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Command & Conquer 3: Tiberium Wars
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Total Units
| North America: | 0.33m | 90.0% |
| + Europe: | 0.01m | 2.2% |
| + Rest of the World: | 0.03m | 7.8% |
| = Global | 0.37m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Command & Conquer 3: Tiberium Wars | Electronic Arts | North America | 08th May 2007 | Retail |
![]() | Command & Conquer 3: Tiberium Wars | Electronic Arts | Europe | 11th May 2007 | Retail |
Characters
| Character |
|---|
| Ajay |
| Dr. Elena Petrova |
| Kane |
| Kilian Qatar |
| Lieutenant General Jack Granger |
| Lieutenant Sandra Telfair |
| Redmond Boyle |
People
| Person | Role |
|---|---|
| Aaron Kaminar | Digital Compositor |
| Aaron Kupferman | Additional Cinematic Art |
| Aaron Lee | Additional Engineer |
| Adam Davis | Designer |
| Adam Hayes | Designer |
| Adam McCarthy | Lead Animator |
| Adhitya Chittur | Gameplay Engineer |
| Albert Cheng | Cinematic Artist |
| Amir Rao | Designer |
| Andrew Garrett | AI Engineer |
| Andrew Luby | Build Engineer |
| Andrey Kazmin | User Interface Artist |
| Andy McDonald | System Engineer |
| Austin Ellis | Lead Engineer |
| Ben Liska | Additional Art |
| Benjamin Hopkin | Cinematic Editor |
| Billy Dee Williams | Redmond Boyle |
| Billy Dee Williams | GDI Director Redmond Boyle |
| Brent Friedman | Writer |
| Brian Bloom | Voice: Sniper Team Leader |
| Brian Bloom | Voice: Militant |
| Casey Robinson | Visual Effects Artist |
| Cassia Dominguez | Additional Art |
| Chad LaClair | Additional Design |
| Chance Rowe | Modeler |
| Chandra Cogburn | Score Coordinator |
| Charles Jacobi | Environmental Artist |
| Chris Corry | Senior Development Director |
| Chris Howe | Additional Art |
| Chris Jacobson | Additional Engineer |
| Chris Tamburrino | Environmental Artist |
| Christopher Willingham | Additional Art |
| Courtenay Taylor | Alien A.I. |
| Darryll Rohr | Additional Engineer |
| Dave Isaac Santos Abuel | Digital Compositor |
| Dave Max | Additional Art |
| David Fries | Voice Direction & Sound Design |
| David Richey | User Interface Engineer |
| Drew Stauffer | Additional Cinematic Art |
| Duane Loose | Additional Art Direction |
| Earbash Audio | Additional Cinematic Audio |
| Edward Cerrato | Cinematic Audio |
| Edwin Gomes | Environmental Artist |
| Eric Hilleary | Additional Art |
| Eugene Cordwell Jarvis | Animator |
| Evan T. Chen | Senior Sound Designer |
| Feng Zhu | Concept Artist |
| Gabriel Holmes | Gameplay Engineer |
| Gavin Simon | AI Engineer |
| Gloria Shih | Concept Artist |
| Grace Park | Sandra Telfair |
| Grace Park | Lt. Sandra Telfair |
| Greg Black | Lead Balance Designer |
| Greg Luzniak | Modeler |
| Gregory Kasavin | Associate Producer |
| Heather Poon | Additional Art |
| Hoon Bae | Digital Compositor |
| Ian Barkley-Yeung | Audio Engineer |
| Insun Kang | User Interface Artist |
| James Zhang | Concept Artist |
| Jasen Torres | Lead Campaign Designer |
| Jason Alejandre | Additional Design |
| Jason Bender | Lead Designer |
| Jason Howey | Digital Compositor |
| Jean-Pierre Roy | Additional Art |
| Jeff Chow | Gameplay Engineer |
| Jennifer Morrison | Kirce James |
| Jennifer Morrison | Lt. Kirce James |
| Jeremy War | Game Designer |
| Jeremy War | Designer |
| Jill Donald | Development Director |
| Joe Cappelletti | GDI Transport |
| Joe Cappelletti | GDI Soldier |
| Joe Kucan | Kane |
| John Chin | User Interface Engineer |
| John Machin | Gameplay Engineer |
| John Versluis | Graphic Engineer |
| Jon Soucy | Additional Design |
| Joseph D. Kucan | Kane |
| Josh Holloway | NOD Intelligence Officer |
| Josh Holloway | Ajay |
| Justin M. Lubin | Still Photographer |
| Katai Tang | Cinematic Artist |
