sonic Unleashed (1.92m)
- Kirby's Epic Yarn (1.65m)
- Sonic Colors (1.27m)
- Kirby's Return to Dreamland (1.24m)
- Wario Land: Shake It! (1.09m)
- Rabbids Go Home (1.07m)
- The Simpsons Game (0.96m)
- Wall-E (0.95m)
- de Blob (0.89m)
- Kung Fu Panda (0.88m)
- Sonic and the Black Knight (0.83m)
- New Play Control! Donkey Kong Jungle Beat (0.58m)
- Dora The Explorer: Dora Saves the Snow Princess (0.52m)
- The Legend of Spyro: Dawn of the Dragon (0.52m)
Comments
| ljlrj (on 27 April 2012) Nintendo revealed it sold 10.68 >_> | |
| acdcste (on 25 April 2012) Does it really matter at this stage? Its hardly like people are avidly checking wii numbers. | |
| Metroid33slayer (on 09 March 2012) Undertracked. NPD announced that super mario galaxy has sold 5 million units in the USA. VGChartz currently has it at 4.73 million units, that's 270,000 under. | |
| Kai Master (on 10 February 2012) 11m is reachable, I hope it could beat Mario 64 but... | |
| BasilZero (on 30 January 2012) Nintendo brings back the Mario classic to the Nintendo Wii with Super Mario Galaxy! Super Mario Galaxy goes back to similar roots as Super Mario 64, distancing itself in terms of gameplay from Super Mario Sunshine, exploration has never been better. Although its different from Sunshine, the gameplay does have the same basic controls except the use of FLUDD, you have the wii mote to use to spin attack and to target falling star shards. Fans of the Mario series will surely enjoy this instant classic as the storyline is lighthearted, music score is one of the best ever made, gameplay is fluid, graphics are dream like! 8.9/10 | |
| supermariouniverse (on 02 January 2012) there we go SMG! | |
| View all | |




