| teamsilent13 (on 25 May 2013) @sales2099 The 87 metacritic means
nothing. The best example I can give for
this is the highest reviews are IGN and
Machinima. IGN and Machinima were also
the two companies that got the most
exclusive content. IGN got developer
walkthroughs and Machinima got
pre-release live stream. Also, I don't
blindly trust a numerical value for
basing what is a good game or isn't.
Maybe it's my fault for trusting
343i's lies about it feeling like Halo
2 or a true sequel to 3, but after
purchasing their game and playing it, I
at least have the right to my opinion. I
do not want Halo to fail, but I see a
lot of missed potential and 343i
deserves criticism or Halo 5 will be
just as bad.
@iceland I'm not riding
a bandwagon. Those population numbers
reflect a split community and
disappointment from many longtime fans
of the series. Microsoft has already
made a good profit off Halo. I want Halo
4 to stop selling because the more it
sells the more Microsoft is complacent
in their bad management of the series.
Microsoft turned off Halo 2 in 2010
despite a lot of outcry from their fans.
They will likely do the same to Halo 3
in a couple years, despite the fact that
it didn't drop out of the top 20 till
Halo 4's release so it's probably
somewhere in the top 30 (though we will
never know).
Multiplayer issues:
sprint and awkward mobility because of
it, random ordinance, lack of descope in
combination with more host autoaim, maps
that feel stretched and lack power
positions, boltshot, lack of new variety
in weapons and balancing issues,
loadouts, instant respawn, throwing the
oddball, not being able to juggle the
flag, removal of entire gametypes and
lack of custom options, random and
inconsistent flinch, and a progression
system. Let alone this is after they
patched in a lot of things like red x
that should have never been removed in
the first place
Campaign issues:
cannon breach and continuity problems,
banshee AI flying into walls (happened
all three times I played in the moon
base level and a couple times on the
narrows section of an earlier level),
wraith AI and various covenant infantry
hit a range where they stand still, but
do not shoot and will not run from your
fire (more rare than banshee AI, but
still noticeable), removal of dual
wielding for the chief, removal of
campaign scoring, no new features or
skulls added, removed brutes and the
chopper, the only new vehicles: the
mamoth (on rails and not used in
multiplayer wtf), mantis (this OP crap
is in multiplayer though), and the Lich
which served as basically a stationary
version of a Scarab.
Spartan Ops
issues: recycled levels, monotonous
gameplay while circling those levels, a
side story that is debatable if it
furthers the cannon at all, your
gameplay is not related nor influences
the spartan ops cutscene storyline,
infinite lives and holds your hand with
constant weapon drops, and removal of
firefight which was better.
Feature
issues: the lack of precision editing
in forge, the announcer abused
(airsassination, ect), stupid
scoreboard, medals for everything like
distraction and single assists (but none
for weapon sprees or sniper headshots),
join in progress
If you can't find
any legitimate issues with that, then
you are either lying to yourself or do
not care about the original trilogy. |