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Call of Duty 3
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Total Units
| North America: | 1.11m | 51.7% |
| + Europe: | 0.81m | 37.9% |
| + Rest of the World: | 0.22m | 10.4% |
| = Global | 2.15m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
| None | Call of Duty 3 | Unknown | Japan | 30th December 1899 | Retail |
![]() | Call of Duty 3 | Activision | North America | 14th November 2006 | Retail |
![]() | Call of Duty 3 | Activision | Europe | 08th December 2006 | Retail |
Characters
| Character |
|---|
| Guzzo |
| Isabelle DuFontaine |
| Nichols |
People
| Person | Role |
|---|---|
| Adam Gascoine | Lead Level Builder |
| Adam Gascoine | Original Story |
| Adam Gascoine | Original Script |
| Adam Gascoine | Level Lighting |
| Alex Bortoluzzi | Lead Artist |
| Alex Liu | Level Scripter |
| Alexander Conserva | Lead Programmer - Multiplayer |
| Alexander Conserva | Lead Programmer |
| Allen Pouratian | Additional Engineering - Multiplayer |
| Andrew Olson | Engineering |
| Andrew Olson | Engineer |
| Anh Nguyen | Artist |
| Austin Krauss | Engineer |
| Austin Krauss | Engineering - Game Content |
| Barry Whitney | Senior Enviroments Artist |
| Barry Whitney | Senior Environment Artist |
| Ben Wells | Voice: Huxley |
| Benjamin Diskin | Voiceover Acting |
| Blaed Hutchinson | Artist |
| Bourbaki Joseph | Animation |
| Brad Grace | Senior Character Artist |
| Brian Anderson | Lead Artist |
| Brian Barnes | Level Scripter |
| Brian Crowder | Production Coordinator |
| Brian Glines | Level Builder |
| Brian Tuey | Audio Engineering and Design |
| Cameron Christian | Level Lighting |
| Cameron Christian | Level Builder |
| Charles Maynes | Recording Engineer |
| Chris Bannock | Engineer |
| Chris Bannock | Engineering - Game Content |
| Chris Borders | Casting |
| Chris Chu | Engineering - Game Content |
| Chris Chu | Engineer |
| Chris Cowell | Audio Engineering and Design |
| Chris Guzman | Artist |
| Chris Pierro | Level Scripter |
| Chris Tardio | Voiceover Acting |
| Christian Diefenbach | Lead Programmer - Engineering |
| Christian Diefenbach | Engineering |
| Christian R. Stavro | Engineering - Game Content |
| Christian Stavro | Engineer |
| Christopher Dionne | Level Builder |
| Christopher Guzman | Artist |
| Chuck Tolman | Additional Engineering |
| Colin Whitney | Senior Sound Effects Artist |
| Colin Whitney | Senior Effects Artist |
| Corky Lehmkuhl | Art Direction |
| Craig Harrison | Associate Producer |
| Craig Houston | Video Editing |
| Dan Bickell | Artist |
| Dan Laufer | Engineering - Game Content |
| Dan Laufer | Engineer |
| Dan Leslie | Engineering |
| Daniel Bunting | Producer - Multiplayer |
| Daniel Bunting | Producer |
| Daniel Moditch | Additional Concept Design - Multiplayer |
| Daniel Moditch | Senior Weapons Artist |
| Daniel Steamer | Level Scripter |
| Daryl Brigner | Level Builder |
| Dave Harper | Level Design - Multiplayer |
| David Allen | Production Intern |
| David Anthony | Executive Producer |
| David King | Lead Programmer |
| David King | Engineering |
| David Vonderhaar | Lead Designer - Multiplayer |
| Dimiter Stanev | Engineering |
| Dominick Guzzo | Level Scripter |
| Donald Sielke | Scrpting & Rendering |
| Donald Sielke | Scripting & Rendering |
| Elliot Anders | Voiceover Recording Engineer |
| Eric Campanella | Animation |
| Erika Narimatsu | Artist |
| Feng Zhang | Engineering - Game Content |
| Feng Zhang | Engineer |
| Francios Guetary | Voiceover Acting |
| Francois Guetary | Voice: Marcel |
| Gary Spinrad | Audio Engineering and Design |
| Gavin Goslin | Level Builder |
