VGChartz Pro

Shadowrun

Global Total as of 12th May 2012 (units): 0.41m
Platform: Xbox 360Also on: Super Nintendo Entertainment System, Sega Genesis, Personal Computer, Sega CD
Developer: Group SNE Genre: Role-Playing

Total Units

North America: 0.38m 91.7%
+ Europe: 0.00m 0.6%
+ Rest of the World: 0.03m 7.7%
= Global 0.41m

Release History

BoxartTitlePublisherRegionDateDistribution
Shadowrun Microsoft Game StudiosNorth America29th May 2007Retail
Shadowrun Microsoft Game StudiosEurope01st June 2007Retail
Shadowrun Microsoft Game StudiosJapan21st June 2007Retail

People

PersonRole
Adam LancmanProducer
Alissa CattabrigaAnimation Artist
Andrea BarringerProduction Coordinator
Andrew BaileySystem Programming
Andrew ButteryMap Construction
Andrew KerteszAdditional Developer
Andy HoyosConcept Artist
Andy LuedkeDeveloper
Arther LitwiniukGame Programming
Arthur KakourisGame Design
Bart HouseNetwork Lead
Ben HarrisonEnvironment Artist
Bob CharretteOriginal Universe Creation
Bonita KaneAdditional Programming
Brian BelfieldAdditional Programming
Brian GoodrichLighting Lead
Brian McMurdoArt
Bryan JohnsonEnvironment Artist
Chris VossLevel Designer
Dan LundConcept Artist
Dana ChristainsonArt Direction
Dana HannaLead Program Manager
Darren BremnerSystem Programming
David AlderEnvironment Artist
David HelsbyAnimation Artist
David JohnsonEffects Artist
David WylieOriginal Universe Creation
Derek CarrollGame Designer
Derek CarrollAI/Core Designer
Dok WhitsonArt
Don MclureWriter
Dorje BellbrookConcept Artist
Duane MolitorAnimation Artist
Ellis GoodsonArt
Emil SimeonovAnimation Artist
Erin GillgannonLighters
Ernie ChanAdditional Art
Evan HirschArt Director
Fahmi Sjarief AdenanConcept Artist
Fang WangDeveloper
Forrest TrepteDeveloper
Geoffrey KnobelArt
Graeme ScottGame Programming
Grant ArthurAdditional Artwork
Greg BarnettGame Design
Heinrich MichaelsProgramming
Heinrich MichaelsGame Design
Holger LeibnitzArtwork
Jamie MarshallTechnical Art Director
Jason HillLevel Designer
Jason WeesnerAdditional Programming
Jeff JonasArt
Jeff KamenekGame Programming
Jeff RemmerArt
Jerry DarcyAdditional Design
Jerry HuberArt
Jim LongWriter
Jim LongOriginal Story
Jim MillarLevel Designer
JM AlbertsonGame Architecture
Joe ShoopackArt
Joe WatersEffects Lead
John FulbrightWriter
John FulbrightProgramming
John FulbrightGame Design
John HowardLead Game Design
John MarzulliDeveloper
John PetrickProduction Coordinator
John RoyArt
John SeidelArt
Jonas KreatingTools Lead
Jonathon CooperConcept Artist
Jordan WeismanOriginal Universe Creation
Justin HallidayMap Construction
Justin KohAdditional Art
Karyn MasonCyberspace Voice
Ken NewmanAdditional Artwork
Kevin KilstromEnvironment Leads
Kevin McGowanEffects Artist
Koichi OtaProducer
Kristofor MellrothSound Design
L. Ross Babcock IIIOriginal Universe Creation
Marc SteinAnimation Artist
Mark AndersenDeveloper
Mark DobratzArt
Mark MaynardArtwork
Marshall ParkerMusic
Martin CarrollAnimation Artist
Matt JohnsonDeveloper
Michael IngrassiaEnvironment Artist
Michael LoeckAnimation Artist
Michel LowranceLevel Designer
Mike PorterEnvironment Leads
Mona AbdelnabyEnvironment Artist
Natalya MortimerLighters
Noah KaarboUser Interface Lead
Pat ShettlesworthConcept Art Lead
Paul EhrethLevel Designer
Paul HumeOriginal Universe Creation
Paul KiddGame Design
Pedro Perez IVAdditional Design
Peter BurnzynskiAudio/Multiplayer Lead
Peter ComleySound Design
Peter LewisEnvironment Artist
Phil TeschnerAdditional Developer
Renate HaberpointnerProduction Coordinator
Rick SchmitzArt
Robert RidihelghAdditional Developer
Roberta BrowneCharacter Art Lead
Ryan ClearmanEnvironment Artist
Sam LewisOriginal Universe Creation
Sam PowellSound and Music
Scott BerfieldGame Design
Scott RobinsonAnimation Artist
Sean DunnAdditional Developer
Shane LontisGame Programming
Shannon ZondagProduction Coordinator
Simon HartAdditional Artwork
Steve HinanEnvironment Leads
Steve StaursetEnvironment Artist
Steven VillanuevaAdditional Art
Terry SimmonsEnvironment Artist
Tim LavertyProgram Manager
Tobin ButtramAudio Director
Tom BurlingtonTechnical Art Director
Tom DowdOriginal Universe Creation
Tom HolmesGraphics Lead
Tom MoonArt
Tony VanGame Design
Tony VanWriter
Tony VanProducer
Woonam KimAnimation Artist

Comments

thewastedyouth (on 13 April 2012)
the game that killed FASA Interactive, they should have made another Crimson Skies or Mechassault game!!!
darkdayz (on 26 May 2010)
this game has not aged well
Stanislav.Ten (on 16 April 2010)
Surprisingly good, imo underrated game. It's pretty fun and the variety online makes up for the lack of single player, would recommend to at least try considering now it's extremely cheap.
Boneitis (on 21 November 2009)
Thank god for the demo, I might have bought this disaster without it.
MrBirdTurd (on 03 February 2009)
I actually really liked this game if it was more popular and had a depper online feature and some kind of Sp this game would have done really well and would have been an even better game.
shanezx (on 25 November 2008)
i like this game, but the troll is so unbalanced
View all