Halo 4

Global Total as of 23rd Jan 2016 (units): 9.69m
Platform: Xbox 360
Developer: 343 Industries Genre: Shooter

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
10th November 2012136,929N/A36,929
17th November 201222,249-93.9%39,178
24th November 20123611-72.8%39,789
01st December 20124315-48.4%40,104
08th December 201253449.2%40,448
15th December 20126341-0.9%40,789
22nd December 2012746536.4%41,254
29th December 20128387-16.8%41,641
05th January 201393972.6%42,038
12th January 201310163-58.9%42,201

Japan Annual Summary (Units)


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teamsilent13 (on 19 November 2015)
If it hits 10 million sales, it will be
the worst game 10 million seller :-)
teamsilent13 (on 19 November 2015)
This seems over tracked even if digital
is included. According to NPD report I
read anyway. Trying to figure out the
sales for Halo 4 and Reach is a little
difficult because of inconsistencies.
xboxonefan (on 25 May 2015)
This and reach cod ghosts and minecraft
well overtake Wii and DS as most 10M
darkenergy (on 14 December 2014)
Hope this game reaches 10 million sold
physically by the time the 360 gets
discontinued. This also seems to be
still selling well in the UK.
sales2099 (on 12 November 2014)
Team silent13 halo 4 was unbalanced with
its loadouts, armor abilities, kill
streaks/care packages, non arena maps,
no descoping, and levelling based on
time put in rather then skill. All that
is changing in halo 5. Everyone has the
same tools and are on equal

That said, the halo 4
campaign was arguably the best in the
series due to the increased connection
with the extended universe, and the cg
cutscenes were a welcome addition too
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