| Gavin Locke | Level Scripter |
| George Tasudis | Voiceover Acting |
| George Tasudis | Voice: Lucky Rudde |
| Georgia Simon | Voiceover Acting |
| Georgia Simon | Voice: Isabelle Dufontaine |
| Gregory Wagrowski | Voiceover Acting |
| Hank Kiersay | Military Advisor |
| Henri Lubatti | Voiceover Acting |
| Isabelle Decenciere | Artist |
| James Snider | Lead Programmer - Game Content |
| James Snider | Lead Programmer |
| James Symington | Voice: Sgt. McMullen |
| Jamie Egerton | Animation |
| Jamie Parent | Additional Engineering |
| Jared Dickinson | Level Lighting |
| Jared Dickinson | Level Builder |
| Jason Blundell | Producer |
| Jason McCord | Senior Level Builder |
| Jason McKesson | Engineering - Game Content |
| Jason McKesson | Engineer |
| Jason Schoonover | Level Design - Multiplayer |
| Jay Ardiosa | Artist |
| Jean-Marc Morel | Additional Engineering - Multiplayer |
| Jean-Michel Richaud | Voice Acting |
| Jean-Michel Richaud | Additional Voices |
| Jed Adams | Engineering |
| Jeff Zaring | Senior Level Designer - Multiplayer |
| Jeff Zaring | Senior Level Builder |
| Jeremey Luyties | Lead Game Designer |
| Jeremy Luyties | Lead Game Designer |
| Jerry Berlongieri | Audio Director |
| Jesse Snyder | Senior Level Scripter |
| Jesse Synder | Senior Level Scripter |
| Jim Sedota | Additional Animation - Multiplayer |
| Jimmy Zielinski | Animation |
| Jivko Velev | Engineering - Game Content |
| Jivko Velev | Engineer |
| Jivo Velev | Engineer |
| Joe Chiang | Senior Level Scripter |
| Joel Goldsmith | Music Composer |
| Joel Goldsmith | Music Composed and Producer |
| Joey Headen | Additional Engineering |
| Johan Kohler | Engineering |
| John Allensworth | Engineering |
| John Bojorquez | Director of Technology |
| John Mese | Voiceover Acting |
| John Ployhar | Artist |
| John Shubert | Production Coordinator |
| Johnny P. van Zelm | Artist |
| Jon Stoll | Animation |
| Jonathan Menzies | Additional Engineering |
| Joseph Chiang | Senior Level Scripter |
| Joseph I. Valenzuela | Engineering |
| Joseph Nugent | Engineering |
| Joseph Nugent | Engineer |
| Josh Heenan | Associate Producer |
| Julia Bianco | Audio Production Coordinator |
| Kandarp Patel | Engineering - Game Content |
| Kandarp Patel | Engineer |
| Kaori Kato | Artist |
| Keith Arem | Voice Director |
| Kevin Sherwood | Sound Design - Multiplayer |
| Kevin Worrel | Senior Level Builder |
| Kevin Worrel | Level Lighting |
| Krassimir Touevsky | Additional Engineering |
| Lei Hu | Engineering |
| Leonardo Zide | Additional Engineering |
| Loudvik Akopyan | Artist |
| Luis Bolivar | Animation |
| Luke Massy | Voice: Corporal Keith |
| Marc dePeo | Additional Engineering - Multiplayer |
| Marc Guggenheim | Writer |
| Marcus Goodey | Engineering |
| Mario Sanchez | Engineering Interns - Multiplayer |
| Mark Deklin | Voiceover Acting |
| Mark Deklin | Voice: Major Gerald Ingram |
| Mark Maestas | Level Scripter |
| Mark Manto | Artist |
| Martin Theyer | Associate Producer |
| Marvin Rojas | Animation |
| Matt Casper | Voiceover Acting |
| Matthew Wolf | Voice: British Officers |
| Maurice Godin | Voiceover Acting |
| Maxwell Porter | Artist |
| Melissa Buffaloe | Senior Environment Artist |
| Melissa Buffaloe | Senior Enviroments Artist |
| Michael Denny | Lead Level Scripter |
| Michael Rodgers | Voiceover Acting |
| Michael Stephan | Junior Level Builder - Multiplayer |
| Michel Mailhot | Additional Engineering - Game Content |
| Mike Denny | Lead Level Scripter |
| Mike Lin | Level Scripter |
| Mike Uhlik | Additional Engineering |
| Nicholas Dryburgh | Engineering - Multiplayer |
| Nick Chinlund | Voiceover Acting |
