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Shadowrun
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Total Units
| North America: | 0.38m | 91.7% |
| + Europe: | 0.00m | 0.6% |
| + Rest of the World: | 0.03m | 7.7% |
| = Global | 0.41m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Shadowrun | Microsoft Game Studios | North America | 29th May 2007 | Retail |
![]() | Shadowrun | Microsoft Game Studios | Europe | 01st June 2007 | Retail |
![]() | Shadowrun | Microsoft Game Studios | Japan | 21st June 2007 | Retail |
Characters
| Character |
|---|
| Akimi |
| Dog |
| Frogtongue |
| Glutman |
| Hamfist |
| Jagadance |
| Jake Armitage |
| Joshua |
| Kitsune |
| Laughlyn |
| Moonriver |
| Norbert |
| Steelflight |
People
| Person | Role |
|---|---|
| Adam Lancman | Producer |
| Alissa Cattabriga | Animation Artist |
| Andrea Barringer | Production Coordinator |
| Andrew Bailey | System Programming |
| Andrew Buttery | Map Construction |
| Andrew Kertesz | Additional Developer |
| Andy Hoyos | Concept Artist |
| Andy Luedke | Developer |
| Arther Litwiniuk | Game Programming |
| Arthur Kakouris | Game Design |
| Bart House | Network Lead |
| Ben Harrison | Environment Artist |
| Bob Charrette | Original Universe Creation |
| Bonita Kane | Additional Programming |
| Brian Belfield | Additional Programming |
| Brian Goodrich | Lighting Lead |
| Brian McMurdo | Art |
| Bryan Johnson | Environment Artist |
| Chris Voss | Level Designer |
| Dan Lund | Concept Artist |
| Dana Christainson | Art Direction |
| Dana Hanna | Lead Program Manager |
| Darren Bremner | System Programming |
| David Alder | Environment Artist |
| David Helsby | Animation Artist |
| David Johnson | Effects Artist |
| David Wylie | Original Universe Creation |
| Derek Carroll | Game Designer |
| Derek Carroll | AI/Core Designer |
| Dok Whitson | Art |
| Don Mclure | Writer |
| Dorje Bellbrook | Concept Artist |
| Duane Molitor | Animation Artist |
| Ellis Goodson | Art |
| Emil Simeonov | Animation Artist |
| Erin Gillgannon | Lighters |
| Ernie Chan | Additional Art |
| Evan Hirsch | Art Director |
| Fahmi Sjarief Adenan | Concept Artist |
| Fang Wang | Developer |
| Forrest Trepte | Developer |
| Geoffrey Knobel | Art |
| Graeme Scott | Game Programming |
| Grant Arthur | Additional Artwork |
| Greg Barnett | Game Design |
| Heinrich Michaels | Programming |
| Heinrich Michaels | Game Design |
| Holger Leibnitz | Artwork |
| Jamie Marshall | Technical Art Director |
| Jason Hill | Level Designer |
| Jason Weesner | Additional Programming |
| Jeff Jonas | Art |
| Jeff Kamenek | Game Programming |
| Jeff Remmer | Art |
| Jerry Darcy | Additional Design |
| Jerry Huber | Art |
| Jim Long | Writer |
| Jim Long | Original Story |
| Jim Millar | Level Designer |
| JM Albertson | Game Architecture |
| Joe Shoopack | Art |
| Joe Waters | Effects Lead |
| John Fulbright | Writer |
| John Fulbright | Programming |
| John Fulbright | Game Design |
| John Howard | Lead Game Design |
| John Marzulli | Developer |
| John Petrick | Production Coordinator |
| John Roy | Art |
| John Seidel | Art |
| Jonas Kreating | Tools Lead |
| Jonathon Cooper | Concept Artist |
| Jordan Weisman | Original Universe Creation |
| Justin Halliday | Map Construction |
| Justin Koh | Additional Art |
| Karyn Mason | Cyberspace Voice |
| Ken Newman | Additional Artwork |
| Kevin Kilstrom | Environment Leads |
| Kevin McGowan | Effects Artist |
| Koichi Ota | Producer |
| Kristofor Mellroth | Sound Design |
| L. Ross Babcock III | Original Universe Creation |
| Marc Stein | Animation Artist |
| Mark Andersen | Developer |
| Mark Dobratz | Art |
| Mark Maynard | Artwork |
| Marshall Parker | Music |
| Martin Carroll | Animation Artist |
| Matt Johnson | Developer |
| Michael Ingrassia | Environment Artist |
| Michael Loeck | Animation Artist |
| Michel Lowrance | Level Designer |
| Mike Porter | Environment Leads |
| Mona Abdelnaby | Environment Artist |
| Natalya Mortimer | Lighters |
| Noah Kaarbo | User Interface Lead |
| Pat Shettlesworth | Concept Art Lead |
| Paul Ehreth | Level Designer |
| Paul Hume | Original Universe Creation |
| Paul Kidd | Game Design |
| Pedro Perez IV | Additional Design |
| Peter Burnzynski | Audio/Multiplayer Lead |
| Peter Comley | Sound Design |
| Peter Lewis | Environment Artist |
| Phil Teschner | Additional Developer |
| Renate Haberpointner | Production Coordinator |
| Rick Schmitz | Art |
| Robert Ridihelgh | Additional Developer |
| Roberta Browne | Character Art Lead |
| Ryan Clearman | Environment Artist |
| Sam Lewis | Original Universe Creation |
| Sam Powell | Sound and Music |
| Scott Berfield | Game Design |
| Scott Robinson | Animation Artist |
| Sean Dunn | Additional Developer |
| Shane Lontis | Game Programming |
| Shannon Zondag | Production Coordinator |
| Simon Hart | Additional Artwork |
| Steve Hinan | Environment Leads |
| Steve Staurset | Environment Artist |
| Steven Villanueva | Additional Art |
| Terry Simmons | Environment Artist |
| Tim Laverty | Program Manager |
| Tobin Buttram | Audio Director |
| Tom Burlington | Technical Art Director |
| Tom Dowd | Original Universe Creation |
| Tom Holmes | Graphics Lead |
| Tom Moon | Art |
| Tony Van | Game Design |
| Tony Van | Writer |
| Tony Van | Producer |
| Woonam Kim | Animation Artist |
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Comments
| thewastedyouth (on 13 April 2012) the game that killed FASA Interactive, they should have made another Crimson Skies or Mechassault game!!! | |
| darkdayz (on 26 May 2010) this game has not aged well | |
| Stanislav.Ten (on 16 April 2010) Surprisingly good, imo underrated game. It's pretty fun and the variety online makes up for the lack of single player, would recommend to at least try considering now it's extremely cheap. | |
| Boneitis (on 21 November 2009) Thank god for the demo, I might have bought this disaster without it. | |
| MrBirdTurd (on 03 February 2009) I actually really liked this game if it was more popular and had a depper online feature and some kind of Sp this game would have done really well and would have been an even better game. | |
| shanezx (on 25 November 2008) i like this game, but the troll is so unbalanced | |
| View all | |





