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Ultimate Marvel vs. Capcom 3
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Total Units
| North America: | 0.04m | 61.2% |
| + Europe: | 0.02m | 29.0% |
| + Rest of the World: | 0.01m | 9.8% |
| = Global | 0.07m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Ultimate Marvel vs. Capcom 3 | Capcom | Japan | 17th December 2011 | Retail |
![]() | Ultimate Marvel vs. Capcom 3 | Capcom | North America | 15th February 2012 | Retail |
![]() | Ultimate Marvel vs. Capcom 3 | Capcom | Europe | 22nd February 2012 | Retail |
Characters
People
| Person | Role |
|---|---|
| Chris Cox | Voice: Hawkeye |
| Daniel Southworth | Voice: Vergil (English) |
| Hiroyuki Nara | Director |
| Loren Lester | Voice: Iron Fist |
| Rick Pasqualone | Voice: Doctor Strange |
| Sam Riegel | Voice: Phoenix Wright (English) |
| T.J. Rotolo | Voice: Frank West (English) |
| T.J. Storm | Voice: Strider Hiryu (English) |
| Troy Baker | Voice: Nova |
| Yuji Ueda | Voice: Strider Hiryu (Japanese) |
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Comments
| xxbrothawizxx63 (5 days ago) @oniyide Saying MvC3 couldn't run on 3DS is just unbelievably foolish when considering the ever-increasing quality of Capcom's MtFramework mobile games on the 3DS. SSFIV was a pretty ok port for a first gen title on a platform with a COMPLETELY different architecture and generally much weaker capabilities than the original platform. Mercs was also somewhat impressive, but Capcom showed their true prowess with the system and how far they had come with Revelations. RE smashes the polycounts of any scene in SSFIV 3D and does it with far better lighting and texture quality. I'm not saying they'd be able to port MvC3 without any change, but it could very well be a very fitting port that was more than serviceable (likely with the common downfalls of 3DS fighters though, 30 fps in 3D and 60fps in 2D maybe with some AA). | |
| oniyide (on 15 May 2012) are you for real?? This game CANNOT run on 3DS, thats why its on Vita, you jealous?? | |
| xxbrothawizxx63 (on 14 May 2012) Lol, these sales are hilariously bad in the face of SSFIV 3D and even Dead or Alive Dimensions..... (and no, digital sales would not close the gap. Digital sales likely wouldn't even equal half these numbers, much less double). Guess Capcom made a mistake deciding to bring SFxT to Vita instead of 3DS. | |
| Heavenly_King (on 17 April 2012) I bought this for my VITA, and it looks amazing!!! It is like having a PS3 portable :D | |
| View all | |





