VGChartz Pro

Command & Conquer 3: Tiberium Wars

Global Total as of 12th May 2012 (units): 0.37m
Platform: Xbox 360Also on: Personal Computer
Developer: EA Los Angeles Genre: Strategy

Total Units

North America: 0.33m 90.0%
+ Europe: 0.01m 2.2%
+ Rest of the World: 0.03m 7.8%
= Global 0.37m

Release History

BoxartTitlePublisherRegionDateDistribution
Command & Conquer 3: Tiberium Wars Electronic ArtsNorth America08th May 2007Retail
Command & Conquer 3: Tiberium Wars Electronic ArtsEurope11th May 2007Retail

People

PersonRole
Aaron KaminarDigital Compositor
Aaron KupfermanAdditional Cinematic Art
Aaron LeeAdditional Engineer
Adam DavisDesigner
Adam HayesDesigner
Adam McCarthyLead Animator
Adhitya ChitturGameplay Engineer
Albert ChengCinematic Artist
Amir RaoDesigner
Andrew GarrettAI Engineer
Andrew LubyBuild Engineer
Andrey KazminUser Interface Artist
Andy McDonaldSystem Engineer
Austin EllisLead Engineer
Ben LiskaAdditional Art
Benjamin HopkinCinematic Editor
Billy Dee WilliamsRedmond Boyle
Billy Dee WilliamsGDI Director Redmond Boyle
Brent FriedmanWriter
Brian BloomVoice: Sniper Team Leader
Brian BloomVoice: Militant
Casey RobinsonVisual Effects Artist
Cassia DominguezAdditional Art
Chad LaClairAdditional Design
Chance RoweModeler
Chandra CogburnScore Coordinator
Charles JacobiEnvironmental Artist
Chris CorrySenior Development Director
Chris HoweAdditional Art
Chris JacobsonAdditional Engineer
Chris TamburrinoEnvironmental Artist
Christopher WillinghamAdditional Art
Courtenay TaylorAlien A.I.
Darryll RohrAdditional Engineer
Dave Isaac Santos AbuelDigital Compositor
Dave MaxAdditional Art
David FriesVoice Direction & Sound Design
David RicheyUser Interface Engineer
Drew StaufferAdditional Cinematic Art
Duane LooseAdditional Art Direction
Earbash AudioAdditional Cinematic Audio
Edward CerratoCinematic Audio
Edwin GomesEnvironmental Artist
Eric HillearyAdditional Art
Eugene Cordwell JarvisAnimator
Evan T. ChenSenior Sound Designer
Feng ZhuConcept Artist
Gabriel HolmesGameplay Engineer
Gavin SimonAI Engineer
Gloria ShihConcept Artist
Grace ParkSandra Telfair
Grace ParkLt. Sandra Telfair
Greg BlackLead Balance Designer
Greg LuzniakModeler
Gregory KasavinAssociate Producer
Heather PoonAdditional Art
Hoon BaeDigital Compositor
Ian Barkley-YeungAudio Engineer
Insun KangUser Interface Artist
James ZhangConcept Artist
Jasen TorresLead Campaign Designer
Jason AlejandreAdditional Design
Jason BenderLead Designer
Jason HoweyDigital Compositor
Jean-Pierre RoyAdditional Art
Jeff ChowGameplay Engineer
Jennifer MorrisonKirce James
Jennifer MorrisonLt. Kirce James
Jeremy WarGame Designer
Jeremy WarDesigner
Jill DonaldDevelopment Director
Joe CappellettiGDI Transport
Joe CappellettiGDI Soldier
Joe KucanKane
John ChinUser Interface Engineer
John MachinGameplay Engineer
John VersluisGraphic Engineer
Jon SoucyAdditional Design
Joseph D. KucanKane
Josh HollowayNOD Intelligence Officer
Josh HollowayAjay
Justin M. LubinStill Photographer
Katai TangCinematic Artist
Keith SchaefDesign Engineer
Kich MaModeler
Kiko EllsworthNOD Commander
Kris MornessAdditional Engineer
Leon GorStructure Artist
Leon GorModeler
Lutz LattaGraphics Engineer
Lutz LattaGraphic Engineer
Marcos BoyingtonSystem Engineer
Matt J. BrittonArt Director
Michael IronsideGDI General Jack Granger
Michael IronsideJack Granger
Michael JonesLead Visual Effects Artist
Michael LaygoAnimator
Michael SchwartzMultiplayer Engineer
Michael ZimmermanConcept Artist
Michelle TasicCinematic Artist
Mike ColonneseLead Modeler
Mike VerduExecutive Producer
Nate HubbardAdditional Editing
Nathan YunMultiplayer Engineer
Nicholas HendricksAdditional Engineer
Nikolas GavalasAdditional Engineer
Patrick D. HurdProduction Manager of Cinematics
Pete BrubakerAdditional Engineer
Peter HongCinematic Artist
Phelicia RamloganEnvironmental Artist
Ping WangMultiplayer Engineer
Richard OsborneAdditional Engineer
Ryan ChurchConcept Artist
Samuel BassDesigner
Sarn BirdAdditional Sound Design
Sarn BirdAdditional Audio
Sassoon Film DesignVisual Effects
Scott C. SmithLead Technical Designer
Scott K. BowenUser Interface Engineer
Shanon CookCassandra Blair
Shauntay HintonReporter
Shawn RogersGameplay Engineer
Silvio AebischerAdditional Art
Stefan MarksVoice: NOD MCV
Stefan MarksVoice: NOD EVA
Stefan MarksTraining Instructor (Voice)
Stefan MarksVoice: Venom Patrol Craft
Steve BurgAdditional Art Direction
Steve JablonskyOriginal Music
Steve JablonskyMusic
Thomas JungAdditional Art
Tiger-Hare StudiosVisual Effects
Tim CoolidgeAdditional Design
Tim WilliamsEnvironmental Artist
Todd HabermanAdditional Music
Trevor MorrisOriginal Music
Trevor MorrisMusic
Tricia HelferKillian Qatar
Tricia HelferKilian Qatar
Tristan BrettAdditional Art
Tse-cheng LoModeler
Tse-cheng LoStructure Artist
Umberto BossiAnimator
Vivian WeiDigital Compositor
Wa KanAdditional Engineer
Wil PanganibanCinematic Artist
Will HutchinsonAI Engineer
Zak BelicaAdditional Sound Design
Zak MiddletonGameplay Engineer

Comments

Graves (on 12 May 2009)
Better sales than I was expecting. Development cost must have been cheap as well considering its a direct port of the PC game.
sonicshuffle (on 07 April 2009)
Best RTS on the 360.
MLD-Ghost (on 19 January 2009)
until Halo Wars.....this is the best rts on 360.
kopstudent89 (on 31 May 2008)
yup PC version... Red alert 3 wont work on my PC though:S... did u see the graphics on it?!
Oemenia (on 20 May 2008)
I think they changed it for the better, the gameplay is the fastest yet because they simplified it a LITTLE bit. Either way, i think the best in the series, though the rushing in MP is a little crazy. They are going to do some crazy stuff for RA3, but going to keep all the trademarks, sounds VERY interesting, i really hope, they flesh out each mediums of combat well.

500k is good sales, considering EU sales havent been updated, and this is a port. A bad port that is, unit cap, poor framerate, reduced graphics despite the PC game running perfectly on any recent computer, no battlecast, and worst of all, NO support. The PC game got free maps but they updated it too, on 360, youre Nod, you win...
MeowTheMouse (on 07 April 2008)
well what do u expect ? its EA now..
View all