VGChartz Pro

SoulCalibur V

Global Total as of 12th May 2012 (units): 0.32m
Platform: Xbox 360Also on: PlayStation 3
Developer: Project Soul Genre: Fighting

Total Units

North America: 0.21m 65.6%
+ Europe: 0.06m 20.4%
+ Japan: 0.02m 5.4%
+ Rest of the World: 0.03m 8.7%
= Global 0.32m

Release History

BoxartTitlePublisherRegionDateDistribution
SoulCalibur V Namco Bandai GamesNorth America31st January 2012Retail
SoulCalibur V Namco Bandai GamesJapan02nd February 2012Retail
SoulCalibur V Namco Bandai GamesEurope03rd February 2012Retail

Comments

peachyO (on 03 March 2012)
an atrocious insult to the once-mighty sc franchise. this pathetic excuse for a game is a deserved flop; it has already been discounted to try to revive its awful sales. with so many good features from previous sc titles missing, and instead weighed down by THREE mimic characters, no arcade mode to speak of, a "story mode" that can be completed in less than an hour (it consists of lame cutscenes and storyboards, incredibly cheesy dialogue, and 20 matches (all of which have to be played by one of only 3 fighters) the only joy you will get from this game is from lighting it on fire and setting it on somebody's doorstep.
man-bear-pig (on 09 February 2012)
...if it comes out for ipad.
man-bear-pig (on 09 February 2012)
i might get this.
Mr Puggsly (on 02 February 2012)
I like some of the changes made but feels very much the same as past games. Graphics look dated as well.
View all