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In this game you create cells by swiping your finger, or tapping on the screen. This will "give birth" to cells in your finger's path.
Each cell then can either reproduce, die off, or stay the same.
Each cell in the game responds to four basic and simple rules:
1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.
2. Any live cell with two or three live neighbours lives on to the next generation.
3. Any live cell with more than three live neighbours dies, as if by overcrowding.
4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
These rules are applied to all cells simultaneously, once per generation.
This is the main concept of Conway's Game of Life.
This ends up creating very complex shapes and interactions. Much more complex than one would expect. Some cells cluster together, other glide across their "universe" like comets. The significance of this is that the Game of Life is an analogy to the creation of the universe, and everything in it. It demonstrates real life, how something extremely simple can create unpredictable and almost intelligent behavior.
* Supports multitouch to create and guide the algorithm
* Very attractive gameplay and simple rules, but you cannot stop playing and inventing your own patterns
* Amazing graphics and animation