Tom Clancy's Splinter Cell: Double Agent

Global Total as of 28th Oct 2017 (units): 0.13m
Platform: WiiAlso on: PlayStation 3, PlayStation 2, Xbox 360, Xbox, GameCube, Microsoft Windows
Developer: Ubisoft Montreal Genre: Action

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
02nd December 200613,544N/A3,544
09th December 200624,85737.0%8,401
16th December 200636,11025.8%14,511
23rd December 200647,05115.4%21,562
30th December 200652,877-59.2%24,439
06th January 200762,089-27.4%26,528
13th January 200771,696-18.8%28,224
20th January 200781,624-4.2%29,848
27th January 200791,561-3.9%31,409
03rd February 2007101,6968.6%33,105

USA Annual Summary (Units)



adam84 (on 01 October 2009)
i really am enjoying this game
trestres (on 03 July 2008)
After trying a demo of the game last
week, I can say it's one of the poorest
efforts ever made.
quigontcb (on 01 June 2008)
I really enjoyed the game, despite the
piss-poor 2002 PS2 look of the game.
Hopefully Ubi gets their act together
soon. I'd love to play a Splinter Cell
game made just for the Wii.
Finnbar (on 23 April 2008)
Deff not the best game for the wii. I
dunno i just could not get into it,
curse those security stickers...
stof (on 05 April 2008)
Ubisoft sure put out a lot of crappy
ports... It's weird. They hit the
system with two huge selling games right
at launch, follow up with ports'0
plenty at full price which rightly bomb.
And then, as far as I can tell, they're
letting the failed ports influence their
dev decisions far more than the games
with effort in them that sold well.
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