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Midnight Club 3: DUB Edition
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Total Units
| North America: | 1.60m | 45.2% |
| + Europe: | 1.18m | 33.2% |
| + Rest of the World: | 0.77m | 21.6% |
| = Global | 3.55m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Midnight Club 3: DUB Edition | Rockstar Games | North America | 27th June 2005 | Retail |
![]() | Midnight Club 3: DUB Edition | Rockstar Games | Europe | 01st September 2005 | Retail |
People
| Person | Role |
|---|---|
| A.J. Shaw | Game Designers |
| A.J. Shaw | Designer |
| Al Dukes | Lead Coder |
| Alan Wasserman | Director of Development |
| Alecander Ehrath | Downloadable Content & Visual Effects |
| Alex Horton | Art Director |
| Alexander Ehrath | Networking Support |
| Andrea Rottenberg | 3D City Art |
| Andrew Walker | Lead Artist |
| Andrew Wilson | 3D City Artists |
| Andrew Wilson | 3D City Artist |
| Andy Greensmith | Coder |
| Associates | Casting |
| Ben Herrera | Character Models |
| Ben Padget | Visual Effects |
| Birdman- Cash Money Records | Narrator |
| Bobby Milly | Character Models |
| Brad Nelson | 3D Vehicle Artists |
| Brad Nelson | 3D Vehicle Artist |
| Brian Alcazar | Lead Analyst |
| Charles Waddington | Coder |
| Chez Casting | Casting |
| Chris Coffin | Rendering and Effects |
| Chris Coffin | Optimization & Microcode |
| Chris Edwards | Artist |
| Chris Perry | Visual Effects |
| Chris Smart | Art Department Director |
| Christian Kjeldsen | Sound Design |
| Craig Duman | Lead Sound Designer |
| Dan Houser | VP of Creative |
| Daren Bader | Creative Director |
| Dave Mershon | 3D City Art |
| Dave Stinchcomb | Designer |
| Dave Stinchcomb | Game Designers |
| David Barrera | Motion Capture and Voiceover |
| David Etherton | Technical Director |
| David Finlay | 3D Vehicle Artists |
| David Finlay | 3D Vehicle Artist |
| David Hong | Art Director |
| David Riewald | 3D City Artists |
| David Riewald | 3D City Artist |
| David Stinchcomb | Game Designers |
| Deanna Vye | 3D City Artists |
| Deanne Vye | 3D City Artist |
| Devan Hammack | Garage and Race Editor |
| Devan Hammack | Garage & Race Editor |
| Dexter Tillis | Motion Capture and Voiceover |
| Edgar Acedevo | Lighting |
| Eli Weissman | Prodution Team |
| Eric Lin | Character Models |
| Eric Smith | Producer |
| Finlay Munro | Coder |
| Frank Silas | 3D City Artists |
| Frank Silas | 3D City Artist |
| Fredrik Farnstrom | Additional UI Support |
| Gabriel Liberty | Tools and Engine Programming |
| Gabriel Liberty | Tolls & Engine Programming |
| Garret Flynn | Lighting |
| Garrett Flynn | Lighting |
| Gary J. Foreman | Chief Technology Officer |
| George Davis | Lighting |
| Gilbert Sandejas | Game Designers |
| Gilbert Sandejas | Designer |
| Glen Hernandez | Producer |
| Gunter Erhart | Career AI and Game Logic |
| Gunter Erhart | Career AI & Game Logic |
| Hank Jiang | 3D City Artists |
| Hank Jiang | 3D City Artist |
| Iain Stewart | Artist |
| Jack Miller | Audio |
| Jae Kim | Concept Artists |
| Jae Kim | Concept Artist |
| James Graham | 3D Vehicle Artists |
| James Graham | 3D Vehicle Artist |
| Jamie King | VP of Development |
| Jason Castagna | Concept Artists |
| Jason Castagna | Concept Artist |
| Jay Panek | Senior Producer |
| Jay Ranek | Senior Producer |
| Jeff Garstecki | 3D Vehicle Artist |
| Jeff Garstecki | 3D Vehicle Artists |
| Jeff Junio | Game Designers |
| Jeff Junio | Designer |
| Jeff Whitcher | Sound Design |
| Jeffery Pidsadny | Envrionment Designers |
| Jeffrey J. Roorda | Vehicle Dynamics & Play Control |
| Jeffrey J. Roorda | Vehical Dynamics and Play Control |
| Jeffrey Pidsadny | Environment Designer |
| Jeremy Jessup | Audio |
| Jerome Lacote | UI/FE Artists |
| Jerome Lacote | UI/FE Artist |
| John Gierach | Tools and NAV System |
| John Gierach | Tools & NAV System |
| John Wang | 3D Vehicle Artists |
