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Donkey Kong Jungle Beat
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Total Units
| North America: | 0.84m | 63.1% |
| + Europe: | 0.22m | 16.4% |
| + Japan: | 0.24m | 17.8% |
| + Rest of the World: | 0.04m | 2.7% |
| = Global | 1.34m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Donkey Kong Jungle Beat | Nintendo | Japan | 16th December 2004 | Retail |
![]() | Donkey Kong Jungle Beat | Nintendo | Europe | 04th February 2005 | Retail |
![]() | Donkey Kong Jungle Beat | Nintendo | North America | 14th March 2005 | Retail |
People
| Person | Role |
|---|---|
| Atsushi Mishima | Character Design |
| Atsushi Yamaguchi | Character Programming |
| Bill Trinen | North American Localization |
| Daisuke Watanabe | Character Modeling |
| Futoshi Shirai | Assistant Director |
| Hideaki Nonaka | Voice |
| Hideaki Shimizu | Player Character Programming |
| Hideaki Takamura | Character Art Design |
| Hironobu Kakui | Technical Support |
| Hironori Miyata | Voice |
| Jeff Miller | Localization Management |
| Katsuhito Nishimura | Coordination |
| Katsuki Hisanaga | 3-D Animation |
| Katsumi Suzuki | Voice |
| Katsuyasu Ando | Character Programming |
| Kazumi Yamaguchi | Map Design |
| Kazunori Hashimoto | Map Modeling |
| Keizo Kato | Progress Management |
| Kenichi Minamizawa | Character Modeling |
| Kenta Motokura | Character Design |
| Kimiharu Hyodo | Assistant Director |
| Koichi Hayashida | Assistant Director |
| Leslie Swan | Localization Management |
| Mahito Yokota | Music |
| Masafumi Kawamura | Sound |
| Masahiro Okazaki | Voice |
| Masanori Esaki | Character Modeling |
| Mieko Ajima | 3-D Animation |
| Naoki Koga | System Programming Director |
| Nate Bihldorff | North American Localization |
| Risuko Tanaka | Map Modeling |
| Sanae Suzuki | Map Modeling |
| Satoru Iwata | Executive Producer |
| Shigeru Miyamoto | General Producer |
| Shingo Okamoto | Technical Support |
| Shunsuke Yamamoto | Character Modeling |
| Taeko Sugawara | Character Design |
| Takao Shimizu | Producer |
| Takashi Nagasako | Voice |
| Takashi Tezuka | General Producer |
| Takeshi Hayakawa | Character Programming Director |
| Takeshi Hosono | Character Design |
| Tatsuro Ota | Character Programming |
| Tomoko Yada | Map Modeling |
| Toshihiro Kawabata | Assistant Director |
| Toshitsugu Takashina | Voice |
| Yasuhiko Matsuzaki | Character Art and Screen Design |
| Yoshiaki Koizumi | Director |
| Yoshito Yasuda | Technical Support |
| Yumiko Matsumiya | Effects Design |
| Yusuke Akifusa | Effects Design |
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Comments
| zzyoshiman (on 05 January 2010) baddman, did you just say this was better than the dkc series?...... | |
| Baddman (on 18 April 2009) wow i just found out i could play this game with the game cube controller only man wow this game is freaking awesome make i hope they are working on a new one just like this..much better than those dkc games | |
| gvangoeverden (on 18 April 2009) this game is incredible. probably nintendos most underated game and some of the best graphics on the cube | |
| Baddman (on 05 December 2008) never beat this game my bongos are nowhere to be found! :( | |
| novasonic (on 28 November 2008) this game was soooo much fun! very underrated! | |
| oliist (on 11 June 2008) Underrated game and higher sales than i would have expected. A truly fun experience that felt very different & fresh. King of the Bongos... XD | |
| View all | |