| Keith Schaef | Design Engineer |
| Kich Ma | Modeler |
| Kiko Ellsworth | NOD Commander |
| Kris Morness | Additional Engineer |
| Leon Gor | Structure Artist |
| Leon Gor | Modeler |
| Lutz Latta | Graphics Engineer |
| Lutz Latta | Graphic Engineer |
| Marcos Boyington | System Engineer |
| Matt J. Britton | Art Director |
| Michael Ironside | GDI General Jack Granger |
| Michael Ironside | Jack Granger |
| Michael Jones | Lead Visual Effects Artist |
| Michael Laygo | Animator |
| Michael Schwartz | Multiplayer Engineer |
| Michael Zimmerman | Concept Artist |
| Michelle Tasic | Cinematic Artist |
| Mike Colonnese | Lead Modeler |
| Mike Verdu | Executive Producer |
| Nate Hubbard | Additional Editing |
| Nathan Yun | Multiplayer Engineer |
| Nicholas Hendricks | Additional Engineer |
| Nikolas Gavalas | Additional Engineer |
| Patrick D. Hurd | Production Manager of Cinematics |
| Pete Brubaker | Additional Engineer |
| Peter Hong | Cinematic Artist |
| Phelicia Ramlogan | Environmental Artist |
| Ping Wang | Multiplayer Engineer |
| Richard Osborne | Additional Engineer |
| Ryan Church | Concept Artist |
| Samuel Bass | Designer |
| Sarn Bird | Additional Sound Design |
| Sarn Bird | Additional Audio |
| Sassoon Film Design | Visual Effects |
| Scott C. Smith | Lead Technical Designer |
| Scott K. Bowen | User Interface Engineer |
| Shanon Cook | Cassandra Blair |
| Shauntay Hinton | Reporter |
| Shawn Rogers | Gameplay Engineer |
| Silvio Aebischer | Additional Art |
| Stefan Marks | Voice: NOD MCV |
| Stefan Marks | Voice: NOD EVA |
| Stefan Marks | Training Instructor (Voice) |
| Stefan Marks | Voice: Venom Patrol Craft |
| Steve Burg | Additional Art Direction |
| Steve Jablonsky | Original Music |
| Steve Jablonsky | Music |
| Thomas Jung | Additional Art |
| Tiger-Hare Studios | Visual Effects |
| Tim Coolidge | Additional Design |
| Tim Williams | Environmental Artist |
| Todd Haberman | Additional Music |
| Trevor Morris | Original Music |
| Trevor Morris | Music |
| Tricia Helfer | Killian Qatar |
| Tricia Helfer | Kilian Qatar |
| Tristan Brett | Additional Art |
| Tse-cheng Lo | Modeler |
| Tse-cheng Lo | Structure Artist |
| Umberto Bossi | Animator |
| Vivian Wei | Digital Compositor |
| Wa Kan | Additional Engineer |
| Wil Panganiban | Cinematic Artist |
| Will Hutchinson | AI Engineer |
| Zak Belica | Additional Sound Design |
| Zak Middleton | Gameplay Engineer |
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Comments
| Graves (on 12 May 2009) Better sales than I was expecting. Development cost must have been cheap as well considering its a direct port of the PC game. | |
| sonicshuffle (on 07 April 2009) Best RTS on the 360. | |
| MLD-Ghost (on 19 January 2009) until Halo Wars.....this is the best rts on 360. | |
| kopstudent89 (on 31 May 2008) yup PC version... Red alert 3 wont work on my PC though:S... did u see the graphics on it?! | |
| Oemenia (on 20 May 2008) I think they changed it for the better, the gameplay is the fastest yet because they simplified it a LITTLE bit. Either way, i think the best in the series, though the rushing in MP is a little crazy. They are going to do some crazy stuff for RA3, but going to keep all the trademarks, sounds VERY interesting, i really hope, they flesh out each mediums of combat well. 500k is good sales, considering EU sales havent been updated, and this is a port. A bad port that is, unit cap, poor framerate, reduced graphics despite the PC game running perfectly on any recent computer, no battlecast, and worst of all, NO support. The PC game got free maps but they updated it too, on 360, youre Nod, you win... | |
| MeowTheMouse (on 07 April 2008) well what do u expect ? its EA now.. | |
| View all | |




