Sonic Generations

Global Total as of 06th Sep 2014 (units): 1.15m
Platform: Xbox 360Also on: PlayStation 3, Nintendo 3DS, Microsoft Windows
Developer: Sega Genre: Platform

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
05th November 2011184,005N/A84,005
12th November 2011220,173-76.0%104,178
19th November 2011311,382-43.6%115,560
26th November 2011416,90348.5%132,463
03rd December 2011531,70087.5%164,163
10th December 2011650,62959.7%214,792
17th December 2011739,332-22.3%254,124
24th December 2011833,196-15.6%287,320
31st December 2011911,588-65.1%298,908
07th January 2012103,514-69.7%302,422

USA Annual Summary (Units)

YearYearlyChangeTotal
2011298,908N/A298,908
2012103,886-65.2%402,794
2013102,498-1.3%505,292
201441,156-59.8%546,448

External Links

Comments

Mr Puggsly (on 23 January 2012)
This game has done awesome on the HD
twins. Over 1.2 million in about 4
months. 1+ million on each platform
should happen.
oniyide (on 20 January 2012)
because Colors is slower than WIi. if
they would have used the colors engine,
it would still make it slower than the
HD version. look at Unleashed for HD
and WIi and see which is faster
Metroid33slayer (on 20 January 2012)
3 million acrooss 4 platforms in one
year is okay in i guess.
Metroid33slayer (on 20 January 2012)
What makes you think the game would be
slower on wii? it would be easy to reuse
the colours engine and the game would
have been great or perhaps sega will
port it to wii u.
oniyide (on 15 January 2012)
toned down graphics?? Please the entire
game would have been toned down. I can
barely play Colors anymore, because it
feels like a slower, worse version of
Generations
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