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LEGO Star Wars II: The Original Trilogy
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Total Units
| North America: | 0.53m | 91.0% |
| + Europe: | 0.01m | 1.3% |
| + Rest of the World: | 0.05m | 7.7% |
| = Global | 0.59m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | LEGO Star Wars II: The Original Trilogy | LucasArts | Europe | 11th September 2006 | Retail |
![]() | LEGO Star Wars II: The Original Trilogy | LucasArts | North America | 12th September 2006 | Retail |
Characters
People
| Person | Role |
|---|---|
| Adam Houghton | Art & Animation |
| Adam Houghton | Additional Art |
| Alan Daly | Level Steup and Artwork |
| Alan Dooley | Level Steup and Artwork |
| Alan Murta | Engine & Tools Programming |
| Alex Mickus | Scripting |
| Alistair Crowe | Lead Engine Programmer |
| Amanda Priestley | Design & Scripting |
| Andy Holdroyd | Engine & Tools Programming |
| Annika Barkhouse | Character Animator |
| Ben Shirley | Design & Scripting |
| Bev Bush | Level Steup and Artwork |
| Bill Harding | Lead Programmer |
| Bill Martin | Lead Character Animator |
| Champagne X. Mac | Programmer |
| Colm Duggan | Character Animator |
| Dan Elenbaas | Executive Producer |
| Dan McAuliffe | Producer |
| Dan Posluns | Programmer |
| Dave Burton | Level Steup and Artwork |
| Dave Dootson | VP of Technology |
| Dave Dootson | Engine & Tools Programming |
| David Brown | Character Animator |
| David Connell | Engine & Tools Programming |
| David Mann | Executive Producer |
| David Perkinson | Producer: LucasArts |
| David W. Collins | Sound editor |
| David Whittaker | Music & Sound Effects |
| David Whittaker | Music |
| David Whittaker | Music and Sound Effects |
| Deborah Cook | Level Steup and Artwork, Level Scripting |
| Deborah Crook | Level Scripting |
| Denni Kincheloe | Programmer |
| Doug Schilling | Technical Director |
| Duncan Kinnaird | Character Animator |
| George Lucas | Story |
| Glyn Scragg | Game Programmer |
| Ian Stocker | Sound Design |
| Ian Stocker | Lead Composer and Sound Designer |
| Ian Stocker | Lead Composer |
| J.C. Conners | Design Director |
| J.C. Connors | Design Director |
| James Cunliffe | Lead Artist/Design |
| James Cunliffe | Lead Artist, Level Scripting |
| James Cunliffe | Lead Artist |
| James Cunliffe | Design |
| James Cunliffe | Level Scripting |
| James Dawson | Character Animator |
| Jared Emerson-Johnson | Sound |
| Jeremy Pardon | Lead Character Animator |
| Jeremy Pardon | Lead Animator |
| Jeremy Pardon | Lead Animater |
| Jim Diaz | Lead sound designer |
| Joe Stankowicz | Programmer |
| Joel McCone | Testing Lead |
| John A. Pagano | Sound editor |
| John Hodskinson | Lead Programmer/Design |
| John Hodskinson | Lead Programmer |
| John Hodskinson | Game Programmer |
| John Hodskinson | Design |
| Jon Arden | Engine & Tools Programming |
| Jon Burton | Design |
| Jon Burton | Director, Design |
| Jon Burton | Director |
| Julian Kwasneski | Sound |
| Kay Chang | Engine & Tools Programming |
| Kelsey Martin | Lead Artist |
| Kelsey Martin | Additional Art |
| Kevin Edwards | Engine & Tools Programming |
| Kevin Wright | Programmer |
| Kim Guttman | Design & Scripting |
| Kris Durrschmidt | Additional Art |
| Les Banks | Programmer |
| Loz Doyle | Producer: Traveller's Tales |
| Loz Doyle | Producer |
| Luke Giddings | Game Programmer |
| Matt Piersall | Sound Design |
| Matthew Maggs | Character Animator |
| Michael Jackson | Game Programmer |
| Michael Wilcox | Senior Environmental Artist |
| Mike Dorgan | Programmer |
| Nathan Adams | Animation |
| Neil Allen | Level Steup and Artwork, Level Scripting |
| Neil Allen | Level Setup and Artwork |
| Neil Allen | Level Scripting |
| Nelson Brown | Additional Art |
| Nicola Daly | Level Setup and Artwork |
| Nicola Daly | Level Steup and Artwork |
| Paul Flanagan | Additional Production |
| Paul Hunter | Engine & Tools Programming |
| Paul McCormack | Level Setup and Artwork |
| Paul McCormack | Level Steup and Artwork |
| Phil Gray | Character Animator |
| Ralph Ferneyhough | Game Programmer |
| Randy Briley | Art Director |
| Rhoda Daly | Level Scripting |
| Rhoda Daly | Level Steup and Artwork, Level Scripting |
| Richard Taylor | Engine & Tools Programming |
| Robert J. Kirkpatrick | Programmer |
| Ross Norcross | Character Animator |
| Russ Andes | Scripting |
| Scott Perras | Lead Programmer |
| Sketch Ditty | Additional Art |
| Solomon Temowo | Level Steup and Artwork |
| Steve Ettinger | Executive Studio Director |
| Steve Monks | Engine & Tools Programming |
| Tamara Knoss | Lead Artist |
| Tom Kane | Voice Characterization |
| Tom Snider | Environment Artist |
| Tony Sharma | Design |
| Travis Guadan | Art & Animation |
| William Thompson | Character Modelling and Storyboards |
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Comments
| Jexy (on 29 July 2009) This game is more fun than the original, but I think it's confusing title killed its sales... I mean, if you see the complete saga, and then, just the original trilogy, you'll say, why don't i just get the complete set? I know the II is in the title, but still... it had to have hurt the sales | |
| Barozi (on 26 March 2009) oh well........... | |
| RockSmith372 (on 27 December 2008) it made it...took it long enough | |
| I LOVE GIGGS (on 27 December 2008) FINALLY!!!! | |
| Barozi (on 26 December 2008) Welcome, Million seller Nr. 61 =D | |
| Seece (on 26 December 2008) 1 Million!!! Finally | |
| View all | |