| Nick Cooper | Engineering Intern |
| Omar Gonzalez | Artist |
| Pat Bowman | Production Coordinator |
| Patrick Bowman | Production Coordinator |
| Patrick Griffith | Engineering - Multiplayer |
| Patrick Morrison | Art Intern |
| Paul Allen Edelstein | Engineering |
| Paul Forgy | Artist |
| Paul Sandler | Senior Level Builder |
| Pete Halvorsen | Voice: Pvt. Guzzo |
| Peter Kugler | Engineering Interns - Multiplayer |
| Peter Livingstone | Lead AI Programmer |
| Rebecca Liu | Additional Audio Engineering (Earbash Audio) |
| Richard Farelly | Original Story |
| Richard Farrelly | Original Story |
| Richard Farrelly | Creative Director |
| Richard Mitton | Engineering |
| Robert Moffat | Artist |
| Ryan Feltrin | Engineering - Multiplayer |
| Ryan Higa | Engineer |
| Ryan Higa | Engineering - Game Content |
| Ryan Ligon | Additional Engineering - Multiplayer |
| Ryan Verne | Art Intern |
| Sam Nouriani | Producer |
| Scott Bean | Additional Engineering |
| Scott Eckert | Additional Audio Engineering |
| Scott Peat | Voice: Dixon |
| Scott Purvis | Audio Engineering and Design |
| Sean Mahon | Voiceover Acting |
| Sean Mahon | Voice: Peterson |
| Sean Slayback | Level Scripter |
| Shawn Jimmerson | Additional Audio Engineering |
| Shawn Shain | Artist |
| Simon Song | Associate Producer |
| Stefan Ashton Frank | Voice: Lucky Rudde |
| Steve Goldberg | Audio Engineering and Design |
| Steve Pelikan | Historical Consultant |
| Thad Bower | Engineering - Game Content |
| Thad Bower | Engineer |
| Thomas A. Szakolczay | Artist |
| Thomas Inesi | Artist |
| Thomas Wells | Systems Designer - Multiplayer |
| Thor Benitez | Senior Vehicles Artist |
| Thor Benitez | Senior Vehicle Artist |
| Timothy Rapp | Engineering - Multiplayer |
| Tom Bak | Engineering - Game Content |
| Tom Barnett | Voiceover Acting |
| Tom Keenan | Voice Director |
| Tom Szakolczay | Artist |
| Tony Kwok | Set Building & Lightning |
| Tony Kwok | Set Building & Lighting |
| Trevor Walker | Senior Engineer |
| Trevor Walker | Engineering |
| Valeria Pelova | Additional Engineering |
| Wade Brainerd | Engineering |
| Walter Williams | Level Scripter |
| Will Huang | Artist |
| William Abadie | Voiceover Acting |
| William Abadie | Voice: Pierre LaRoche |
| William Feng Chen | Additional Engineering |
| William Lykke | Animation |
| Yasen Peyankov | Voiceover Acting |
| Yaw Chang | Artist |
| Yuan Liu | Additional Audio Engineering (Earbash Audio) |
| Yukari Kaneko | Artist |
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Comments
| primogen18 (on 24 June 2011) yeah I agree with you but I am wanting to pick this up for the sake of breezing through the single player and for completions sake, would you think it's worth it? | |
| spurgeonryan (on 22 June 2011) Well primogen I feel that this game is the reason that shooters on the wii have such a bad rap. I have this game, and I am not impressed, plus that beginning training level is a spirit breaker, no online, argh! | |
| primogen18 (on 02 May 2011) I would say it's impressive legs dispite the 3 superior installments that came after this | |
| Mr Puggsly (on 29 April 2011) Very impressive legs. But Wii doesn't have much competition in regards to quality shooters. | |
| primogen18 (on 11 April 2011) then again this didn't sell great at first, goldeneye and the rest of the COD series blew this away in terms of time to make it to a million. | |
| primogen18 (on 11 April 2011) This is what happens when you kill a series on a system by screwing your audience up with broken promises, gimped games, and missing entries. The first is the highest selling and itjust goes down from there :( | |
| View all | |



