![]() |
Sonic Generations
|
||||||
Total Units
| North America: | 0.38m | 53.5% |
| + Europe: | 0.26m | 35.8% |
| + Japan: | 0.00m | 0.4% |
| + Rest of the World: | 0.07m | 10.2% |
| = Global | 0.71m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Sonic Generations | Sega | North America | 01st November 2011 | Retail |
![]() | Sonic Generations | Sega | Europe | 04th November 2011 | Retail |
![]() | Sonic Generations: Shiro no Jikuu | Sega | Japan | 01st December 2011 | Retail |
Characters
People
| Person | Role |
|---|---|
| Chie Yagita | Stage Artist |
| Cindy Robinson | Voice: Amy Rose |
| Cindy Robinson | English Voice: Amy Rose |
| Colleen O'Shaughnessey | English Voice: Charmy Bee |
| Daisuke Shimizu | Game Designer |
| Haruhiko Kashiwazaki | Game Designer |
| Hideki Yano | Lead SFX Artist |
| Hiroki Tokunaga | Gameplay Programmer |
| Hiromasa Yoshida | Character Animator |
| Hitomi Nagao | Character Artist |
| Kanano Yamaguchi | Game Designer |
| Karen Strassman | English Voice: Rouge the Bat |
| Kate Higgins | Voice: Miles "Tails" Prower, Classic Tails |
| Kate Higgins | English Voice: Miles "Tails" Prower |
| Katsuyuki Shigihara | Game Designer |
| Kazunoro Yomoda | Stage Artist |
| Keihan Fujii | Stage Artist |
| Keiji Takeda | Stage Artist |
| Keith Silverstein | English Voice: Vector the Crocodile |
| Kenji Odakura | Cutscene Artist |
| Kentaro Niina | Lead Character Animator |
| Kirk Thorton | Voice: Shadow |
| Ko Ishitoya | Character Animator |
| Machiko Koizumi | Stage Artist |
| Mamoru Ohta | Cutscene Artist |
| Masao Tsunoda | Character Artist |
| Masashi Fukumitsu | Character Animator |
| Mashiro Ukai | Gameplay Programmer |
| Michael B. Pollock | English Voice: Doctor Eggman |
| Naohiro Tsuchiya | Stage Artist |
| Naoko Iruke | Stage Artist |
| Naoko Shimura | Gameplay Programmer |
| Roger Craig Smith | Voice: Sonic |
| Roger Craig Smith | English Voice: Sonic the Hedgehog |
| Ryohei Yanase | Character Artist |
| Ryoichi Yamagishi | Stage Artist |
| Shinkichi Tanahashi | Lead Character Artist |
| Sho Ohhira | Gameplay Programmer |
| Shoko Kambe | U.I Artist |
| Soichi Miyachi | Gameplay Programmer |
| Syunsuke Kato | Stage Artist |
| Takahiro Nagata | System Programmer |
| Takamasa Usui | Game Designer |
| Takateru Ohyama | Gameplay Programmer |
| Takeshi Yoshikawa | Stage Artist |
| Tamotsu Kushibe | Lead Cutscene Artist |
| Troy Baker | English Voice: Espio the Chameleon |
| Utako Yoshino | Game Designer |
| Yasushi Ogino | Cutscene Artist |
| Yohei Yamashita | Gameplay Programmer |
| Yoshinari Amaike | Character Artist |
| Yoshinobu Uba | Lead Game Designer |
| Youko Amemiya | Stage Artist |
| Yuji Yamaga | Lead Stage Artist |
| Yuko Furumoto | Stage Artist |
| Yusuke Ikeda | Lead U.I Artist |
| Yusuke Kashiwagi | Technical Artist |
| Yuuichi Okazaki | System Programmer |
Similar Games
- The Simpsons Game (0.97m)
- Sonic the Hedgehog (0.95m)
- Sonic Unleashed (0.81m)
- Banjo-Kazooie: Nuts & Bolts (0.70m)
- Wall-E (0.58m)
- Spider-Man 3 (0.52m)
- Crash: Mind Over Mutant (0.43m)
- Rayman Origins (0.42m)
- The Legend of Spyro: Dawn of the Dragon (0.27m)
- Bionic Commando (0.25m)
- Cars 2 (0.24m)
- Ratatouille (0.23m)
- Ben 10 Ultimate Alien: Cosmic Destruction (0.15m)
- Monsters vs. Aliens (0.12m)
- Open Season (0.11m)
- Space Chimps (0.10m)
- Ice Age: Dawn of the Dinosaurs (0.09m)
- Where the Wild Things Are (0.09m)
- de Blob 2 (0.08m)
- Shrek: Forever After (0.06m)
Comments
| Mr Puggsly (on 23 January 2012) This game has done awesome on the HD twins. Over 1.2 million in about 4 months. 1+ million on each platform should happen. | |
| oniyide (on 20 January 2012) because Colors is slower than WIi. if they would have used the colors engine, it would still make it slower than the HD version. look at Unleashed for HD and WIi and see which is faster | |
| Metroid33slayer (on 20 January 2012) 3 million acrooss 4 platforms in one year is okay in i guess. | |
| Metroid33slayer (on 20 January 2012) What makes you think the game would be slower on wii? it would be easy to reuse the colours engine and the game would have been great or perhaps sega will port it to wii u. | |
| oniyide (on 15 January 2012) toned down graphics?? Please the entire game would have been toned down. I can barely play Colors anymore, because it feels like a slower, worse version of Generations | |
| chris100185 (on 14 January 2012) And what makes you think it won't. This si the fastest selling Sonic Game this generation by a longshot. By this time next year you'll likely be looking at 3 million total sales WW . | |
| View all | |





