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Touch the Dead
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Total Units
| North America: | 0.20m | 92.4% |
| + Europe: | 0.00m | 0.0% |
| + Rest of the World: | 0.02m | 7.6% |
| = Global | 0.21m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Touch the Dead | Eidos Interactive | North America | 16th May 2007 | Retail |
![]() | Dead 'n' Furious | Eidos Interactive | Europe | 30th May 2007 | Retail |
People
| Person | Role |
|---|---|
| Allister Brimble | Music & SFX |
| Arthur Suydam | Cover Art |
| Benjamin Yoris | Production & Game Design |
| Connie Cheung | Junior Graphic Designer |
| Emmanuel Cholley | Game Design |
| James Song | Senior Graphic Desginer |
| Jean-Luc Monnet | Art |
| Jerome Pichard | Coding |
| Julien Hillaire | Game Design |
| Laurent Krzywanski | Coding |
| Nadege Floriot | Animation |
| Nicolas Brignon | Coding |
| Olivier Fabre | Coding |
| Olivier Lunot | Art |
| Paul Carter | Music & SFX |
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Comments
| Venox2008 (on 04 November 2010) good game! | |
| stof (on 11 September 2007) I enjoyed my rental. But I had a lot of trouble with the first boss. I'm not sure if the hits weren't registering or if I just wasn't playing it right. Anyways, my main gripe about the game comes from enemy placement. Sometimes you're guy will walk into an empty room, look left, look right, look left again, look right aga-HEY THERE'S 3 ZOMBIES IN THAT CORNER THAT WAS EMPTY A SECOND AGO!!! It's quite annoying. | |
| onevision34 (on 06 June 2007) This games rocks ! | |
| View all | |




