Ultimate Marvel vs. Capcom 3

Global Total as of 28th Oct 2017 (units): 0.31m
Platform: PlayStation VitaAlso on: PlayStation 3, Xbox 360, Xbox One, PlayStation 4
Developer: Capcom Genre: Fighting

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
25th February 201218,995N/A8,995
03rd March 201222,881-68.0%11,876
10th March 201231,763-38.8%13,639
17th March 20124967-45.2%14,606
24th March 201251,07911.6%15,685
31st March 20126894-17.1%16,579
07th April 201279253.5%17,504
14th April 20128681-26.4%18,185
21st April 20129651-4.4%18,836
28th April 2012106845.1%19,520

Europe Annual Summary (Units)

YearYearlyChangeTotal
201235,368N/A35,368
201332,080-9.3%67,448
201419,804-38.3%87,252
20154,683-76.4%91,935
20161,070-77.2%93,005
2017739-30.9%93,744

External Links

Comments

AngryAztec (on 16 July 2014)
@oniyide - Stop spewing falsehoods. SFvT
requires the SAME amount of RAM as
SSFIV. And they even asked Ono why there
was no 3DS version of SFvT and he said,
and I quote: "No particular reason".
He didn't say the 3DS lacked RAM. He
didn't say the 3DS couldn't handle it.
He just said that there was no reason at
all as to why there wasn't a port. And
BTW, UMvC3 has the same RAM requirements
as SSFIV and SFvT.
Ganoncrotch (on 13 June 2013)
whoa angry swearing at a comment I made
here a year ago, well my comment was
actually in reference to the ps3's
256mb of system Ram if you had mastered
reading before going into maths I
didn't compare it's memory to the Vita
since this is a port I was comparing it
to where the original game came from to
begin with. Doesn't matter much anyway
this game much like Capcoms other
fighting game for the vita both sold
appallingly bad next to Street fighter 4
3d on the vita so I doubt it will be
hardware limitations which stop further
games coming for the system.
oniyide (on 05 May 2013)
hence why the game is on Vita and not
3DS, PS1 had a similar issue with low
ram, which is why their Vs games sucked
so bad, and the Saturn ones didnt.
DietSoap (on 13 April 2013)
@ganoncrotch

Speaking of resolution,
you realize that's entirely a matter of
VRAM right? And that the 3DS has an
unbelievably low amount, 4mb of VRAM,
where as the Vita has 128mb of
VRAM?

And Vita has 640mb of total
ram, where in the actual fuck are you
getting 256mb? Or are you simply that
terrible at math? That'd come out to
nearly 5 times the ram. System ram is
512mb for Vita and 128mb for 3DS, 4
times the amount.
Kresnik (on 11 January 2013)
Adjusted up about 20-30k in the USA
based on December's NPD.
View all