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SoulCalibur V
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Total Units
| North America: | 0.21m | 65.6% |
| + Europe: | 0.06m | 20.4% |
| + Japan: | 0.02m | 5.4% |
| + Rest of the World: | 0.03m | 8.7% |
| = Global | 0.32m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | SoulCalibur V | Namco Bandai Games | North America | 31st January 2012 | Retail |
![]() | SoulCalibur V | Namco Bandai Games | Japan | 02nd February 2012 | Retail |
![]() | SoulCalibur V | Namco Bandai Games | Europe | 03rd February 2012 | Retail |
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Comments
| peachyO (on 03 March 2012) an atrocious insult to the once-mighty sc franchise. this pathetic excuse for a game is a deserved flop; it has already been discounted to try to revive its awful sales. with so many good features from previous sc titles missing, and instead weighed down by THREE mimic characters, no arcade mode to speak of, a "story mode" that can be completed in less than an hour (it consists of lame cutscenes and storyboards, incredibly cheesy dialogue, and 20 matches (all of which have to be played by one of only 3 fighters) the only joy you will get from this game is from lighting it on fire and setting it on somebody's doorstep. | |
| man-bear-pig (on 09 February 2012) ...if it comes out for ipad. | |
| man-bear-pig (on 09 February 2012) i might get this. | |
| Mr Puggsly (on 02 February 2012) I like some of the changes made but feels very much the same as past games. Graphics look dated as well. | |
| View all | |