| John Wang | 3D Vehicle Artist |
| John Zurhellen | Prodution Team |
| Jonathan Spane | Pedestrian AI |
| Joshua Bass | Character Models |
| Joshua Bass | Art Department Director |
| Joshua Breindel | Audio |
| Judy Henderson | Casting |
| Jun Choi | Animators |
| Jun Choi | Animator |
| Justin Link | Physics |
| Kelby Fuchs | Lighting |
| Ken Murfitt | Replay & Visual Effects |
| Ken Murfitt | Replay |
| Kerry Shaw | Prodution Team |
| Kiff Vanden Heuver | Motion Capture and Voiceover |
| Kirk Boornazian | Cinematography |
| Kirk Cumming | Lead Animator |
| Kirk Cummings | Lead Animator |
| Kouros Moghaddam | Lead Vehicle Artist |
| Kris Roberts | Vehicle Tuning |
| Lance Williams | Senior Lead Analyst |
| Lewis Gordon | Coder |
| Marc Fredrickson | Design Department Director |
| Marc Fredrickson | Environment Designer |
| Mark Beazley | Stats and Networking UI |
| Mark Beazley | Stats & Networking UI |
| Mark Frederickson | Envrionment Designers |
| Mark Garone | Producer |
| Mark Loperfido | Sound Design |
| Mark Robinson | Technical Director |
| Marshall Ross | UI/FE Artists |
| Marshall Ross | UI/FE Artist |
| Mary Ann O'Leary | Senior Artist |
| Mary Ann O'Leary | 2D Artist |
| Maryam Parwana | Additional Motion Graphics |
| Matt Clyne | Lighting |
| Matt Shepcar | Coder |
| Mauro Fiore | Lead Designer |
| Michael Bagley | Game Designers |
| Michael Bagley | Game Designer |
| Michael Currington | Lead Programmer |
| Mike Bagley | Game Designers |
| Mike Bagley | Designer |
| Mike Nagatani | 3D City Artist |
| Mike Nagatani | 3D City Artists |
| Nathan Carlin | Physics |
| Nhan Vo | Animators |
| Nhan Vo | Animator |
| Nicholas Montgomery | Dialogue Recording |
| Noelle Sadler | Prodution Team |
| Patrick Jamaa | Lighting |
| Pete Charron | 3D City Art |
| Phil Poli | Prodution Team |
| Race Lancaster | Designer |
| Race Langcaster | Game Designers |
| Rob Howard | Lighting |
| Robert Suh | Tools |
| Ron Suverkrop | 3D City Artists |
| Ron Suverkrop | 3D City Artist |
| Russ Schaff | Additional Tools Support |
| Ryan Broley | Lighting |
| Sam Houser | Executive Producer |
| Scott Smalley | 3D Vehicle Artists |
| Scott Smalley | 3D Vehicle Artist |
| Scott Stoabs | Lead Artist |
| Sean Macaluso | Business Development Director |
| Simon Booth | Coder |
| Steve reed | Chief Technology Officer |
| Steve Von Kampen | Audio Support |
| T.J. Chuckry | Animator |
| T.K. Chuckry | Animators |
| Ted Carson | Opponent AI |
| Ted Carson | Lead Programmer |
| Terry Burland Casting | Casting |
| The Talent Shop | Casting |
| Tim Laubach | Lead Programmer |
| Todd Moulton | UI/FE Artist |
| Todd Moulton | UI/FE Artists |
| Tom Carrol | 3D City Artist |
| Tom Carroll | 3D City Artists |
| Tom Hiett | Production Assistant |
| Tom Shepherd | Networking Support |
| Tom Shepherd | XBOX Live & Networking Support |
| Troy Bowman | Game Designers |
| Troy Bowman | Designer |
| Vaneik Echeverria | Motion Capture and Voiceover |
| Wade Schin | Technical Artist |
| Will Paredes | Tools |
| William Kidwell | Lighting |
| Yeon-Seon Kim | 3D City Artists |
| Yeon-Seon Kim | 3D City Artist |
| Yomal Perera | GAPA |
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Comments
| Michael-5 (on 14 April 2011) Whoah, adjusted plus 500k! | |
| sabby_e17 (on 15 January 2010) Hands down the best racing game on the PSP. Everything is just laid out so well. | |
| Trent (on 31 March 2009) wheres the other sales? | |
| Aj_habfan (on 09 March 2009) wow 1.5m in America alone. The game is confirmed to have sold over 300k in the UK alone. It is passed 2m for sure. | |
| drinkvault (on 31 January 2009) One of the best selling PSP games of all time, and well deserved! | |
| FilaBrasileiro (on 30 September 2008) At least .72 in Others and .01 in Japan makes this game a 2 million seller. http://vgchartz.com/games/game.php?id=22374®ion=All | |
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