![]() |
Dungeon Siege: Throne of Agony
|
||||||
Total Units
| North America: | 0.12m | 91.5% |
| + Europe: | 0.00m | 0.6% |
| + Rest of the World: | 0.01m | 7.9% |
| = Global | 0.14m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Dungeon Siege: Throne of Agony | 2K Games | North America | 30th October 2006 | Retail |
![]() | Dungeon Siege: Throne of Agony | 2K Games | Europe | 02nd February 2007 | Retail |
People
| Person | Role |
|---|---|
| Adam Hale | Special Effects |
| Adam Hale | Character Art |
| Andy Van Dalsem | Cinematics |
| Andy Van Dalsem | Character Art |
| Andy Van Dalsem | Additional Animation |
| Ben Lea | Gameplay Programming |
| Brian Goetz | Sound Scripting |
| Brian Goetz | Associate Producer |
| Bryan Warmack | Special Effects |
| Bryan Warmack | Enviornment Art |
| Byron Evora | Dialog Editorial |
| Chris Glenn | UI |
| Chris Glenn | Cinematics |
| Chris Glenn | Art Director & Concept Artist |
| Chris Rausch | V.O. Coordination |
| Chris Rausch | Additional Level Design |
| Corey Eiland | Technical Design |
| Corey Eiland | Additional Writing |
| Corey Eiland | Additional Level Design |
| Derek Johnstone | Enviornment Art |
| Derek Johnstone | Character Art |
| Derek Johnstone | Additional Level Design |
| Derek Johnstone | Special Effects |
| Derek Johnstone | Lead Animator |
| Eric Beaumont | Lead Writer |
| Eric Beaumont | Additional Level Design |
| Erik Wilkinson | Tools Programming |
| Jamie Vance | Dialog Editorial |
| Jason Hasenauer | Lead Artist |
| Jason Hasenauer | Enviornment Art |
| Jason Hasenauer | Cinematics |
| Jeremy Soule | Music Composed & Performed By |
| Joe Cesario | Enviornment Art |
| Josh O'Brien | Lead Level Designer |
| Josh Taylor | Enviornment Art |
| Josh Taylor | Character Art |
| Julian Soule | Music Composed & Performed By |
| Keith Arem | Voice Direction |
| Pravin Wagh | Gameplay Programming |
| Richard Campomanes | Network Programming |
| Rob Smith | Engine Programming |
| Stephen J. Martin | Lead Programmer |
| Stephen J. Martin | Engine Programming |
| Steve Ganem | Engine Programming |
| Steve Ganem | Tools Programming |
| Steve Ganem | Technical Director |
| Thomas Horwath | Character Art |
| Thomas Horwath | Additional Animation |
| Tim Campbell | Project Lead & Lead Designer |
| Tim Campbell | Additional Writing |
| Tim Campbell | Additional Level Design |
Similar Games
- Tales of the World: Radiant Mythology 2 (0.33m)
- Valkyrie Profile: Lenneth (0.33m)
- Untold Legends: The Warriors Code (0.32m)
- Jeanne d'Arc (0.31m)
- MonHun Nikki: Poka Poka Ailu Mura G (0.30m)
- Star Ocean: Second Evolution (0.29m)
- Tales of the World: Radiant Mythology 3 (0.28m)
- X-Men Legends II: Rise of Apocalypse (0.28m)
- Lord of Arcana (0.25m)
- Tales of Eternia (0.25m)
- Fate/Extra (0.24m)
- Valhalla Knights (0.24m)
- Shin Megami Tensei: Persona 2: Innocent Sin (0.23m)
- Valhalla Knights 2 (0.23m)
- Disgaea 2: Dark Hero Days (0.21m)
- What Did I Do to Deserve This, My Lord!? 2 (0.21m)
- Tales of Phantasia: Narikiri Dungeon X (0.21m)
- Valkyria Chronicles III: Unrecorded Chronicles (0.21m)
- Toriko: Gourmet Survival! (0.20m)
- Disgaea: Afternoon of Darkness (0.20m)
Comments
| sbvgc2012 (on 21 March 2010) Such a nice game,shame sales. | |
| Aj_habfan (on 09 February 2008) I actually really enjoyed this game. | |
| View all | |




